/******************************************************************************* * Copyright (c) 2000, 2015 IBM Corporation and others. * * This program and the accompanying materials * are made available under the terms of the Eclipse Public License 2.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-2.0/ * * SPDX-License-Identifier: EPL-2.0 * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.ui; /** * An editor is a visual component within a workbench page. It is typically used * to edit or browse a document or input object. The input is identified using * an IEditorInput. Modifications made in an editor part follow an * open-save-close lifecycle model (in contrast to a view part, where * modifications are saved to the workbench immediately). *

* An editor is document or input-centric. Each editor has an input, and only * one editor can exist for each editor input within a page. This policy has * been designed to simplify part management. *

*

* An editor should be used in place of a view whenever more than one instance * of a document type can exist. *

*

* This interface may be implemented directly. For convenience, a base * implementation is defined in EditorPart. *

*

* An editor part is added to the workbench in two stages: *

*
    *
  1. An editor extension is contributed to the workbench registry. This * extension defines the extension id, extension class, and the file extensions * which are supported by the editor.
  2. *
  3. An editor part based upon the extension is created and added to the * workbench when the user opens a file with one of the supported file * extensions (or some other suitable form of editor input).
  4. *
*

* All editor parts implement the IAdaptable interface; extensions * are managed by the platform's adapter manager. *

* * @see org.eclipse.ui.IWorkbenchPage#openEditor(IEditorInput, String) * @see org.eclipse.ui.part.EditorPart */ public interface IEditorPart extends IWorkbenchPart, ISaveablePart { /** * The property id for isDirty. */ int PROP_DIRTY = IWorkbenchPartConstants.PROP_DIRTY; /** * The property id for getEditorInput. */ int PROP_INPUT = IWorkbenchPartConstants.PROP_INPUT; /** * Returns the input for this editor. If this value changes the part must fire a * property listener event with PROP_INPUT. * * @return the editor input */ IEditorInput getEditorInput(); /** * Returns the site for this editor. This method is equivalent to * (IEditorSite) getSite(). *

* The site can be null while the editor is being initialized. * After the initialization is complete, this value must be * non-null for the remainder of the editor's life cycle. *

* * @return the editor site; this value may be null if the editor * has not yet been initialized */ IEditorSite getEditorSite(); /** * Initializes this editor with the given editor site and input. *

* This method is automatically called shortly after the part is instantiated. * It marks the start of the part's lifecycle. The {@link IWorkbenchPart#dispose * IWorkbenchPart.dispose} method will be called automically at the end of the * lifecycle. Clients must not call this method. *

*

* Implementors of this method must examine the editor input object type to * determine if it is understood. If not, the implementor must throw a * PartInitException *

* * @param site the editor site * @param input the editor input * @exception PartInitException if this editor was not initialized successfully */ void init(IEditorSite site, IEditorInput input) throws PartInitException; }