'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES1 import _types as _cs # End users want this... from OpenGL.raw.GLES1._types import * from OpenGL.raw.GLES1 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES1_QCOM_tiled_rendering' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_QCOM_tiled_rendering',error_checker=_errors._error_checker) GL_COLOR_BUFFER_BIT0_QCOM=_C('GL_COLOR_BUFFER_BIT0_QCOM',0x00000001) GL_COLOR_BUFFER_BIT1_QCOM=_C('GL_COLOR_BUFFER_BIT1_QCOM',0x00000002) GL_COLOR_BUFFER_BIT2_QCOM=_C('GL_COLOR_BUFFER_BIT2_QCOM',0x00000004) GL_COLOR_BUFFER_BIT3_QCOM=_C('GL_COLOR_BUFFER_BIT3_QCOM',0x00000008) GL_COLOR_BUFFER_BIT4_QCOM=_C('GL_COLOR_BUFFER_BIT4_QCOM',0x00000010) GL_COLOR_BUFFER_BIT5_QCOM=_C('GL_COLOR_BUFFER_BIT5_QCOM',0x00000020) GL_COLOR_BUFFER_BIT6_QCOM=_C('GL_COLOR_BUFFER_BIT6_QCOM',0x00000040) GL_COLOR_BUFFER_BIT7_QCOM=_C('GL_COLOR_BUFFER_BIT7_QCOM',0x00000080) GL_DEPTH_BUFFER_BIT0_QCOM=_C('GL_DEPTH_BUFFER_BIT0_QCOM',0x00000100) GL_DEPTH_BUFFER_BIT1_QCOM=_C('GL_DEPTH_BUFFER_BIT1_QCOM',0x00000200) GL_DEPTH_BUFFER_BIT2_QCOM=_C('GL_DEPTH_BUFFER_BIT2_QCOM',0x00000400) GL_DEPTH_BUFFER_BIT3_QCOM=_C('GL_DEPTH_BUFFER_BIT3_QCOM',0x00000800) GL_DEPTH_BUFFER_BIT4_QCOM=_C('GL_DEPTH_BUFFER_BIT4_QCOM',0x00001000) GL_DEPTH_BUFFER_BIT5_QCOM=_C('GL_DEPTH_BUFFER_BIT5_QCOM',0x00002000) GL_DEPTH_BUFFER_BIT6_QCOM=_C('GL_DEPTH_BUFFER_BIT6_QCOM',0x00004000) GL_DEPTH_BUFFER_BIT7_QCOM=_C('GL_DEPTH_BUFFER_BIT7_QCOM',0x00008000) GL_MULTISAMPLE_BUFFER_BIT0_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT0_QCOM',0x01000000) GL_MULTISAMPLE_BUFFER_BIT1_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT1_QCOM',0x02000000) GL_MULTISAMPLE_BUFFER_BIT2_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT2_QCOM',0x04000000) GL_MULTISAMPLE_BUFFER_BIT3_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT3_QCOM',0x08000000) GL_MULTISAMPLE_BUFFER_BIT4_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT4_QCOM',0x10000000) GL_MULTISAMPLE_BUFFER_BIT5_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT5_QCOM',0x20000000) GL_MULTISAMPLE_BUFFER_BIT6_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT6_QCOM',0x40000000) GL_MULTISAMPLE_BUFFER_BIT7_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT7_QCOM',0x80000000) GL_STENCIL_BUFFER_BIT0_QCOM=_C('GL_STENCIL_BUFFER_BIT0_QCOM',0x00010000) GL_STENCIL_BUFFER_BIT1_QCOM=_C('GL_STENCIL_BUFFER_BIT1_QCOM',0x00020000) GL_STENCIL_BUFFER_BIT2_QCOM=_C('GL_STENCIL_BUFFER_BIT2_QCOM',0x00040000) GL_STENCIL_BUFFER_BIT3_QCOM=_C('GL_STENCIL_BUFFER_BIT3_QCOM',0x00080000) GL_STENCIL_BUFFER_BIT4_QCOM=_C('GL_STENCIL_BUFFER_BIT4_QCOM',0x00100000) GL_STENCIL_BUFFER_BIT5_QCOM=_C('GL_STENCIL_BUFFER_BIT5_QCOM',0x00200000) GL_STENCIL_BUFFER_BIT6_QCOM=_C('GL_STENCIL_BUFFER_BIT6_QCOM',0x00400000) GL_STENCIL_BUFFER_BIT7_QCOM=_C('GL_STENCIL_BUFFER_BIT7_QCOM',0x00800000) @_f @_p.types(None,_cs.GLbitfield) def glEndTilingQCOM(preserveMask):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLbitfield) def glStartTilingQCOM(x,y,width,height,preserveMask):pass