// Code generated by smithy-go-codegen DO NOT EDIT. package types type ApiDestinationHttpMethod string // Enum values for ApiDestinationHttpMethod const ( ApiDestinationHttpMethodPost ApiDestinationHttpMethod = "POST" ApiDestinationHttpMethodGet ApiDestinationHttpMethod = "GET" ApiDestinationHttpMethodHead ApiDestinationHttpMethod = "HEAD" ApiDestinationHttpMethodOptions ApiDestinationHttpMethod = "OPTIONS" ApiDestinationHttpMethodPut ApiDestinationHttpMethod = "PUT" ApiDestinationHttpMethodPatch ApiDestinationHttpMethod = "PATCH" ApiDestinationHttpMethodDelete ApiDestinationHttpMethod = "DELETE" ) // Values returns all known values for ApiDestinationHttpMethod. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ApiDestinationHttpMethod) Values() []ApiDestinationHttpMethod { return []ApiDestinationHttpMethod{ "POST", "GET", "HEAD", "OPTIONS", "PUT", "PATCH", "DELETE", } } type ApiDestinationState string // Enum values for ApiDestinationState const ( ApiDestinationStateActive ApiDestinationState = "ACTIVE" ApiDestinationStateInactive ApiDestinationState = "INACTIVE" ) // Values returns all known values for ApiDestinationState. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ApiDestinationState) Values() []ApiDestinationState { return []ApiDestinationState{ "ACTIVE", "INACTIVE", } } type ArchiveState string // Enum values for ArchiveState const ( ArchiveStateEnabled ArchiveState = "ENABLED" ArchiveStateDisabled ArchiveState = "DISABLED" ArchiveStateCreating ArchiveState = "CREATING" ArchiveStateUpdating ArchiveState = "UPDATING" ArchiveStateCreateFailed ArchiveState = "CREATE_FAILED" ArchiveStateUpdateFailed ArchiveState = "UPDATE_FAILED" ) // Values returns all known values for ArchiveState. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (ArchiveState) Values() []ArchiveState { return []ArchiveState{ "ENABLED", "DISABLED", "CREATING", "UPDATING", "CREATE_FAILED", "UPDATE_FAILED", } } type AssignPublicIp string // Enum values for AssignPublicIp const ( AssignPublicIpEnabled AssignPublicIp = "ENABLED" AssignPublicIpDisabled AssignPublicIp = "DISABLED" ) // Values returns all known values for AssignPublicIp. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AssignPublicIp) Values() []AssignPublicIp { return []AssignPublicIp{ "ENABLED", "DISABLED", } } type ConnectionAuthorizationType string // Enum values for ConnectionAuthorizationType const ( ConnectionAuthorizationTypeBasic ConnectionAuthorizationType = "BASIC" ConnectionAuthorizationTypeOauthClientCredentials ConnectionAuthorizationType = "OAUTH_CLIENT_CREDENTIALS" ConnectionAuthorizationTypeApiKey ConnectionAuthorizationType = "API_KEY" ) // Values returns all known values for ConnectionAuthorizationType. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (ConnectionAuthorizationType) Values() []ConnectionAuthorizationType { return []ConnectionAuthorizationType{ "BASIC", "OAUTH_CLIENT_CREDENTIALS", "API_KEY", } } type ConnectionOAuthHttpMethod string // Enum values for ConnectionOAuthHttpMethod const ( ConnectionOAuthHttpMethodGet ConnectionOAuthHttpMethod = "GET" ConnectionOAuthHttpMethodPost ConnectionOAuthHttpMethod = "POST" ConnectionOAuthHttpMethodPut ConnectionOAuthHttpMethod = "PUT" ) // Values returns all known values for ConnectionOAuthHttpMethod. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (ConnectionOAuthHttpMethod) Values() []ConnectionOAuthHttpMethod { return []ConnectionOAuthHttpMethod{ "GET", "POST", "PUT", } } type ConnectionState string // Enum values for ConnectionState const ( ConnectionStateCreating ConnectionState = "CREATING" ConnectionStateUpdating ConnectionState = "UPDATING" ConnectionStateDeleting ConnectionState = "DELETING" ConnectionStateAuthorized ConnectionState = "AUTHORIZED" ConnectionStateDeauthorized ConnectionState = "DEAUTHORIZED" ConnectionStateAuthorizing ConnectionState = "AUTHORIZING" ConnectionStateDeauthorizing ConnectionState = "DEAUTHORIZING" ) // Values returns all known values for ConnectionState. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ConnectionState) Values() []ConnectionState { return []ConnectionState{ "CREATING", "UPDATING", "DELETING", "AUTHORIZED", "DEAUTHORIZED", "AUTHORIZING", "DEAUTHORIZING", } } type EventSourceState string // Enum values for EventSourceState const ( EventSourceStatePending EventSourceState = "PENDING" EventSourceStateActive EventSourceState = "ACTIVE" EventSourceStateDeleted EventSourceState = "DELETED" ) // Values returns all known values for EventSourceState. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (EventSourceState) Values() []EventSourceState { return []EventSourceState{ "PENDING", "ACTIVE", "DELETED", } } type LaunchType string // Enum values for LaunchType const ( LaunchTypeEc2 LaunchType = "EC2" LaunchTypeFargate LaunchType = "FARGATE" ) // Values returns all known values for LaunchType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (LaunchType) Values() []LaunchType { return []LaunchType{ "EC2", "FARGATE", } } type ReplayState string // Enum values for ReplayState const ( ReplayStateStarting ReplayState = "STARTING" ReplayStateRunning ReplayState = "RUNNING" ReplayStateCancelling ReplayState = "CANCELLING" ReplayStateCompleted ReplayState = "COMPLETED" ReplayStateCancelled ReplayState = "CANCELLED" ReplayStateFailed ReplayState = "FAILED" ) // Values returns all known values for ReplayState. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (ReplayState) Values() []ReplayState { return []ReplayState{ "STARTING", "RUNNING", "CANCELLING", "COMPLETED", "CANCELLED", "FAILED", } } type RuleState string // Enum values for RuleState const ( RuleStateEnabled RuleState = "ENABLED" RuleStateDisabled RuleState = "DISABLED" ) // Values returns all known values for RuleState. Note that this can be expanded in // the future, and so it is only as up to date as the client. The ordering of this // slice is not guaranteed to be stable across updates. func (RuleState) Values() []RuleState { return []RuleState{ "ENABLED", "DISABLED", } }