/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/checkbox.h // Purpose: wxCheckBox declaration // Author: Vadim Zeitlin // Modified by: // Created: 07.09.00 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_CHECKBOX_H_ #define _WX_UNIV_CHECKBOX_H_ #include "wx/button.h" // for wxStdButtonInputHandler // ---------------------------------------------------------------------------- // the actions supported by wxCheckBox // ---------------------------------------------------------------------------- #define wxACTION_CHECKBOX_CHECK wxT("check") // SetValue(true) #define wxACTION_CHECKBOX_CLEAR wxT("clear") // SetValue(false) #define wxACTION_CHECKBOX_TOGGLE wxT("toggle") // toggle the check state // additionally it accepts wxACTION_BUTTON_PRESS and RELEASE // ---------------------------------------------------------------------------- // wxCheckBox // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxCheckBox : public wxCheckBoxBase { public: // checkbox constants enum State { State_Normal, State_Pressed, State_Disabled, State_Current, State_Max }; enum Status { Status_Checked, Status_Unchecked, Status_3rdState, Status_Max }; // constructors wxCheckBox() { Init(); } wxCheckBox(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxCheckBoxNameStr) { Init(); Create(parent, id, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxCheckBoxNameStr); // implement the checkbox interface virtual void SetValue(bool value); virtual bool GetValue() const; // set/get the bitmaps to use for the checkbox indicator void SetBitmap(const wxBitmap& bmp, State state, Status status); virtual wxBitmap GetBitmap(State state, Status status) const; // wxCheckBox actions void Toggle(); virtual void Press(); virtual void Release(); virtual void ChangeValue(bool value); // overridden base class virtuals virtual bool IsPressed() const { return m_isPressed; } virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); virtual bool CanBeHighlighted() const { return true; } virtual wxInputHandler *CreateStdInputHandler(wxInputHandler *handlerDef); virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) { return CreateStdInputHandler(handlerDef); } protected: virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)); virtual wxCheckBoxState DoGet3StateValue() const; virtual void DoDraw(wxControlRenderer *renderer); virtual wxSize DoGetBestClientSize() const; // get the size of the bitmap using either the current one or the default // one (query renderer then) virtual wxSize GetBitmapSize() const; // common part of all ctors void Init(); // send command event notifying about the checkbox state change virtual void SendEvent(); // called when the checkbox becomes checked - radio button hook virtual void OnCheck(); // get the state corresponding to the flags (combination of wxCONTROL_XXX) wxCheckBox::State GetState(int flags) const; // directly access the bitmaps array without trying to find a valid bitmap // to use as GetBitmap() does wxBitmap DoGetBitmap(State state, Status status) const { return m_bitmaps[state][status]; } // get the current status Status GetStatus() const { return m_status; } private: // the current check status Status m_status; // the bitmaps to use for the different states wxBitmap m_bitmaps[State_Max][Status_Max]; // is the checkbox currently pressed? bool m_isPressed; DECLARE_DYNAMIC_CLASS(wxCheckBox) }; #endif // _WX_UNIV_CHECKBOX_H_