/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TiledRegion.h" #include #include "mozilla/fallible.h" namespace mozilla { namespace gfx { static const int32_t kTileSize = 256; static const size_t kMaxTiles = 1000; /** * TiledRegionImpl stores an array of non-empty rectangles (pixman_box32_ts) to * represent the region. Each rectangle is contained in a single tile; * rectangles never cross tile boundaries. The rectangles are sorted by their * tile's origin in top-to-bottom, left-to-right order. * (Note that this can mean that a rectangle r1 can come before another * rectangle r2 even if r2.y1 < r1.y1, as long as the two rects are in the same * row of tiles and r1.x1 < r2.x1.) * Empty tiles take up no space in the array - there is no rectangle stored for * them. As a result, any algorithm that needs to deal with empty tiles will * iterate through the mRects array and compare the positions of two * consecutive rects to figure out whether there are any empty tiles between * them. */ static pixman_box32_t IntersectionOfNonEmptyBoxes(const pixman_box32_t& aBox1, const pixman_box32_t& aBox2) { return pixman_box32_t { std::max(aBox1.x1, aBox2.x1), std::max(aBox1.y1, aBox2.y1), std::min(aBox1.x2, aBox2.x2), std::min(aBox1.y2, aBox2.y2) }; } // A TileIterator points to a specific tile inside a certain tile range, or to // the end of the tile range. Advancing a TileIterator will move to the next // tile inside the range (or to the range end). The next tile is either the // tile to the right of the current one, or the first tile of the next tile // row if the current tile is already the last tile in the row. class TileIterator { public: TileIterator(const pixman_box32_t& aTileBounds, const IntPoint& aPosition) : mTileBounds(aTileBounds) , mPos(aPosition) {} bool operator!=(const TileIterator& aOther) { return mPos != aOther.mPos; } bool operator==(const TileIterator& aOther) { return mPos == aOther.mPos; } IntPoint operator*() const { return mPos; } const TileIterator& operator++() { mPos.x += kTileSize; if (mPos.x >= mTileBounds.x2) { mPos.x = mTileBounds.x1; mPos.y += kTileSize; } return *this; } TileIterator& operator=(const IntPoint& aPosition) { mPos = aPosition; return *this; } bool IsBeforeTileContainingPoint(const IntPoint& aPoint) const { return (mPos.y + kTileSize) <= aPoint.y || (mPos.y <= aPoint.y && (mPos.x + kTileSize) <= aPoint.x); } bool IsAtTileContainingPoint(const IntPoint& aPoint) const { return mPos.y <= aPoint.y && aPoint.y < (mPos.y + kTileSize) && mPos.x <= aPoint.x && aPoint.x < (mPos.x + kTileSize); } pixman_box32_t IntersectionWith(const pixman_box32_t& aRect) const { pixman_box32_t tile = { mPos.x, mPos.y, mPos.x + kTileSize, mPos.y + kTileSize }; return IntersectionOfNonEmptyBoxes(tile, aRect); } private: const pixman_box32_t& mTileBounds; IntPoint mPos; }; // A TileRange describes a range of tiles contained inside a certain tile // bounds (which is a rectangle that includes all tiles that you're // interested in). The tile range can start and end at any point inside a // tile row. // The tile range end is described by the tile that starts at the bottom // left corner of the tile bounds, i.e. the first tile under the tile // bounds. class TileRange { public: // aTileBounds, aStart and aEnd need to be aligned with the tile grid. TileRange(const pixman_box32_t& aTileBounds, const IntPoint& aStart, const IntPoint& aEnd) : mTileBounds(aTileBounds) , mStart(aStart) , mEnd(aEnd) {} // aTileBounds needs to be aligned with the tile grid. explicit TileRange(const pixman_box32_t& aTileBounds) : mTileBounds(aTileBounds) , mStart(mTileBounds.x1, mTileBounds.y1) , mEnd(mTileBounds.x1, mTileBounds.y2) {} TileIterator Begin() const { return TileIterator(mTileBounds, mStart); } TileIterator End() const { return TileIterator(mTileBounds, mEnd); } // The number of tiles in this tile range. size_t Length() const { if (mEnd.y == mStart.y) { return (mEnd.x - mStart.x) / kTileSize; } int64_t numberOfFullRows = (((int64_t)mEnd.y - (int64_t)mStart.y) / kTileSize) - 1; int64_t tilesInFirstRow = ((int64_t)mTileBounds.x2 - (int64_t)mStart.x) / kTileSize; int64_t tilesInLastRow = ((int64_t)mEnd.x - (int64_t)mTileBounds.x1) / kTileSize; int64_t tilesInFullRow = ((int64_t)mTileBounds.x2 - (int64_t)mTileBounds.x1) / kTileSize; int64_t total = tilesInFirstRow + (tilesInFullRow * numberOfFullRows) + tilesInLastRow; MOZ_ASSERT(total > 0); // The total may be larger than what fits in a size_t, so clamp it to // SIZE_MAX in that case. return ((uint64_t)total > (uint64_t)SIZE_MAX) ? SIZE_MAX : (size_t)total; } // If aTileOrigin does not describe a tile inside our tile bounds, move it // to the next tile that you'd encounter by "advancing" a tile iterator // inside these tile bounds. If aTileOrigin is after the last tile inside // our tile bounds, move it to the range end tile. // The result of this method is a valid end tile for a tile range with our // tile bounds. IntPoint MoveIntoBounds(const IntPoint& aTileOrigin) const { IntPoint p = aTileOrigin; if (p.x < mTileBounds.x1) { p.x = mTileBounds.x1; } else if (p.x >= mTileBounds.x2) { p.x = mTileBounds.x1; p.y += kTileSize; } if (p.y < mTileBounds.y1) { p.y = mTileBounds.y1; p.x = mTileBounds.x1; } else if (p.y >= mTileBounds.y2) { // There's only one valid state after the end of the tile range, and that's // the bottom left point of the tile bounds. p.x = mTileBounds.x1; p.y = mTileBounds.y2; } return p; } private: const pixman_box32_t& mTileBounds; const IntPoint mStart; const IntPoint mEnd; }; static IntPoint TileContainingPoint(const IntPoint& aPoint) { return IntPoint(RoundDownToMultiple(aPoint.x, kTileSize), RoundDownToMultiple(aPoint.y, kTileSize)); } enum class IterationAction : uint8_t { CONTINUE, STOP }; enum class IterationEndReason : uint8_t { NOT_STOPPED, STOPPED }; template< typename HandleEmptyTilesFunction, typename HandleNonEmptyTileFunction, typename RectArrayT> IterationEndReason ProcessIntersectedTiles(const pixman_box32_t& aRect, RectArrayT& aRectArray, HandleEmptyTilesFunction aHandleEmptyTiles, HandleNonEmptyTileFunction aHandleNonEmptyTile) { pixman_box32_t tileBounds = { RoundDownToMultiple(aRect.x1, kTileSize), RoundDownToMultiple(aRect.y1, kTileSize), RoundUpToMultiple(aRect.x2, kTileSize), RoundUpToMultiple(aRect.y2, kTileSize) }; if (tileBounds.x2 < tileBounds.x1 || tileBounds.y2 < tileBounds.y1) { // RoundUpToMultiple probably overflowed. Bail out. return IterationEndReason::STOPPED; } TileRange tileRange(tileBounds); TileIterator rangeEnd = tileRange.End(); // tileIterator points to the next tile in tileRange, or to rangeEnd if we're // done. TileIterator tileIterator = tileRange.Begin(); // We iterate over the rectangle array. Depending on the position of the // rectangle we encounter, we may need to advance tileIterator by zero, one, // or more tiles: // - Zero if the rectangle we encountered is outside the tiles that // intersect aRect. // - One if the rectangle is in the exact tile that we're interested in next // (i.e. the tile that tileIterator points at). // - More than one if the encountered rectangle is in a tile that's further // to the right or to the bottom than tileIterator. In that case there is // at least one empty tile between the last rectangle we encountered and // the current one. for (size_t i = 0; i < aRectArray.Length() && tileIterator != rangeEnd; i++) { MOZ_ASSERT(aRectArray[i].x1 < aRectArray[i].x2 && aRectArray[i].y1 < aRectArray[i].y2, "empty rect"); IntPoint rectOrigin(aRectArray[i].x1, aRectArray[i].y1); if (tileIterator.IsBeforeTileContainingPoint(rectOrigin)) { IntPoint tileOrigin = TileContainingPoint(rectOrigin); IntPoint afterEmptyTiles = tileRange.MoveIntoBounds(tileOrigin); TileRange emptyTiles(tileBounds, *tileIterator, afterEmptyTiles); if (aHandleEmptyTiles(aRectArray, i, emptyTiles) == IterationAction::STOP) { return IterationEndReason::STOPPED; } tileIterator = afterEmptyTiles; if (tileIterator == rangeEnd) { return IterationEndReason::NOT_STOPPED; } } if (tileIterator.IsAtTileContainingPoint(rectOrigin)) { pixman_box32_t rectIntersection = tileIterator.IntersectionWith(aRect); if (aHandleNonEmptyTile(aRectArray, i, rectIntersection) == IterationAction::STOP) { return IterationEndReason::STOPPED; } ++tileIterator; } } if (tileIterator != rangeEnd) { // We've