xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } template AnimTicksPerSecond { <9e415a43-7ba6-4a73-8743-b73d47e88476> DWORD AnimTicksPerSecond; } AnimTicksPerSecond { 24; } Material Material { 0.639216;0.639216;0.639216;1.000000;; 96.078430; 0.498039;0.498039;0.498039;; 0.000000;0.000000;0.000000;; } Frame Root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Cube { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh Cube { 24; -1.000000;-1.000000;1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;1.000000;, 0.999999;1.000000;-1.000001;, -1.000000;1.000000;1.000000;, -1.000000;1.000000;-1.000000;, 1.000000;1.000000;0.999999;, 1.000000;-1.000000;-1.000000;, 1.000000;1.000000;0.999999;, 0.999999;1.000000;-1.000001;, 1.000000;-1.000000;1.000000;, -1.000000;-1.000000;-1.000000;, 0.999999;1.000000;-1.000001;, -1.000000;1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;1.000000;, -1.000000;1.000000;-1.000000;, -1.000000;1.000000;1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;1.000000;1.000000;, 1.000000;-1.000000;1.000000;, -1.000000;-1.000000;1.000000;, 1.000000;1.000000;0.999999;; 12; 3;0,2,1;, 3;0,1,3;, 3;4,6,5;, 3;4,5,7;, 3;8,10,9;, 3;8,9,11;, 3;12,14,13;, 3;12,13,15;, 3;16,18,17;, 3;16,17,19;, 3;20,22,21;, 3;20,21,23;; MeshNormals { 24; 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 12; 3;0,2,1;, 3;0,1,3;, 3;4,6,5;, 3;4,5,7;, 3;8,10,9;, 3;8,9,11;, 3;12,14,13;, 3;12,13,15;, 3;16,18,17;, 3;16,17,19;, 3;20,22,21;, 3;20,21,23;; } MeshTextureCoords { 24; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } VertexDuplicationIndices { 24; 24; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; { Material } } XSkinMeshHeader { 1; 1; 1; } SkinWeights { "Cube"; 24; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000;; } } } }