/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_NETWORK_H_ #define RTC_BASE_NETWORK_H_ #include #include #include #include #include #include #include "rtc_base/ipaddress.h" #include "rtc_base/messagehandler.h" #include "rtc_base/networkmonitor.h" #include "rtc_base/sigslot.h" #if defined(WEBRTC_POSIX) struct ifaddrs; #endif // defined(WEBRTC_POSIX) namespace rtc { extern const char kPublicIPv4Host[]; extern const char kPublicIPv6Host[]; class IfAddrsConverter; class Network; class NetworkMonitorInterface; class Thread; // By default, ignore loopback interfaces on the host. const int kDefaultNetworkIgnoreMask = ADAPTER_TYPE_LOOPBACK; // Makes a string key for this network. Used in the network manager's maps. // Network objects are keyed on interface name, network prefix and the // length of that prefix. std::string MakeNetworkKey(const std::string& name, const IPAddress& prefix, int prefix_length); class DefaultLocalAddressProvider { public: virtual ~DefaultLocalAddressProvider() = default; // The default local address is the local address used in multi-homed endpoint // when the any address (0.0.0.0 or ::) is used as the local address. It's // important to check the return value as a IP family may not be enabled. virtual bool GetDefaultLocalAddress(int family, IPAddress* ipaddr) const = 0; }; // Generic network manager interface. It provides list of local // networks. // // Every method of NetworkManager (including the destructor) must be called on // the same thread, except for the constructor which may be called on any // thread. // // This allows constructing a NetworkManager subclass on one thread and // passing it into an object that uses it on a different thread. class NetworkManager : public DefaultLocalAddressProvider { public: typedef std::vector NetworkList; // This enum indicates whether adapter enumeration is allowed. enum EnumerationPermission { ENUMERATION_ALLOWED, // Adapter enumeration is allowed. Getting 0 network // from GetNetworks means that there is no network // available. ENUMERATION_BLOCKED, // Adapter enumeration is disabled. // GetAnyAddressNetworks() should be used instead. }; NetworkManager(); ~NetworkManager() override; // Called when network list is updated. sigslot::signal0<> SignalNetworksChanged; // Indicates a failure when getting list of network interfaces. sigslot::signal0<> SignalError; // This should be called on the NetworkManager's thread before the // NetworkManager is used. Subclasses may override this if necessary. virtual void Initialize() {} // Start/Stop monitoring of network interfaces // list. SignalNetworksChanged or SignalError is emitted immediately // after StartUpdating() is called. After that SignalNetworksChanged // is emitted whenever list of networks changes. virtual void StartUpdating() = 0; virtual void StopUpdating() = 0; // Returns the current list of networks available on this machine. // StartUpdating() must be called before this method is called. // It makes sure that repeated calls return the same object for a // given network, so that quality is tracked appropriately. Does not // include ignored networks. virtual void GetNetworks(NetworkList* networks) const = 0; // return the current permission state of GetNetworks() virtual EnumerationPermission enumeration_permission() const; // "AnyAddressNetwork" is a network which only contains single "any address" // IP address. (i.e. INADDR_ANY for IPv4 or in6addr_any for IPv6). This is // useful as binding to such interfaces allow default routing behavior like // http traffic. // // This method appends the "any address" networks to the list, such that this // can optionally be called after GetNetworks. // // TODO(guoweis): remove this body when chromium implements this. virtual void GetAnyAddressNetworks(NetworkList* networks) {} // Dumps the current list of networks in the network manager. virtual void DumpNetworks() {} bool GetDefaultLocalAddress(int family, IPAddress* ipaddr) const override; struct Stats { int ipv4_network_count; int ipv6_network_count; Stats() { ipv4_network_count = 0; ipv6_network_count = 0; } }; }; // Base class for NetworkManager implementations. class NetworkManagerBase : public NetworkManager { public: NetworkManagerBase(); ~NetworkManagerBase() override; void GetNetworks(NetworkList* networks) const override; void GetAnyAddressNetworks(NetworkList* networks) override; // Defaults to true. // TODO(deadbeef): Remove this. Nothing but tests use this; IPv6 is enabled // by default everywhere else. bool ipv6_enabled() const { return ipv6_enabled_; } void