looked at all of our existing rectangles but haven't covered all // of the tiles that we're interested in yet. So we need to deal with the // remaining tiles now. size_t endIndex = aRectArray.Length(); TileRange emptyTiles(tileBounds, *tileIterator, *rangeEnd); if (aHandleEmptyTiles(aRectArray, endIndex, emptyTiles) == IterationAction::STOP) { return IterationEndReason::STOPPED; } } return IterationEndReason::NOT_STOPPED; } static pixman_box32_t UnionBoundsOfNonEmptyBoxes(const pixman_box32_t& aBox1, const pixman_box32_t& aBox2) { return { std::min(aBox1.x1, aBox2.x1), std::min(aBox1.y1, aBox2.y1), std::max(aBox1.x2, aBox2.x2), std::max(aBox1.y2, aBox2.y2) }; } // Returns true when adding the rectangle was successful, and false if // allocation failed. // When this returns false, our internal state might not be consistent and we // need to be cleared. bool TiledRegionImpl::AddRect(const pixman_box32_t& aRect) { // We are adding a rectangle that can span multiple tiles. // For each empty tile that aRect intersects, we need to add the intersection // of aRect with that tile to mRects, respecting the order of mRects. // For each tile that already has a rectangle, we need to enlarge that // existing rectangle to include the intersection of aRect with the tile. return ProcessIntersectedTiles(aRect, mRects, [&aRect](nsTArray& rects, size_t& rectIndex, TileRange emptyTiles) { CheckedInt newLength(rects.Length()); newLength += emptyTiles.Length(); if (!newLength.isValid() || newLength.value() >= kMaxTiles || !rects.InsertElementsAt(rectIndex, emptyTiles.Length(), fallible)) { return IterationAction::STOP; } for (TileIterator tileIt = emptyTiles.Begin(); tileIt != emptyTiles.End(); ++tileIt, ++rectIndex) { rects[rectIndex] = tileIt.IntersectionWith(aRect); } return IterationAction::CONTINUE; }, [](nsTArray& rects, size_t rectIndex, const pixman_box32_t& rectIntersectionWithTile) { rects[rectIndex] = UnionBoundsOfNonEmptyBoxes(rects[rectIndex], rectIntersectionWithTile); return IterationAction::CONTINUE; }) == IterationEndReason::NOT_STOPPED; } static bool NonEmptyBoxesIntersect(const pixman_box32_t& aBox1, const pixman_box32_t& aBox2) { return aBox1.x1 < aBox2.x2 && aBox2.x1 < aBox1.x2 && aBox1.y1 < aBox2.y2 && aBox2.y1 < aBox1.y2; } bool TiledRegionImpl::Intersects(const pixman_box32_t& aRect) const { // aRect intersects this region if it intersects any of our rectangles. return ProcessIntersectedTiles(aRect, mRects, [](const nsTArray& rects, size_t& rectIndex, TileRange emptyTiles) { // Ignore empty tiles and keep on iterating. return IterationAction::CONTINUE; }, [](const nsTArray& rects, size_t rectIndex, const pixman_box32_t& rectIntersectionWithTile) { if (NonEmptyBoxesIntersect(rects[rectIndex], rectIntersectionWithTile)) { // Found an intersecting rectangle, so aRect intersects this region. return IterationAction::STOP; } return IterationAction::CONTINUE; }) == IterationEndReason::STOPPED; } static bool NonEmptyBoxContainsNonEmptyBox(const pixman_box32_t& aBox1, const pixman_box32_t& aBox2) { return aBox1.x1 <= aBox2.x1 && aBox2.x2 <= aBox1.x2 && aBox1.y1 <= aBox2.y1 && aBox2.y2 <= aBox1.y2; } bool TiledRegionImpl::Contains(const pixman_box32_t& aRect) const { // aRect is contained in this region if aRect does not intersect any empty // tiles and, for each non-empty tile, if the intersection of aRect with that // tile is contained in the existing rectangle we have in that tile. return ProcessIntersectedTiles(aRect, mRects, [](const nsTArray& rects, size_t& rectIndex, TileRange emptyTiles) { // Found an empty tile that intersects aRect, so aRect is not contained // in this region. return IterationAction::STOP; }, [](const nsTArray& rects, size_t rectIndex, const pixman_box32_t& rectIntersectionWithTile) { if (!NonEmptyBoxContainsNonEmptyBox(rects[rectIndex], rectIntersectionWithTile)) { // Our existing rectangle in this tile does not cover the part of aRect that // intersects this tile, so aRect is not contained in this region. return IterationAction::STOP; } return IterationAction::CONTINUE; }) == IterationEndReason::NOT_STOPPED; } } // namespace gfx } // namespace mozilla