// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/api/api.h" #include "src/base/platform/semaphore.h" #include "src/handles/handles-inl.h" #include "src/handles/persistent-handles.h" #include "src/heap/heap.h" #include "src/heap/local-heap.h" #include "src/heap/parked-scope.h" #include "src/objects/transitions-inl.h" #include "test/cctest/cctest.h" #include "test/cctest/heap/heap-utils.h" #include "test/cctest/test-transitions.h" namespace v8 { namespace internal { namespace { // Background search thread class class ConcurrentSearchThread : public v8::base::Thread { public: ConcurrentSearchThread(Heap* heap, base::Semaphore* background_thread_started, std::unique_ptr ph, Handle name, Handle map, base::Optional> result_map) : v8::base::Thread(base::Thread::Options("ThreadWithLocalHeap")), heap_(heap), background_thread_started_(background_thread_started), ph_(std::move(ph)), name_(name), map_(map), result_map_(result_map) {} void Run() override { LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_)); UnparkedScope scope(&local_heap); background_thread_started_->Signal(); CHECK_EQ(TransitionsAccessor(CcTest::i_isolate(), map_, true) .SearchTransition(*name_, kData, NONE), result_map_ ? **result_map_ : Map()); } // protected instead of private due to having a subclass. protected: Heap* heap_; base::Semaphore* background_thread_started_; std::unique_ptr ph_; Handle name_; Handle map_; base::Optional> result_map_; }; // Background search thread class that creates the transitions accessor before // the main thread modifies the TransitionArray, and searches the transition // only after the main thread finished. class ConcurrentSearchOnOutdatedAccessorThread final : public ConcurrentSearchThread { public: ConcurrentSearchOnOutdatedAccessorThread( Heap* heap, base::Semaphore* background_thread_started, base::Semaphore* main_thread_finished, std::unique_ptr ph, Handle name, Handle map, Handle result_map) : ConcurrentSearchThread(heap, background_thread_started, std::move(ph), name, map, result_map), main_thread_finished_(main_thread_finished) {} void Run() override { LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_)); UnparkedScope scope(&local_heap); TransitionsAccessor accessor(CcTest::i_isolate(), map_, true); background_thread_started_->Signal(); main_thread_finished_->Wait(); CHECK_EQ(accessor.SearchTransition(*name_, kData, NONE), result_map_ ? **result_map_ : Map()); } base::Semaphore* main_thread_finished_; }; // Search on the main thread and in the background thread at the same time. TEST(FullFieldTransitions_OnlySearch) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name = CcTest::MakeString("name"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a full transition array with transition 'name' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); TransitionsAccessor(isolate, map0).Insert(name, map1, PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name = ph->NewHandle(name); Handle persistent_map0 = ph->NewHandle(map0); Handle persistent_result_map1 = ph->NewHandle(map1); base::Semaphore background_thread_started(0); // Pass persistent handles to background thread. std::unique_ptr thread(new ConcurrentSearchThread( isolate->heap(), &background_thread_started, std::move(ph), persistent_name, persistent_map0, persistent_result_map1)); CHECK(thread->Start()); background_thread_started.Wait(); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name, kind, attributes)); thread->Join(); } // Search and insert on the main thread, while the background thread searches at // the same time. TEST(FullFieldTransitions) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name1 = CcTest::MakeString("name1"); Handle name2 = CcTest::MakeString("name2"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a full transition array with transition 'name1' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); Handle map2 = Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name1 = ph->NewHandle(name1); Handle persistent_map0 = ph->NewHandle(map0); Handle persistent_result_map1 = ph->NewHandle(map1); base::Semaphore background_thread_started(0); // Pass persistent handles to background thread. std::unique_ptr thread(new ConcurrentSearchThread( isolate->heap(), &background_thread_started, std::move(ph), persistent_name1, persistent_map0, persistent_result_map1)); CHECK(thread->Start()); background_thread_started.Wait(); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name1, kind, attributes)); TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION); CHECK_EQ(*map2, TransitionsAccessor(isolate, map0) .SearchTransition(*name2, kind, attributes)); thread->Join(); } // Search and insert on the main thread which changes the encoding from kWeakRef // to kFullTransitionArray, while the background thread searches at the same // time. TEST(WeakRefToFullFieldTransitions) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name1 = CcTest::MakeString("name1"); Handle name2 = CcTest::MakeString("name2"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a simple transition array with transition 'name1' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); Handle map2 = Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); TransitionsAccessor(isolate, map0) .Insert(name1, map1, SIMPLE_PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsWeakRefEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name1 = ph->NewHandle(name1); Handle persistent_map0 = ph->NewHandle(map0); Handle persistent_result_map1 = ph->NewHandle(map1); base::Semaphore background_thread_started(0); // Pass persistent handles to background thread. std::unique_ptr thread(new