set_ipv6_enabled(bool enabled) { ipv6_enabled_ = enabled; } EnumerationPermission enumeration_permission() const override; bool GetDefaultLocalAddress(int family, IPAddress* ipaddr) const override; protected: typedef std::map NetworkMap; // Updates |networks_| with the networks listed in |list|. If // |network_map_| already has a Network object for a network listed // in the |list| then it is reused. Accept ownership of the Network // objects in the |list|. |changed| will be set to true if there is // any change in the network list. void MergeNetworkList(const NetworkList& list, bool* changed); // |stats| will be populated even if |*changed| is false. void MergeNetworkList(const NetworkList& list, bool* changed, NetworkManager::Stats* stats); void set_enumeration_permission(EnumerationPermission state) { enumeration_permission_ = state; } void set_default_local_addresses(const IPAddress& ipv4, const IPAddress& ipv6); private: friend class NetworkTest; Network* GetNetworkFromAddress(const rtc::IPAddress& ip) const; EnumerationPermission enumeration_permission_; NetworkList networks_; NetworkMap networks_map_; bool ipv6_enabled_; std::unique_ptr ipv4_any_address_network_; std::unique_ptr ipv6_any_address_network_; IPAddress default_local_ipv4_address_; IPAddress default_local_ipv6_address_; // We use 16 bits to save the bandwidth consumption when sending the network // id over the Internet. It is OK that the 16-bit integer overflows to get a // network id 0 because we only compare the network ids in the old and the new // best connections in the transport channel. uint16_t next_available_network_id_ = 1; }; // Basic implementation of the NetworkManager interface that gets list // of networks using OS APIs. class BasicNetworkManager : public NetworkManagerBase, public MessageHandler, public sigslot::has_slots<> { public: BasicNetworkManager(); ~BasicNetworkManager() override; void StartUpdating() override; void StopUpdating() override; void DumpNetworks() override; // MessageHandler interface. void OnMessage(Message* msg) override; bool started() { return start_count_ > 0; } // Sets the network ignore list, which is empty by default. Any network on the // ignore list will be filtered from network enumeration results. void set_network_ignore_list(const std::vector& list) { network_ignore_list_ = list; } #if defined(WEBRTC_LINUX) // Sets the flag for ignoring non-default routes. // Defaults to false. void set_ignore_non_default_routes(bool value) { ignore_non_default_routes_ = value; } #endif protected: #if defined(WEBRTC_POSIX) // Separated from CreateNetworks for tests. void ConvertIfAddrs(ifaddrs* interfaces, IfAddrsConverter* converter, bool include_ignored, NetworkList* networks) const; #endif // defined(WEBRTC_POSIX) // Creates a network object for each network available on the machine. bool CreateNetworks(bool include_ignored, NetworkList* networks) const; // Determines if a network should be ignored. This should only be determined // based on the network's property instead of any individual IP. bool IsIgnoredNetwork(const Network& network) const; // This function connects a UDP socket to a public address and returns the // local address associated it. Since it binds to the "any" address // internally, it returns the default local address on a multi-homed endpoint. IPAddress QueryDefaultLocalAddress(int family) const; private: friend class NetworkTest; // Creates a network monitor and listens for network updates. void StartNetworkMonitor(); // Stops and removes the network monitor. void StopNetworkMonitor(); // Called when it receives updates from the network monitor. void OnNetworksChanged(); // Updates the networks and reschedules the next update. void UpdateNetworksContinually(); // Only updates the networks; does not reschedule the next update. void UpdateNetworksOnce(); AdapterType GetAdapterTypeFromName(const char* network_name) const; Thread* thread_; bool sent_first_update_; int start_count_; std::vector network_ignore_list_; bool ignore_non_default_routes_; std::unique_ptr network_monitor_; }; // Represents a Unix-type network interface, with a name and single address. class Network { public: Network(const std::string& name, const std::string& description, const IPAddress& prefix, int prefix_length); Network(const std::string& name, const std::string& description, const IPAddress& prefix, int prefix_length, AdapterType type); Network(const Network&); ~Network(); sigslot::signal1 SignalTypeChanged; const DefaultLocalAddressProvider* default_local_address_provider() { return