// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_ #define COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_ #include #include "base/callback.h" #include "components/viz/common/quads/shared_quad_state.h" #include "components/viz/common/resources/resource_id.h" #include "components/viz/common/viz_common_export.h" namespace base { namespace trace_event { class TracedValue; } } // namespace base namespace viz { // DrawQuad is a bag of data used for drawing a quad. Because different // materials need different bits of per-quad data to render, classes that derive // from DrawQuad store additional data in their derived instance. The Material // enum is used to "safely" downcast to the derived class. // Note: quads contain rects and sizes, which live in different spaces. There is // the "content space", which is the arbitrary space in which the quad's // geometry is defined (generally related to the layer that produced the quad, // e.g. the geometry space for PictureLayerImpls or the layer's coordinate space // for most other layers). There is also the "target space", which is the space, // in "physical" pixels, of the render target where the quads is drawn. The // quad's transform maps the content space to the target space. class VIZ_COMMON_EXPORT DrawQuad { public: enum class Material { kInvalid, kDebugBorder, kPictureContent, kRenderPass, kSolidColor, kStreamVideoContent, kSurfaceContent, kTextureContent, kTiledContent, kYuvVideoContent, kVideoHole, kMaxValue = kVideoHole }; DrawQuad(const DrawQuad& other); virtual ~DrawQuad(); Material material; // This rect, after applying the quad_transform(), gives the geometry that // this quad should draw to. This rect lives in content space. gfx::Rect rect; // Allows changing the rect that gets drawn to make it smaller. This value // should be clipped to |rect|. This rect lives in content space. gfx::Rect visible_rect; // By default blending is used when some part of the quad is not opaque. // With this setting, it is possible to force blending on regardless of the // opaque area. bool needs_blending; // Stores state common to a large bundle of quads; kept separate for memory // efficiency. There is special treatment to reconstruct these pointers // during serialization. const SharedQuadState* shared_quad_state; bool IsDebugQuad() const { return material == Material::kDebugBorder; } bool ShouldDrawWithBlending(bool=false) const { return needs_blending || shared_quad_state->opacity < 1.0f || shared_quad_state->blend_mode != SkBlendMode::kSrcOver || !shared_quad_state->rounded_corner_bounds.IsEmpty(); } // Is the left edge of this tile aligned with the originating layer's // left edge? bool IsLeftEdge() const { return rect.x() == shared_quad_state->quad_layer_rect.x(); } // Is the top edge of this tile aligned with the originating layer's // top edge? bool IsTopEdge() const { return rect.y() == shared_quad_state->quad_layer_rect.y(); } // Is the right edge of this tile aligned with the originating layer's // right edge? bool IsRightEdge() const { return rect.right() == shared_quad_state->quad_layer_rect.right(); } // Is the bottom edge of this tile aligned with the originating layer's // bottom edge? bool IsBottomEdge() const { return rect.bottom() == shared_quad_state->quad_layer_rect.bottom(); } // Is any edge of this tile aligned with the originating layer's // corresponding edge? bool IsEdge() const { return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge(); } void AsValueInto(base::trace_event::TracedValue* value) const; struct VIZ_COMMON_EXPORT Resources { enum : size_t { kMaxResourceIdCount = 4 }; Resources(); ResourceId* begin() { return ids; } ResourceId* end() { DCHECK_LE(count, kMaxResourceIdCount); return ids + count; } const ResourceId* begin() const { return ids; } const ResourceId* end() const { DCHECK_LE(count, kMaxResourceIdCount); return ids + count; } uint32_t count; ResourceId ids[kMaxResourceIdCount]; }; Resources resources; protected: DrawQuad(); void SetAll(const SharedQuadState* shared_quad_state, Material material, const gfx::Rect& rect, const gfx::Rect& visible_rect, bool needs_blending); virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0; }; } // namespace viz #endif // COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_