# Copyright (C) 1991-2002 artofcode LLC. All rights reserved. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the # Free Software Foundation; either version 2 of the License, or (at your # option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General # Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, Inc., # 59 Temple Place, Suite 330, Boston, MA, 02111-1307. # $Id: msvc32.mak,v 1.20.2.9.2.2 2003/03/11 11:59:10 ghostgum Exp $ # makefile for 32-bit Microsoft Visual C++, Windows NT or Windows 95 platform. # # All configurable options are surrounded by !ifndef/!endif to allow # preconfiguration from within another makefile. # # Optimization /O2 seems OK with MSVC++ 4.1, but not with 5.0. # Created 1997-01-24 by Russell Lang from MSVC++ 2.0 makefile. # Enhanced 97-05-15 by JD # Common code factored out 1997-05-22 by L. Peter Deutsch. # Made pre-configurable by JD 6/4/98 # Revised to use subdirectories 1998-11-13 by lpd. # Note: If you are planning to make self-extracting executables, # see winint.mak to find out about third-party software you will need. # ------------------------------- Options ------------------------------- # ###### This section is the only part of the file you should need to edit. # ------ Generic options ------ # # Define the directory for the final executable, and the # source, generated intermediate file, and object directories # for the graphics library (GL) and the PostScript/PDF interpreter (PS). !ifndef BINDIR BINDIR=.\bin !endif !ifndef GLSRCDIR GLSRCDIR=.\src !endif !ifndef GLGENDIR GLGENDIR=.\obj !endif !ifndef GLOBJDIR GLOBJDIR=.\obj !endif !ifndef PSSRCDIR PSSRCDIR=.\src !endif !ifndef PSLIBDIR PSLIBDIR=.\lib !endif !ifndef PSGENDIR PSGENDIR=.\obj !endif !ifndef PSOBJDIR PSOBJDIR=.\obj !endif # Define the root directory for Ghostscript installation. !ifndef AROOTDIR AROOTDIR=c:/gs !endif !ifndef GSROOTDIR GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION) !endif # Define the directory that will hold documentation at runtime. !ifndef GS_DOCDIR GS_DOCDIR=$(GSROOTDIR)/doc !endif # Define the default directory/ies for the runtime initialization and # font files. Separate multiple directories with ';'. # Use / to indicate directories, not \. # MSVC will not allow \'s here because it sees '\;' CPP-style as an # illegal escape. !ifndef GS_LIB_DEFAULT GS_LIB_DEFAULT=$(GSROOTDIR)/lib;$(AROOTDIR)/fonts !endif # Define whether or not searching for initialization files should always # look in the current directory first. This leads to well-known security # and confusion problems, but users insist on it. # NOTE: this also affects searching for files named on the command line: # see the "File searching" section of Use.htm for full details. # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended. !ifndef SEARCH_HERE_FIRST SEARCH_HERE_FIRST=1 !endif # Define the name of the interpreter initialization file. # (There is no reason to change this.) !ifndef GS_INIT GS_INIT=gs_init.ps !endif # Choose generic configuration options. # Setting DEBUG=1 includes debugging features (-Z switch) in the code. # Code runs substantially slower even if no debugging switches are set, # and is also substantially larger. !ifndef DEBUG DEBUG=0 !endif # Setting TDEBUG=1 includes symbol table information for the debugger, # and also enables stack checking. Code is substantially slower and larger. # NOTE: The MSVC++ 5.0 compiler produces incorrect output code with TDEBUG=0. # Leave TDEBUG set to 1. !ifndef TDEBUG TDEBUG=1 !endif # Setting NOPRIVATE=1 makes private (static) procedures and variables