// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=f5b6d371c4d65e5b5ac6eebdd4b237d8 REG_FIDDLE(Matrix_setAffine, 256, 256, true, 0) { void draw(SkCanvas* canvas) { SkMatrix matrix; matrix.setAll(2, 3, 4, 5, 6, 7, 0, 0, 1); SkScalar affine[6]; if (matrix.asAffine(affine)) { const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" }; for (int i = 0; i < 6; ++i) { SkDebugf("%s: %g ", names[i], affine[i]); } SkDebugf("\n"); matrix.reset(); matrix.setAffine(affine); matrix.dump(); } } } // END FIDDLE