/*****************************************************************************/ /* */ /* ITEMLBL.H */ /* */ /* (C) 1995 Ullrich von Bassewitz */ /* Zwehrenbuehlstrasse 33 */ /* D-72070 Tuebingen */ /* EMail: uz@ibb.schwaben.com */ /* */ /*****************************************************************************/ // $Id$ // // $Log$ // // // Class ItemLabel is a special window item that acts as a label for another // window item. #ifndef __ITEMLBL_H #define __ITEMLBL_H #include "itemwin.h" /*****************************************************************************/ /* class ItemLabel */ /*****************************************************************************/ class ItemLabel: public WindowItem { friend class ResEditApp; // Resource editor is a friend protected: i16 CtrlID; // ID of item that is controlled i16 CtrlChoice; // Return code of Choose WindowItem* GetCtrlItem (); // Return a pointer to the controlled item or NULL ItemLabel (StreamableInit); // Build constructor public: ItemLabel (const String& aItemText, i16 aID, i16 aCtrlID, WindowItem* NextItem); // Derived from class Streamable virtual void Store (Stream&) const; virtual void Load (Stream&); virtual u16 StreamableID () const; static Streamable* Build (); void SetCtrlID (i16 aCtrlID); // Set the ID of the item that is controlled by the label i16 GetCtrlID () const; // Get the ID of the item that is controlled by the label i16 GetCtrlChoice () const; // Choose returns the ID of the label item if the controlled item's // "Choose" returned a value other than 0. Use this function to retrieve // the return code of the controlled items Choose function. // Change the status virtual void Gray (); virtual void Select (); virtual void Deselect (); // Choose an entry virtual i16 Choose (); }; inline ItemLabel::ItemLabel (StreamableInit): WindowItem (Empty) { } inline void ItemLabel::SetCtrlID (i16 aCtrlID) // Set the ID of the item that is controlled by the label { CtrlID = aCtrlID; } inline i16 ItemLabel::GetCtrlID () const // Get the ID of the item that is controlled by the label { return CtrlID; } inline i16 ItemLabel::GetCtrlChoice () const // Choose returns the ID of the label item if the controlled item's // "Choose" returned a value other than 0. Use this function to retrieve // the return code of the controlled items Choose function. { return CtrlChoice; } // End of ITEMLBL.H #endif