public, # so they are visible to the debugger and profiler. # No execution time or space penalty, just larger .OBJ and .EXE files. !ifndef NOPRIVATE NOPRIVATE=0 !endif # Define the name of the executable file. !ifndef GS GS=gswin32 !endif !ifndef GSCONSOLE GSCONSOLE=gswin32c !endif !ifndef GSDLL GSDLL=gsdll32 !endif !ifndef BUILD_TIME_GS # Define the name of a pre-built executable that can be invoked at build # time. Currently, this is only needed for compiled fonts. The usual # alternatives are: # - the standard name of Ghostscript on your system (typically `gs'): BUILD_TIME_GS=gswin32c # - the name of the executable you are building now. If you choose this # option, then you must build the executable first without compiled fonts, # and then again with compiled fonts. #BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR) !endif # To build two small executables and a large DLL use MAKEDLL=1 # To build two large executables use MAKEDLL=0 !ifndef MAKEDLL MAKEDLL=1 !endif # Define the directory where the IJG JPEG library sources are stored, # and the major version of the library that is stored there. # You may need to change this if the IJG library version changes. # See jpeg.mak for more information. !ifndef JSRCDIR JSRCDIR=jpeg JVERSION=6 !endif # Define the directory where the PNG library sources are stored, # and the version of the library that is stored there. # You may need to change this if the libpng version changes. # See libpng.mak for more information. !ifndef PSRCDIR PSRCDIR=libpng PVERSION=10205 !endif # Define the directory where the zlib sources are stored. # See zlib.mak for more information. !ifndef ZSRCDIR ZSRCDIR=zlib !endif # Define the directory where the icclib source are stored. # See icclib.mak for more information !ifndef ICCSRCDIR ICCSRCDIR=icclib !endif # Define the directory where the ijs source is stored, # and the process forking method to use for the server. # See ijs.mak for more information. !ifndef IJSSRCDIR IJSSRCDIR=ijs IJSEXECTYPE=win !endif # Define any other compilation flags. !ifndef CFLAGS CFLAGS= !endif # Do not edit the next group of lines. #!include $(COMMONDIR)\msvcdefs.mak #!include $(COMMONDIR)\pcdefs.mak #!include $(COMMONDIR)\generic.mak !include $(GLSRCDIR)\version.mak # The following is a hack to get around the special treatment of \ at # the end of a line. NUL= DD=$(GLGENDIR)\$(NUL) GLD=$(GLGENDIR)\$(NUL) PSD=$(PSGENDIR)\$(NUL) # ------ Platform-specific options ------ # # Define which major version of MSVC is being used # (currently, 4, 5, and 6 are supported). !ifndef MSVC_VERSION MSVC_VERSION=6 !endif # Define the drive, directory, and compiler name for the Microsoft C files. # COMPDIR contains the compiler and linker (normally \msdev\bin). # MSINCDIR contains the include files (normally \msdev\include). # LIBDIR contains the library files (normally \msdev\lib). # COMP is the full C compiler path name (normally \msdev\bin\cl). # COMPCPP is the full C++ compiler path name (normally \msdev\bin\cl). # COMPAUX is the compiler name for DOS utilities (normally \msdev\bin\cl). # RCOMP is the resource compiler name (normallly \msdev\bin\rc). # LINK is the full linker path name (normally \msdev\bin\link). # Note that when MSINCDIR and LIBDIR are used, they always get a '\' appended, # so if you want to use the current directory, use an explicit '.'