#define PJ_LIB__ #include #include #include "proj.h" #include "proj_internal.h" PROJ_HEAD(wink1, "Winkel I") "\n\tPCyl, Sph\n\tlat_ts="; namespace { // anonymous namespace struct pj_opaque { double cosphi1; }; } // anonymous namespace static PJ_XY wink1_s_forward (PJ_LP lp, PJ *P) { /* Spheroidal, forward */ PJ_XY xy = {0.0,0.0}; xy.x = .5 * lp.lam * (static_cast(P->opaque)->cosphi1 + cos(lp.phi)); xy.y = lp.phi; return (xy); } static PJ_LP wink1_s_inverse (PJ_XY xy, PJ *P) { /* Spheroidal, inverse */ PJ_LP lp = {0.0,0.0}; lp.phi = xy.y; lp.lam = 2. * xy.x / (static_cast(P->opaque)->cosphi1 + cos(lp.phi)); return (lp); } PJ *PROJECTION(wink1) { struct pj_opaque *Q = static_cast(pj_calloc (1, sizeof (struct pj_opaque))); if (nullptr==Q) return pj_default_destructor(P, ENOMEM); P->opaque = Q; static_cast(P->opaque)->cosphi1 = cos (pj_param(P->ctx, P->params, "rlat_ts").f); P->es = 0.; P->inv = wink1_s_inverse; P->fwd = wink1_s_forward; return P; }