ConcurrentSearchThread( isolate->heap(), &background_thread_started, std::move(ph), persistent_name1, persistent_map0, persistent_result_map1)); CHECK(thread->Start()); background_thread_started.Wait(); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name1, kind, attributes)); TransitionsAccessor(isolate, map0) .Insert(name2, map2, SIMPLE_PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } CHECK_EQ(*map2, TransitionsAccessor(isolate, map0) .SearchTransition(*name2, kind, attributes)); thread->Join(); } // Search and insert on the main thread, while the background thread searches at // the same time. In this case, we have a kFullTransitionArray with enough slack // when we are concurrently writing. TEST(FullFieldTransitions_withSlack) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name1 = CcTest::MakeString("name1"); Handle name2 = CcTest::MakeString("name2"); Handle name3 = CcTest::MakeString("name3"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a full transition array with transition 'name1' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); Handle map2 = Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); Handle map3 = Map::CopyWithField(isolate, map0, name3, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION); TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name1 = ph->NewHandle(name1); Handle persistent_map0 = ph->NewHandle(map0); Handle persistent_result_map1 = ph->NewHandle(map1); base::Semaphore background_thread_started(0); // Pass persistent handles to background thread. std::unique_ptr thread(new ConcurrentSearchThread( isolate->heap(), &background_thread_started, std::move(ph), persistent_name1, persistent_map0, persistent_result_map1)); CHECK(thread->Start()); background_thread_started.Wait(); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name1, kind, attributes)); CHECK_EQ(*map2, TransitionsAccessor(isolate, map0) .SearchTransition(*name2, kind, attributes)); { // Check that we have enough slack for the 3rd insertion into the // TransitionArray. TestTransitionsAccessor transitions(isolate, map0); CHECK_GE(transitions.Capacity(), 3); } TransitionsAccessor(isolate, map0).Insert(name3, map3, PROPERTY_TRANSITION); CHECK_EQ(*map3, TransitionsAccessor(isolate, map0) .SearchTransition(*name3, kind, attributes)); thread->Join(); } // Search and insert on the main thread which changes the encoding from // kUninitialized to kFullTransitionArray, while the background thread searches // at the same time. TEST(UninitializedToFullFieldTransitions) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name1 = CcTest::MakeString("name1"); Handle name2 = CcTest::MakeString("name2"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a full transition array with transition 'name1' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsUninitializedEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name2 = ph->NewHandle(name2); Handle persistent_map0 = ph->NewHandle(map0); base::Semaphore background_thread_started(0); // Pass persistent handles to background thread. // Background thread will search for name2, guaranteed to *not* be on the map. std::unique_ptr thread(new ConcurrentSearchThread( isolate->heap(), &background_thread_started, std::move(ph), persistent_name2, persistent_map0, base::nullopt)); CHECK(thread->Start()); background_thread_started.Wait(); TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name1, kind, attributes)); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } thread->Join(); } // In this test the background search will hold a pointer to an old transition // array with no slack, while the main thread will try to insert a value into // it. This makes it so that the main thread will create a new array, and the // background thread will have a pointer to the old one. TEST(FullFieldTransitions_BackgroundSearchOldPointer) { CcTest::InitializeVM(); v8::HandleScope scope(CcTest::isolate()); Isolate* isolate = CcTest::i_isolate(); Handle name1 = CcTest::MakeString("name1"); Handle name2 = CcTest::MakeString("name2"); const PropertyAttributes attributes = NONE; const PropertyKind kind = kData; // Set map0 to be a full transition array with transition 'name1' to map1. Handle map0 = Map::Create(isolate, 0); Handle map1 = Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); Handle map2 = Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate), attributes, PropertyConstness::kMutable, Representation::Tagged(), OMIT_TRANSITION) .ToHandleChecked(); TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION); { TestTransitionsAccessor transitions(isolate, map0); CHECK(transitions.IsFullTransitionArrayEncoding()); } std::unique_ptr ph = isolate->NewPersistentHandles(); Handle persistent_name1 = ph->NewHandle(name1); Handle persistent_map0 = ph->NewHandle(map0); Handle persistent_result_map1 = ph->NewHandle(map1); base::Semaphore background_thread_started(0); base::Semaphore main_thread_finished(0); // Pass persistent handles to background thread. std::unique_ptr thread( new ConcurrentSearchOnOutdatedAccessorThread( isolate->heap(), &background_thread_started, &main_thread_finished, std::move(ph), persistent_name1, persistent_map0, persistent_result_map1)); CHECK(thread->Start()); background_thread_started.Wait(); CHECK_EQ(*map1, TransitionsAccessor(isolate, map0) .SearchTransition(*name1, kind, attributes)); { // Check that we do not have enough slack for the 2nd insertion into the // TransitionArray. TestTransitionsAccessor transitions(isolate, map0); CHECK_EQ(transitions.Capacity(), 1); } TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION); CHECK_EQ(*map2, TransitionsAccessor(isolate, map0) .SearchTransition(*name2, kind, attributes)); main_thread_finished.Signal(); thread->Join(); } } // anonymous namespace } // namespace internal } // namespace v8