. !if $(MSVC_VERSION) == 4 ! ifndef DEVSTUDIO DEVSTUDIO=c:\msdev ! endif COMPBASE=$(DEVSTUDIO) SHAREDBASE=$(DEVSTUDIO) !endif !if $(MSVC_VERSION) == 5 ! ifndef DEVSTUDIO DEVSTUDIO=C:\Program Files\Devstudio ! endif !if "$(DEVSTUDIO)"=="" COMPBASE= SHAREDBASE= !else COMPBASE=$(DEVSTUDIO)\VC SHAREDBASE=$(DEVSTUDIO)\SharedIDE !endif !endif !if $(MSVC_VERSION) == 6 ! ifndef DEVSTUDIO DEVSTUDIO=C:\Program Files\Microsoft Visual Studio ! endif !if "$(DEVSTUDIO)"=="" COMPBASE= SHAREDBASE= !else COMPBASE=$(DEVSTUDIO)\VC98 SHAREDBASE=$(DEVSTUDIO)\Common\MSDev98 !endif !endif !if $(MSVC_VERSION) == 7 ! ifndef DEVSTUDIO DEVSTUDIO=C:\Program Files\Microsoft Visual Studio .NET ! endif !if "$(DEVSTUDIO)"=="" COMPBASE= SHAREDBASE= !else COMPBASE=$(DEVSTUDIO)\Vc7 SHAREDBASE=$(DEVSTUDIO)\Vc7\ !endif !endif # Some environments don't want to specify the path names for the tools at all. # Typical definitions for such an environment would be: # MSINCDIR= LIBDIR= COMP=cl COMPAUX=cl RCOMP=rc LINK=link # COMPDIR, LINKDIR, and RCDIR are irrelevant, since they are only used to # define COMP, LINK, and RCOMP respectively, but we allow them to be # overridden anyway for completeness. !ifndef COMPDIR !if "$(COMPBASE)"=="" COMPDIR= !else COMPDIR=$(COMPBASE)\bin !endif !endif !ifndef LINKDIR !if "$(COMPBASE)"=="" LINKDIR= !else LINKDIR=$(COMPBASE)\bin !endif !endif !ifndef RCDIR !if "$(SHAREDBASE)"=="" RCDIR= !else RCDIR=$(SHAREDBASE)\bin !endif !endif !ifndef MSINCDIR !if "$(COMPBASE)"=="" MSINCDIR= !else MSINCDIR=$(COMPBASE)\include !endif !endif !ifndef LIBDIR !if "$(COMPBASE)"=="" LIBDIR= !else LIBDIR=$(COMPBASE)\lib !endif !endif !ifndef COMP !if "$(COMPDIR)"=="" COMP=cl !else COMP="$(COMPDIR)\cl" !endif !endif !ifndef COMPCPP COMPCPP=$(COMP) !endif !ifndef COMPAUX COMPAUX=$(COMP) !endif !ifndef RCOMP !if "$(RCDIR)"=="" RCOMP=rc !else RCOMP="$(RCDIR)\rc" !endif !endif !ifndef LINK !if "$(LINKDIR)"=="" LINK=link !else LINK="$(LINKDIR)\link" !endif !endif # nmake does not have a form of .BEFORE or .FIRST which can be used # to specify actions before anything else is done. If LIB and INCLUDE # are not defined then we want to define them before we link or # compile. Here is a kludge which allows us to to do what we want. # nmake does evaluate preprocessor directives when they are encountered. # So the desired set statements are put into dummy preprocessor # directives. !ifndef INCLUDE !if "$(MSINCDIR)"!="" !if [set INCLUDE=$(MSINCDIR)]==0 !endif !endif !endif !ifndef LIB !if "$(LIBDIR)"!="" !if [set LIB=$(LIBDIR)]==0 !endif !endif !endif # Define the processor architecture. (i386, ppc, alpha) !ifndef CPU_FAMILY CPU_FAMILY=i386 #CPU_FAMILY=ppc #CPU_FAMILY=alpha # not supported yet - we need someone to tweak !endif # Define the processor (CPU) type. Allowable values depend on the family: # i386: 386, 486, 586 # ppc: 601, 604, 620 # alpha: not currently used. !ifndef CPU_TYPE CPU_TYPE=486 #CPU_TYPE=601 !endif !if "$(CPU_FAMILY)"=="i386" # Intel(-compatible) processors are the only ones for which the CPU type # doesn't indicate whether a math coprocessor is present. # For Intel processors only, define the math coprocessor (FPU) type. # Options are -1 (optimize for no FPU), 0 (optimize for FPU present, # but do not require a FPU), 87, 287, or 387. # If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387, # since most of these CPUs include the equivalent of an 80387 on-chip; # however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if # you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0. # An xx87 option means that the executable will run only if a FPU # of that type (or higher) is available: this is NOT currently checked # at runtime. ! ifndef FPU_TYPE FPU_TYPE=387 ! endif !endif # Define the .dev module that implements thread and