#ifndef BLISS_PARTITION_HH #define BLISS_PARTITION_HH /* Copyright (c) 2003-2015 Tommi Junttila Released under the GNU Lesser General Public License version 3. This file is part of bliss. bliss is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, version 3 of the License. bliss is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with bliss. If not, see . */ namespace bliss { class Partition; } #include #include #include #include "kstack.hh" #include "kqueue.hh" #include "heap.hh" #include "orbit.hh" #include "graph.hh" namespace bliss { /** \internal * \brief A class for refinable, backtrackable ordered partitions. * * This is rather a data structure with some helper functions than * a proper self-contained class. * That is, for efficiency reasons the fields of this class are directly * manipulated from bliss::AbstractGraph and its subclasses. * Conversely, some methods of this class modify the fields of * bliss::AbstractGraph, too. */ class Partition { public: /** * \brief Data structure for holding information about a cell in a Partition. */ class Cell { friend class Partition; public: unsigned int length; /* Index of the first element of the cell in the Partition::elements array */ unsigned int first; unsigned int max_ival; unsigned int max_ival_count; private: bool in_splitting_queue; public: bool in_neighbour_heap; /* Pointer to the next cell, null if this is the last one. */ Cell* next; Cell* prev; Cell* next_nonsingleton; Cell* prev_nonsingleton; unsigned int split_level; /** Is this a unit cell? */ bool is_unit() const {return(length == 1); } /** Is this cell in splitting queue? */ bool is_in_splitting_queue() const {return(in_splitting_queue); } }; private: /** \internal * Data structure for remembering information about splits in order to * perform efficient backtracking over the splits. */ class RefInfo { public: unsigned int split_cell_first; int prev_nonsingleton_first; int next_nonsingleton_first; }; /** \internal * A stack for remembering the splits, used for backtracking. */ KStack refinement_stack; class BacktrackInfo { public: unsigned int refinement_stack_size; unsigned int cr_backtrack_point; }; /** \internal * The main stack for enabling backtracking. */ std::vector bt_stack; public: AbstractGraph* graph; /* Used during equitable partition refinement */ KQueue splitting_queue; void splitting_queue_add(Cell* const cell); Cell* splitting_queue_pop(); bool splitting_queue_is_empty() const; void splitting_queue_clear(); /** Type for backtracking points. */ typedef unsigned int BacktrackPoint; /** * Get a new backtrack point for the current partition */ BacktrackPoint set_backtrack_point(); /** * Backtrack to the point \a p and remove it. */ void goto_backtrack_point(BacktrackPoint p); /** * Split the non-unit Cell \a cell = {\a element,e1,e2,...,en} containing * the element \a element in two: * \a cell = {e1,...,en} and \a newcell = {\a element}. * @param cell a non-unit Cell * @param element an element in \a cell * @return the new unit Cell \a newcell */ Cell* individualize(Cell* const cell, const unsigned int element); Cell* aux_split_in_two(Cell* const cell, const unsigned int first_half_size); private: unsigned int N; Cell* cells; Cell* free_cells; unsigned int discrete_cell_count; public: Cell* first_cell; Cell* first_nonsingleton_cell; unsigned int *elements; /* invariant_values[e] gives the invariant value of the element e */ unsigned int *invariant_values; /* element_to_cell_map[e] gives the cell of the element e */ Cell **element_to_cell_map; /** Get the cell of the element \a e */ Cell* get_cell(const unsigned int e) const { return element_to_cell_map[e]; } /* in_pos[e] points to the elements array s.t. *in_pos[e] = e */ unsigned int **in_pos; Partition(); ~Partition(); /** * Initialize the partition to the unit partition (all elements in one cell) * over the \a N > 0 elements {0,...,\a N-1}. */ void init(const unsigned int N); /** * Returns true iff the partition is discrete, meaning that all * the elements are in their own cells. */ bool is_discrete() const {return(free_cells == 0); } unsigned int nof_discrete_cells() const {return(discrete_cell_count); } /** * Print the partition into the file stream \a fp. */ size_t print(FILE* const fp, const bool add_newline = true) const; /** * Print the partition cell sizes into the file stream \a fp. */ size_t print_signature(FILE* const fp, const bool add_newline = true) const; /* * Splits the Cell \a cell into [cell_1,...,cell_n] * according to the invariant_values of the elements in \a cell. * After splitting, cell_1 == \a cell. * Returns the pointer to the Cell cell_n; * cell_n != cell iff the Cell \a cell was actually splitted. * The flag \a max_ival_info_ok indicates whether the max_ival and * max_ival_count fields of the Cell \a cell have consistent values * when the method is called. * Clears the invariant values of elements in the Cell \a cell as well as * the max_ival and max_ival_count fields of the Cell \a cell. */ Cell *zplit_cell(Cell * const cell, const bool max_ival_info_ok); /* * Routines for component recursion */ void cr_init(); void cr_free(); unsigned int cr_get_level(const unsigned int cell_index) const; unsigned int cr_split_level(const unsigned int level, const std::vector& cells); /** Clear the invariant_values of the elements in the Cell \a cell. */ void clear_ivs(Cell* const cell); private: /* * Component recursion data structures */ /* Is component recursion support in use? */ bool cr_enabled; class CRCell { public: unsigned int level; CRCell* next; CRCell** prev_next_ptr; void detach() { if(next) next->prev_next_ptr = prev_next_ptr; *(prev_next_ptr) = next; level = UINT_MAX; next = 0; prev_next_ptr = 0; } }; CRCell* cr_cells; CRCell** cr_levels; class CR_BTInfo { public: unsigned int created_trail_index; unsigned int splitted_level_trail_index; }; std::vector cr_created_trail; std::vector cr_splitted_level_trail; std::vector cr_bt_info; unsigned int cr_max_level; void cr_create_at_level(const unsigned int cell_index, unsigned int level); void cr_create_at_level_trailed(const unsigned int cell_index, unsigned int level); unsigned int cr_get_backtrack_point(); void cr_goto_backtrack_point(const unsigned int btpoint); /* * * Auxiliary routines for sorting and splitting cells * */ Cell* sort_and_split_cell1(Cell* cell); Cell* sort_and_split_cell255(Cell* const cell, const unsigned int max_ival); bool shellsort_cell(Cell* cell); Cell* split_cell(Cell* const cell); /* * Some auxiliary stuff needed for distribution count sorting. * To make the code thread-safe (modulo the requirement that each graph is * only accessed in one thread at a time), the arrays are owned by * the partition instance, not statically defined. */ unsigned int dcs_count[256]; unsigned int dcs_start[256]; void dcs_cumulate_count(const unsigned int max); }; inline Partition::Cell* Partition::splitting_queue_pop() { Cell* const cell = splitting_queue.pop_front(); cell->in_splitting_queue = false; return cell; } inline bool Partition::splitting_queue_is_empty() const { return splitting_queue.is_empty(); } inline unsigned int Partition::cr_get_level(const unsigned int cell_index) const { return(cr_cells[cell_index].level); } } // namespace bliss #endif