#pragma once #ifndef OPTIMIZE_FOR_LP64_INCLUDED #define OPTIMIZE_FOR_LP64_INCLUDED /* ========================================================================= */ /* ***************************************************************************** * OSSERVAZIONI * ***************************************************************************** ____________OSS 1:___________________________________________________________ se devo fare DUE MOLTIPLICAZIONI 13 bit * 8 bit posso farle in un colpo solo, ad esempio: siano X = xxxxxxxxxxxxx S = ssssssss Y = yyyyyyyyyyyyy T = tttttttt e devo calcolare U = X * S V = Y * T posso farlo in un colpo solo impacchettando i bit cosi': A = X 0 00000000 Y = xxxxxxxxxxxxx 0 00000000 yyyyyyyyyyyyy B = 00000 S 0 00000000 00000 T = 00000ssssssss 0 00000000 00000tttttttt ora se faccio C = A * B si ha C = U ?????????????????????? V = = uuuuuuuuuuuuuuuuuuuuu ?????????????????????? vvvvvvvvvvvvvvvvvvvvv dove C e' di 64 bit; cioe' i primi 21 bit sono X * S = U e gli ultimi 21 sono Y * T = V ____________OSS 2:___________________________________________________________ se devo fare DUE MOLTIPLICAZIONI 16 bit * 16 bit del tipo X * S = U Y * S = V con #X = 16, #Y = 16, #S = 16 (dove l'operatore '#' da' come risultato il numero di bit di cui e' composto un numero intero) posso farle tutte e due in un solo colpo impacchettando i bit cosi': O = 0000000000000000, #O = 16 A = X O Y , #A = 48 B = S , #B = 16 C = A * B , #C = 64 dove i primi 32 bit sono X * S e i secondi 32 bit sono Y * S ____________OSS 3:___________________________________________________________ se devo fare QUATTRO MOLTIPLICAZIONI 8 bit * 8 bit del tipo X * S = I #X = 8, #S = 8, #I = 16 Y * S = J #Y = 8, #S = 8, #J = 16 Z * S = K #Z = 8, #S = 8, #K = 16 W * S = L #W = 8, #S = 8, #L = 16 posso farle tutte e due in un solo colpo impacchettando i bit cosi': O = 00000000 #O = 8 C = XOYOZOW * OOOOOOS #C = 64 dove I sono i primi 16 bit, J sono i secondi 16 bit, K sono i terzi 16 bit, L i quarti 16 bit _____________________________________________________________________________ ***************************************************************************** */ /* ========================================================================= */ #define OPTIMIZE_FOR_LP64 /* ========================================================================= */ #define MASK_FIRST_OF_3_X_16BIT 0x7FFFC00000000 #define MASK_SECOND_OF_3_X_16BIT 0x3FFFE0000 #define MASK_THIRD_OF_3_X_16BIT 0x1FFFF #define FIRST_OF_3_X_16BIT(x) (x) >> 34 #define SECOND_OF_3_X_16BIT(x) ((x)&MASK_SECOND_OF_3_X_16BIT) >> 17; #define THIRD_OF_3_X_16BIT(x) (x) & MASK_THIRD_OF_3_X_16BIT; /* ========================================================================= */ #define MASK_FIRST_OF_2_X_24BIT 0x3FFFFFE000000 #define MASK_SECOND_OF_2_X_24BIT 0x1FFFFFF #define FIRST_OF_2_X_24BIT(x) (x) >> 25 #define SECOND_OF_2_X_24BIT(x) (x) & MASK_SECOND_OF_2_X_24BIT /* ========================================================================= */ #define MASK_FIRST_OF_2_X_32BIT 0xFFFFFFFF00000000 #define MASK_SECOND_OF_2_X_32BIT 0xFFFFFFFF #define FIRST_OF_2_X_32BIT(x) (x) >> 32 #define SECOND_OF_2_X_32BIT(x) (x) & MASK_SECOND_OF_2_X_32BIT /* ========================================================================= */ typedef unsigned char UINT8; typedef unsigned short UINT16; typedef unsigned int UINT24; typedef unsigned int UINT32; typedef unsigned long UINT50; typedef unsigned long UINT51; typedef unsigned long UINT64; /* ========================================================================= */ #if 0 /* esegue a1+b1, a2+c2, a3+c3 in un'unica operazione */ UINT64 add_3_x_16bit ( UINT16 a1, UINT16 a2, UINT16 a3, UINT16 b1, UINT16 b2, UINT16 b3 ); /* esegue a1+b1, a2+b2 in un'unica operazione */ UINT50 add_2_x_24bit ( UINT24 a1, UINT24 a2, UINT24 b1, UINT24 b2 ); /* esegue a1*b, a2*b in un'unica operazione */ UINT64 mult_2_x_16bit ( UINT16 a1, UINT16 a2, UINT16 b ); #endif /* ========================================================================= */ /* ------------------------------------------------------------------------- */ #define ADD_3_X_16BIT(a1, a2, a3, b1, b2, b3) \ (0L | (UINT64)(a1) << 34 | (UINT64)(a2) << 17 | (a3)) + \ (0L | (UINT64)(b1) << 34 | (UINT64)(b2) << 17 | (b3)) inline UINT64 add_3_x_16bit(UINT16 a1, UINT16 a2, UINT16 a3, UINT16 b1, UINT16 b2, UINT16 b3) { return (0L | (UINT64)a1 << 34 | (UINT64)a2 << 17 | a3) + (0L | (UINT64)b1 << 34 | (UINT64)b2 << 17 | b3); } /* ------------------------------------------------------------------------- */ #define ADD_2_X_24BIT(a1, a2, b1, b2) \ (0L | (UINT64)(a1) << 25 | (a2)) + (0L | (UINT64)(b1) << 25 | (b2)) inline UINT50 add_2_x_24bit(UINT24 a1, UINT24 a2, UINT24 b1, UINT24 b2) { return (0L | (UINT64)a1 << 25 | a2) + (0L | (UINT64)b1 << 25 | b2); } /* ------------------------------------------------------------------------- */ #define MULT_2_X_16BIT(a1, a2, b) \ ((UINT64)b) * (((UINT64)(a1) << 32) | (UINT64)a2) inline UINT64 mult_2_x_16bit(UINT16 a1, UINT16 a2, UINT16 b) { return (0L | (UINT64)a1 << 32 | a2) * b; } #endif