synchronization # primitives for this platform. Don't change this unless you really know # what you're doing. !ifndef SYNC SYNC=winsync !endif # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. !ifndef FEATURE_DEVS FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)epsf.dev $(PSD)mshandle.dev $(PSD)msprinter.dev $(PSD)mspoll.dev $(GLD)pipe.dev !endif # Choose whether to compile the .ps initialization files into the executable. # See gs.mak for details. !ifndef COMPILE_INITS COMPILE_INITS=0 !endif # Choose whether to store band lists on files or in memory. # The choices are 'file' or 'memory'. !ifndef BAND_LIST_STORAGE BAND_LIST_STORAGE=file !endif # Choose which compression method to use when storing band lists in memory. # The choices are 'lzw' or 'zlib'. lzw is not recommended, because the # LZW-compatible code in Ghostscript doesn't actually compress its input. !ifndef BAND_LIST_COMPRESSOR BAND_LIST_COMPRESSOR=zlib !endif # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'. # See gs.mak and sfxfd.c for more details. !ifndef FILE_IMPLEMENTATION FILE_IMPLEMENTATION=stdio !endif # Choose the implementation of stdio: '' for file I/O and 'c' for callouts # See gs.mak and ziodevs.c/ziodevsc.c for more details. !ifndef STDIO_IMPLEMENTATION STDIO_IMPLEMENTATION=c !endif # Choose the device(s) to include. See devs.mak for details, # devs.mak and contrib.mak for the list of available devices. !ifndef DEVICE_DEVS DEVICE_DEVS=$(DD)display.dev $(DD)mswindll.dev $(DD)mswinprn.dev $(DD)mswinpr2.dev DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev DEVICE_DEVS5=$(DD)uniprint.dev $(DD)ijs.dev $(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmpgray.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev $(DD)pngalpha.dev DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev DEVICE_DEVS16=$(DD)bbox.dev # Overflow for DEVS3,4,5,6,9 DEVICE_DEVS17=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev DEVICE_DEVS18=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev $(DD)jetp3852.dev $(DD)r4081.dev DEVICE_DEVS19=$(DD)lbp8.dev $(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev DEVICE_DEVS20=$(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev !endif # ---------------------------- End of options ---------------------------- # # Derive values for FPU_TYPE for non-Intel processors. !if "$(CPU_FAMILY)"=="ppc" ! if $(CPU_TYPE)>601 FPU_TYPE=2 ! else FPU_TYPE=1 ! endif !endif !if "$(CPU_FAMILY)"=="alpha" # *** alpha *** This needs fixing FPU_TYPE=1 !endif # Define the name of the makefile -- used in dependencies. MAKEFILE=$(GLSRCDIR)\msvc32.mak TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\msvccmd.mak $(GLSRCDIR)\msvctail.mak $(GLSRCDIR)\winlib.mak $(GLSRCDIR)\winint.mak # Define the files to be removed by `make clean'. # nmake expands macros when encountered, not when used, # so this must precede the !include statements. BEGINFILES2=$(GLGENDIR)\lib32.rsp\ $(GLOBJDIR)\*.exp $(GLOBJDIR)\*.ilk $(GLOBJDIR)\*.pdb $(GLOBJDIR)\*.lib\ $(BINDIR)\*.exp $(BINDIR)\*.ilk $(BINDIR)\*.pdb $(BINDIR)\*.lib obj.pdb !include $(GLSRCDIR)\msvccmd.mak !include $(GLSRCDIR)\winlib.mak !include $(GLSRCDIR)\msvctail.mak !include $(GLSRCDIR)\winint.mak # ----------------------------- Main program ------------------------------ # GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe GSDLL_DLL=$(BINDIR)\$(GSDLL).dll GSDLL_OBJS=$(GLOBJ)gsdll.$(OBJ) $(GLOBJ)gp_msdll.