// Licensed under the Apache License, Version 2.0 // or the MIT license // , at your option. // All files in the project carrying such notice may not be copied, modified, or distributed // except according to those terms. //! ApiSet Contract for api-ms-win-mm-playsound-l1-1-0 use shared::minwindef::{BOOL, DWORD, HMODULE, UINT}; use um::winnt::{LPCSTR, LPCWSTR}; extern "system" { pub fn sndPlaySoundA( pszSound: LPCSTR, fuSound: UINT, ) -> BOOL; pub fn sndPlaySoundW( pszSound: LPCWSTR, fuSound: UINT, ) -> BOOL; } pub const SND_SYNC: DWORD = 0x0000; pub const SND_ASYNC: DWORD = 0x0001; pub const SND_NODEFAULT: DWORD = 0x0002; pub const SND_MEMORY: DWORD = 0x0004; pub const SND_LOOP: DWORD = 0x0008; pub const SND_NOSTOP: DWORD = 0x0010; pub const SND_NOWAIT: DWORD = 0x00002000; pub const SND_ALIAS: DWORD = 0x00010000; pub const SND_ALIAS_ID: DWORD = 0x00110000; pub const SND_FILENAME: DWORD = 0x00020000; pub const SND_RESOURCE: DWORD = 0x00040004; pub const SND_PURGE: DWORD = 0x0040; pub const SND_APPLICATION: DWORD = 0x0080; pub const SND_SENTRY: DWORD = 0x00080000; pub const SND_RING: DWORD = 0x00100000; pub const SND_SYSTEM: DWORD = 0x00200000; extern "system" { pub fn PlaySoundA( pszSound: LPCSTR, hmod: HMODULE, fdwSound: DWORD, ) -> BOOL; pub fn PlaySoundW( pszSound: LPCWSTR, hmod: HMODULE, fdwSound: DWORD, ) -> BOOL; }