default_local_address_provider_; } void set_default_local_address_provider( const DefaultLocalAddressProvider* provider) { default_local_address_provider_ = provider; } // Returns the name of the interface this network is associated wtih. const std::string& name() const { return name_; } // Returns the OS-assigned name for this network. This is useful for // debugging but should not be sent over the wire (for privacy reasons). const std::string& description() const { return description_; } // Returns the prefix for this network. const IPAddress& prefix() const { return prefix_; } // Returns the length, in bits, of this network's prefix. int prefix_length() const { return prefix_length_; } // |key_| has unique value per network interface. Used in sorting network // interfaces. Key is derived from interface name and it's prefix. std::string key() const { return key_; } // Returns the Network's current idea of the 'best' IP it has. // Or return an unset IP if this network has no active addresses. // Here is the rule on how we mark the IPv6 address as ignorable for WebRTC. // 1) return all global temporary dynamic and non-deprecrated ones. // 2) if #1 not available, return global ones. // 3) if #2 not available, use ULA ipv6 as last resort. (ULA stands // for unique local address, which is not route-able in open // internet but might be useful for a close WebRTC deployment. // TODO(guoweis): rule #3 actually won't happen at current // implementation. The reason being that ULA address starting with // 0xfc 0r 0xfd will be grouped into its own Network. The result of // that is WebRTC will have one extra Network to generate candidates // but the lack of rule #3 shouldn't prevent turning on IPv6 since // ULA should only be tried in a close deployment anyway. // Note that when not specifying any flag, it's treated as case global // IPv6 address IPAddress GetBestIP() const; // Keep the original function here for now. // TODO(guoweis): Remove this when all callers are migrated to GetBestIP(). IPAddress ip() const { return GetBestIP(); } // Adds an active IP address to this network. Does not check for duplicates. void AddIP(const InterfaceAddress& ip) { ips_.push_back(ip); } // Sets the network's IP address list. Returns true if new IP addresses were // detected. Passing true to already_changed skips this check. bool SetIPs(const std::vector& ips, bool already_changed); // Get the list of IP Addresses associated with this network. const std::vector& GetIPs() const { return ips_;} // Clear the network's list of addresses. void ClearIPs() { ips_.clear(); } // Returns the scope-id of the network's address. // Should only be relevant for link-local IPv6 addresses. int scope_id() const { return scope_id_; } void set_scope_id(int id) { scope_id_ = id; } // Indicates whether this network should be ignored, perhaps because // the IP is 0, or the interface is one we know is invalid. bool ignored() const { return ignored_; } void set_ignored(bool ignored) { ignored_ = ignored; } AdapterType type() const { return type_; } void set_type(AdapterType type) { if (type_ == type) { return; } type_ = type; SignalTypeChanged(this); } uint16_t GetCost() const { switch (type_) { case rtc::ADAPTER_TYPE_ETHERNET: case rtc::ADAPTER_TYPE_LOOPBACK: return kNetworkCostMin; case rtc::ADAPTER_TYPE_WIFI: case rtc::ADAPTER_TYPE_VPN: return kNetworkCostLow; case rtc::ADAPTER_TYPE_CELLULAR: return kNetworkCostHigh; default: return kNetworkCostUnknown; } } // A unique id assigned by the network manager, which may be signaled // to the remote side in the candidate. uint16_t id() const { return id_; } void set_id(uint16_t id) { id_ = id; } int preference() const { return preference_; } void set_preference(int preference) { preference_ = preference; } // When we enumerate networks and find a previously-seen network is missing, // we do not remove it (because it may be used elsewhere). Instead, we mark // it inactive, so that we can detect network changes properly. bool active() const { return active_; } void set_active(bool active) { if (active_ != active) { active_ = active; } } // Debugging description of this network std::string ToString() const; private: const DefaultLocalAddressProvider* default_local_address_provider_ = nullptr; std::string name_; std::string description_; IPAddress prefix_; int prefix_length_; std::string key_; std::vector ips_; int scope_id_; bool ignored_; AdapterType type_; int preference_; bool active_ = true; uint16_t id_ = 0; friend class NetworkManager; }; } // namespace rtc #endif // RTC_BASE_NETWORK_H_