$(OBJ) $(GLGEN)lib32.rsp: $(TOP_MAKEFILES) echo /NODEFAULTLIB:LIBC.lib > $(GLGEN)lib32.rsp echo libcmt.lib >> $(GLGEN)lib32.rsp !if $(MAKEDLL) # The graphical small EXE loader $(GS_XE): $(GSDLL_DLL) $(DWOBJ) $(GSCONSOLE_XE) $(SETUP_XE) $(UNINSTALL_XE) echo /SUBSYSTEM:WINDOWS > $(GLGEN)gswin32.rsp echo /DEF:$(GLSRCDIR)\dwmain32.def /OUT:$(GS_XE) >> $(GLGEN)gswin32.rsp $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(DWOBJ) @$(LIBCTR) $(GS_OBJ).res del $(GLGEN)gswin32.rsp # The console mode small EXE loader $(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def echo /SUBSYSTEM:CONSOLE > $(GLGEN)gswin32.rsp echo /DEF:$(GLSRCDIR)\dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(OBJC) @$(LIBCTR) $(GS_OBJ).res del $(GLGEN)gswin32.rsp # The big DLL $(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(GSDLL_OBJS) $(GSDLL_OBJ).res $(GLGEN)lib32.rsp echo /DLL /DEF:$(GLSRCDIR)\gsdll32.def /OUT:$(GSDLL_DLL) > $(GLGEN)gswin32.rsp $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GSDLL_OBJS) @$(ld_tr) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp @$(LIBCTR) $(GSDLL_OBJ).res del $(GLGEN)gswin32.rsp !else # The big graphical EXE $(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(GSDLL_OBJS) $(DWOBJNO) $(GSDLL_OBJ).res $(GLSRCDIR)\dwmain32.def $(GLGEN)lib32.rsp copy $(ld_tr) $(GLGEN)gswin32.tr echo $(GLOBJ)dwnodll.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwimg.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwmain.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwtext.obj >> $(GLGEN)gswin32.tr echo $(GLOBJ)dwreg.obj >> $(GLGEN)gswin32.tr echo /DEF:$(GLSRCDIR)\dwmain32.def /OUT:$(GS_XE) > $(GLGEN)gswin32.rsp $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GSDLL_OBJ).res del $(GLGEN)gswin32.tr del $(GLGEN)gswin32.rsp # The big console mode EXE $(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL) $(GSDLL_OBJS) $(OBJCNO) $(GS_OBJ).res $(GLSRCDIR)\dw32c.def $(GLGEN)lib32.rsp copy $(ld_tr) $(GLGEN)gswin32c.tr echo $(GLOBJ)dwnodllc.obj >> $(GLGEN)gswin32c.tr echo $(GLOBJ)dwimg.obj >> $(GLGEN)gswin32c.tr echo $(GLOBJ)dwmainc.obj >> $(GLGEN)gswin32c.tr echo $(GLOBJ)dwreg.obj >> $(GLGEN)gswin32c.tr echo /SUBSYSTEM:CONSOLE > $(GLGEN)gswin32.rsp echo /DEF:$(GLSRCDIR)\dw32c.def /OUT:$(GSCONSOLE_XE) >> $(GLGEN)gswin32.rsp $(LINK) $(LCT) @$(GLGEN)gswin32.rsp $(GLOBJ)gsdll @$(GLGEN)gswin32c.tr @$(LIBCTR) $(INTASM) @$(GLGEN)lib.tr @$(GLGEN)lib32.rsp $(GS_OBJ).res del $(GLGEN)gswin32.rsp del $(GLGEN)gswin32c.tr !endif # ---------------------- Setup and uninstall programs ---------------------- # !if $(MAKEDLL) $(SETUP_XE): $(GLOBJ)dwsetup.obj $(GLOBJ)dwinst.obj $(GLOBJ)dwsetup.res $(GLSRC)dwsetup.def echo /DEF:$(GLSRC)dwsetup.def /OUT:$(SETUP_XE) > $(GLGEN)dwsetup.rsp echo $(GLOBJ)dwsetup.obj $(GLOBJ)dwinst.obj >> $(GLGEN)dwsetup.rsp copy $(LIBCTR) $(GLGEN)dwsetup.tr echo ole32.lib >> $(GLGEN)dwsetup.tr echo uuid.lib >> $(GLGEN)dwsetup.tr $(LINK) $(LCT) @$(GLGEN)dwsetup.rsp @$(GLGEN)dwsetup.tr $(GLOBJ)dwsetup.res del $(GLGEN)dwsetup.rsp del $(GLGEN)dwsetup.tr $(UNINSTALL_XE): $(GLOBJ)dwuninst.obj $(GLOBJ)dwuninst.res $(GLSRC)dwuninst.def echo /DEF:$(GLSRC)dwuninst.def /OUT:$(UNINSTALL_XE) > $(GLGEN)dwuninst.rsp echo $(GLOBJ)dwuninst.obj >> $(GLGEN)dwuninst.rsp copy $(LIBCTR) $(GLGEN)dwuninst.tr echo ole32.lib >> $(GLGEN)dwuninst.tr echo uuid.lib >> $(GLGEN)dwuninst.tr $(LINK) $(LCT) @$(GLGEN)dwuninst.rsp @$(GLGEN)dwuninst.tr $(GLOBJ)dwuninst.res del $(GLGEN)dwuninst.rsp del $(GLGEN)dwuninst.tr !endif DEBUGDEFS=BINDIR=.\debugbin GLGENDIR=.\debugobj GLOBJDIR=.\debugobj PSLIBDIR=.\lib PSGENDIR=.\debugobj PSOBJDIR=.\debugobj DEBUG=1 TDEBUG=1 debug: nmake $(DEBUGDEFS) debugclean: nmake $(DEBUGDEFS) clean # end of makefile