/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * Vincent Barichard * * Copyright: * Christian Schulte, 2002 * Vincent Barichard, 2012 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { forceinline void FloatVar::_init(Space& home, FloatNum min, FloatNum max) { x = new (home) Float::FloatVarImp(home,FloatVal(min,max)); } forceinline FloatVar::FloatVar(void) {} forceinline FloatVar::FloatVar(const FloatVar& y) : VarImpVar(y.varimp()) {} forceinline FloatVar::FloatVar(const Float::FloatView& y) : VarImpVar(y.varimp()) {} forceinline FloatVal FloatVar::val(void) const { if (!x->assigned()) throw Float::ValOfUnassignedVar("FloatVar::val"); return x->val(); } forceinline FloatNum FloatVar::min(void) const { return x->min(); } forceinline FloatNum FloatVar::med(void) const { return x->med(); } forceinline FloatNum FloatVar::max(void) const { return x->max(); } forceinline FloatVal FloatVar::domain(void) const { return x->domain(); } forceinline FloatNum FloatVar::size(void) const { return x->size(); } forceinline bool FloatVar::in(const FloatVal& n) const { return x->in(n); } } // STATISTICS: float-var