//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ namespace System.ComponentModel.Design { using System.Runtime.Remoting; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; using System.Security; using System.Security.Permissions; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System; using Microsoft.Win32; using System.IO; using System.Diagnostics.CodeAnalysis; /// /// /// Provides support for design-time license context serialization. /// /// [HostProtection(SharedState = true)] [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.InheritanceDemand, Name = "FullTrust")] [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Name="FullTrust")] public class DesigntimeLicenseContextSerializer { // not creatable... // private DesigntimeLicenseContextSerializer() { } /// /// /// Serializes the licenses within the specified design-time license context /// using the specified key and output stream. /// /// public static void Serialize(Stream o, string cryptoKey, DesigntimeLicenseContext context) { IFormatter formatter = new BinaryFormatter(); formatter.Serialize(o, new object[] {cryptoKey, context.savedLicenseKeys}); } [SuppressMessage("Microsoft.Security", "CA2107:ReviewDenyAndPermitOnlyUsage")] // Use of PermitOnly here is appropriate. This was a previous war-approved security bug fix. internal static void Deserialize(Stream o, string cryptoKey, RuntimeLicenseContext context) { IFormatter formatter = new BinaryFormatter(); object obj = formatter.Deserialize(o); if (obj is object[]) { object[] value = (object[])obj; if (value[0] is string && (string)value[0] == cryptoKey) { context.savedLicenseKeys = (Hashtable)value[1]; } } } } }