# Microsoft Developer Studio Project File - Name="ssgAux" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=ssgAux - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ssgAux.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ssgAux.mak" CFG="ssgAux - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ssgAux - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "ssgAux - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ssgAux - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\sg" /I "..\util" /I "..\ssg" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy Library to plib directory PostBuild_Cmds=copy release\*.lib ..\..\*.* copy ssgAux.h ..\..\ssgAux.h copy ssgaFire.h ..\..\ssgaFire.h copy ssgaLensFlare.h ..\..\ssgaLensFlare.h copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h copy ssgaShapes.h ..\..\ssgaShapes.h copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h copy ssgaSky.h ..\..\ssgaSky.h copy ssgaScreenDump.h ..\..\ssgaScreenDump.h # End Special Build Tool !ELSEIF "$(CFG)" == "ssgAux - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\sg" /I "..\util" /I "..\ssg" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\ssgAux_d.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy Library to plib directory PostBuild_Cmds=copy debug\*.lib ..\..\*.* copy ssgAux.h ..\..\ssgAux.h copy ssgaFire.h ..\..\ssgaFire.h copy ssgaLensFlare.h ..\..\ssgaLensFlare.h copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h copy ssgaShapes.h ..\..\ssgaShapes.h copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h copy ssgaSky.h ..\..\ssgaSky.h copy ssgaScreenDump.h ..\..\ssgaScreenDump.h # End Special Build Tool !ENDIF # Begin Target # Name "ssgAux - Win32 Release" # Name "ssgAux - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ssgaCelestialBody.cxx # End Source File # Begin Source File SOURCE=.\ssgaCloudLayer.cxx # End Source File # Begin Source File SOURCE=.\ssgaFire.cxx # End Source File # Begin Source File SOURCE=.\ssgaLensFlare.cxx # End Source File # Begin Source File SOURCE=.\ssgaLensFlareTexture.cxx # End Source File # Begin Source File SOURCE=.\ssgaParticleSystem.cxx # End Source File # Begin Source File SOURCE=.\ssgaPatch.cxx # End Source File # Begin Source File SOURCE=.\ssgaScreenDump.cxx # End Source File # Begin Source File SOURCE=.\ssgaShapes.cxx # End Source File # Begin Source File SOURCE=.\ssgaSky.cxx # End Source File # Begin Source File SOURCE=.\ssgaSkyDome.cxx # End Source File # Begin Source File SOURCE=.\ssgaSphere.cxx # End Source File # Begin Source File SOURCE=.\ssgaStars.cxx # End Source File # Begin Source File SOURCE=.\ssgaTeapot.cxx # End Source File # Begin Source File SOURCE=.\ssgAux.cxx # End Source File # Begin Source File SOURCE=.\ssgaWaveSystem.cxx # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\ssgaFire.h # End Source File # Begin Source File SOURCE=.\ssgaLensFlare.h # End Source File # Begin Source File SOURCE=.\ssgaParticleSystem.h # End Source File # Begin Source File SOURCE=.\ssgaScreenDump.h # End Source File # Begin Source File SOURCE=.\ssgaShapes.h # End Source File # Begin Source File SOURCE=.\ssgaSky.h # End Source File # Begin Source File SOURCE=.\ssgaSphere.h # End Source File # Begin Source File SOURCE=.\ssgAux.h # End Source File # Begin Source File SOURCE=.\ssgaWaveSystem.h # End Source File # End Group # End Target # End Project