// // Mono.WebServer.LingeringNetworkStream // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // (C) Copyright 2004 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Net.Sockets; namespace Mono.WebServer { public class LingeringNetworkStream : NetworkStream { const int USECONDS_TO_LINGER = 2000000; const int MAX_USECONDS_TO_LINGER = 30000000; // We dont actually use the data from this buffer. So we cache it... static byte [] buffer; public LingeringNetworkStream (Socket sock, bool owns) : base (sock, owns) { EnableLingering = true; OwnsSocket = owns; } public bool OwnsSocket { get; private set; } public bool EnableLingering { get; set; } void LingeringClose () { int waited = 0; if (!Connected) return; try { Socket.Shutdown (SocketShutdown.Send); DateTime start = DateTime.UtcNow; while (waited < MAX_USECONDS_TO_LINGER) { int nread = 0; try { if (!Socket.Poll (USECONDS_TO_LINGER, SelectMode.SelectRead)) break; if (buffer == null) buffer = new byte [512]; nread = Socket.Receive (buffer, 0, buffer.Length, 0); } catch { } if (nread == 0) break; waited += (int) (DateTime.UtcNow - start).TotalMilliseconds * 1000; } } catch { // ignore - we don't care, we're closing anyway } } public override void Close () { if (EnableLingering) { try { LingeringClose (); } finally { base.Close (); } } else base.Close (); } public bool Connected { get { return Socket.Connected; } } } }