#ifndef _MOVIT_PADDING_EFFECT_H #define _MOVIT_PADDING_EFFECT_H 1 // Takes an image and pads it to fit a larger image, or crops it to fit a smaller one // (although the latter is implemented slightly less efficiently, and you cannot both // pad and crop in the same effect). // // The source image is cut off at the texture border, and then given a user-specific color; // by default, full transparent. You can give a fractional border size (non-integral // "top" or "left" offset) if you wish, which will give you linear interpolation of // both pixel data of and the border. Furthermore, you can offset where the border falls // by using the "border_offset_{top,bottom,left,right}" settings; this is particularly // useful if you use ResampleEffect earlier in the chain for high-quality fractional-pixel // translation and just want PaddingEffect to get the border right. // // The border color is taken to be in linear gamma, sRGB, with premultiplied alpha. // You may not change it after calling finalize(), since that could change the // graph (need_linear_light() etc. depend on the border color you choose). // // IntegralPaddingEffect is like PaddingEffect, except that "top" and "left" parameters // are int parameters instead of float. This allows it to guarantee one-to-one sampling, // which can speed up processing by allowing more effect passes to be collapsed. // border_offset_* are still allowed to be float, although you should beware that if // you set e.g. border_offset_top to a negative value, you will be sampling outside // the edge and will read data that is undefined in one-to-one-mode (could be // edge repeat, could be something else). With regular PaddingEffect, such samples // are guaranteed to be edge repeat. #include #include #include "effect.h" namespace movit { class PaddingEffect : public Effect { public: PaddingEffect(); std::string effect_type_id() const override { return "PaddingEffect"; } std::string output_fragment_shader() override; void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; bool needs_linear_light() const override; bool needs_srgb_primaries() const override; AlphaHandling alpha_handling() const override; bool changes_output_size() const override { return true; } bool sets_virtual_output_size() const override { return false; } void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override; void inform_input_size(unsigned input_num, unsigned width, unsigned height) override; private: RGBATuple border_color; int input_width, input_height; int output_width, output_height; float top, left; float border_offset_top, border_offset_left; float border_offset_bottom, border_offset_right; float uniform_offset[2], uniform_scale[2]; float uniform_normalized_coords_to_texels[2]; float uniform_offset_bottomleft[2], uniform_offset_topright[2]; }; class IntegralPaddingEffect : public PaddingEffect { public: IntegralPaddingEffect(); std::string effect_type_id() const override { return "IntegralPaddingEffect"; } bool one_to_one_sampling() const override { return true; } bool set_int(const std::string&, int value) override; bool set_float(const std::string &key, float value) override; }; } // namespace movit #endif // !defined(_MOVIT_PADDING_EFFECT_H)