/* -*- Mode: C; tab-width: 4 -*- */ /* ball --- bouncing balls with random drawing functions that leave a trail */ #if 0 static const char sccsid[] = "@(#)ball.c 5.00 2000/11/01 xlockmore"; #endif /*- * Copyright (c) 1995 by Heath Rice . * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * * Revision History: * 01-Nov-2000: Allocation checks * 10-May-1997: Compatible with xscreensaver */ #ifdef STANDALONE # define MODE_ball # define DEFAULTS "*delay: 10000 \n" \ "*count: 10 \n" \ "*cycles: 20 \n" \ "*size: -100 \n" \ "*ncolors: 200 \n" \ # define reshape_ball 0 # define ball_handle_event 0 # include "xlockmore.h" /* in xscreensaver distribution */ #else /* STANDALONE */ # include "xlock.h" /* in xlockmore distribution */ #endif /* STANDALONE */ #ifdef MODE_ball ENTRYPOINT ModeSpecOpt ball_opts = {0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL}; #ifdef USE_MODULES const ModStruct ball_description = {"ball", "init_ball", "draw_ball", "release_ball", "refresh_ball", "init_ball", "free_ball", &ball_opts, 10000, 10, 20, -100, 64, 1.0, "", "Shows bouncing balls", 0, NULL}; #endif #define NONE 0 /* not in a window */ #define V 1 /* vertical */ #define H 2 /* horizontal */ #define B 3 /* ball */ #define MINBALLS 1 #define MINSIZE 2 #define MINGRIDSIZE 4 #define DEFNO 6 #define SPEED 156 #define SQLIMIT (SPEED*SPEED/(30*30)) /* square of lower speed limit */ #define RATE 600 typedef struct { int x, y; /* x and y coords */ int dx, dy; /* x and y velocity */ int rad; int bounce; int dyold; int started; int def; GC GcF, GcB; } balltype; typedef struct { Bool painted; balltype *bt; int rad; int size; int width, height; int bounce; int nballs; int dispx, dispy; } ballstruct; static ballstruct *balls = (ballstruct *) NULL; static void collided(ModeInfo * mi, int i, int n, int *dx, int *dy, int td) { ballstruct *bp = &balls[MI_SCREEN(mi)]; balltype *bti = &bp->bt[i]; balltype *btn = &bp->bt[n]; int rx1, ry1, rx2, ry2; int Vx1, Vy1, Vx2, Vy2; int NVx1, NVy1, NVx2, NVy2; float Ux1, Uy1, Ux2, Uy2; float mag1, mag2, imp; rx1 = bti->x; ry1 = bti->y; Vx1 = bti->dx; Vy1 = bti->dy; rx2 = btn->x; ry2 = btn->y; Vx2 = btn->dx; Vy2 = btn->dy; Ux1 = rx1 - rx2; Uy1 = ry1 - ry2; mag1 = sqrt(((Ux1 * Ux1) + (Uy1 * Uy1))); Ux1 = Ux1 / mag1; Uy1 = Uy1 / mag1; Ux2 = rx2 - rx1; Uy2 = ry2 - ry1; mag2 = sqrt(((Ux2 * Ux2) + (Uy2 * Uy2))); Ux2 = Ux2 / mag2; Uy2 = Uy2 / mag2; imp = ((Vx1 * Ux2) + (Vy1 * Uy2)) + ((Vx2 * Ux1) + (Vy2 * Uy1)); NVx1 = Vx1 + (int) (imp * Ux1); NVy1 = Vy1 + (int) (imp * Uy1); NVx2 = Vx2 + (int) (imp * Ux2); NVy2 = Vy2 + (int) (imp * Uy2); bti->dx = NVx1; bti->dy = NVy1; btn->dx = NVx2; btn->dy = NVy2; XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcB, btn->x - (btn->rad / 2), btn->y - (btn->rad / 2), btn->rad, btn->rad, 0, 360 * 64); if (bp->dispx > 100) { *dx = (td * btn->dx) / RATE; *dy = (td * btn->dy) / RATE; } else { *dx = (td * btn->dx) / 150; *dy = (td * btn->dy) / 150; } btn->x += (*dx / 2); btn->y += (*dy / 2); XFillArc(MI_DISPLAY(mi), MI_WINDOW(mi), btn->GcF, btn->x - (btn->rad / 2), btn->y - (btn->rad / 2), btn->rad, btn->rad, 0, 360 * 64); if (bp->dispx > 100) { *dx = (td * bti->dx) / RATE; *dy = (td * bti->dy) / RATE; } else { *dx = (td * bti->dx) / 150; *dy = (td * bti->dy) / 150; } bti->x += (*dx / 2); bti->y += (*dy / 2); } static int inwin(ballstruct * bp, int x, int y, int *n, int rad) { int i, diffx, diffy; if ((x < 0) || (x > bp->dispx)) { return (V); } if ((y < 0) || (y > bp->dispy)) { return (H); } if (bp->dispx > 100) { for (i = 0; i < bp->nballs; i++) { if ((i == (*n)) || (!bp->bt[i].def)) continue; diffx = (bp->bt[i].x - x); diffy = (bp->bt[i].y - y); if ((diffx * diffx + diffy * diffy) < (((rad / 2) * (rad / 2) * 2) + ((bp->bt[i].rad / 2) * (bp->bt[i].rad / 2) * 2))) { (*n) = i; return (B); } } } return (NONE); } static void randomball(ModeInfo * mi, int i) { ballstruct *bp = &balls[MI_SCREEN(mi)]; balltype *bti = &bp->bt[i]; Display *display = MI_DISPLAY(mi); int x, y, bn; int dummy; int attempts; unsigned long randbg; attempts = 0; if (bp->bounce == -2) bn = 30 + NRAND(69L); else bn = bp->bounce; if (bn > 100) bn = 100; if (bn < 0) bn = 0; bn = (0 - bn); if (bp->dispx > 100) { bti->dx = NRAND(2L * SPEED) + SPEED; bti->dy = NRAND(2L * SPEED) + (SPEED / 2); } else { bti->dx = NRAND(4L * SPEED) + (SPEED / 20); bti->dy = NRAND(2L * SPEED) + (SPEED / 40); } switch (NRAND(9L) % 2) { case 0: break; case 1: bti->dx = (0 - bti->dx); break; } bti->bounce = bn; bti->dyold = 0; bti->rad = bp->rad; /* Pretty lame... should be different sizes */ do { dummy = i; x = NRAND((long) bp->dispx); y = 0; attempts++; if (attempts > 5) { bti->def = 0; return; } } while ((inwin(bp, x, y, &dummy, bti->rad) != NONE) || (inwin(bp, bti->dx + x, bti->dy + y, &dummy, bti->rad) != NONE)); bti->def = 1; bti->x = x; bti->y = y; /* set background color for ball */ if (MI_NPIXELS(mi) > 2) { randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))); } else { randbg = MI_BLACK_PIXEL(mi); } XSetForeground(display, bti->GcB, randbg); /* set foreground color for ball */ if (MI_NPIXELS(mi) > 2) { randbg = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))); } else { randbg = MI_WHITE_PIXEL(mi); } XSetForeground(display, bti->GcF, randbg); XFillArc(display, MI_WINDOW(mi), bti->GcB, bti->x - (bti->rad / 2), bti->y - (bti->rad / 2), bti->rad, bti->rad, 0, 360 * 64); } static void free_ball_screen(Display *display, ballstruct *bp) { if (bp == NULL) { return; } if (bp->bt != NULL) { int i; for (i = 0; i < bp->nballs; i++) { if (bp->bt[i].GcF != None) { XFreeGC(display, bp->bt[i].GcF); bp->bt[i].GcF = None; } if (bp->bt[i].GcB != None) { XFreeGC(display, bp->bt[i].GcB); bp->bt[i].GcB = None; } } free(bp->bt); bp->bt = (balltype *) NULL; } bp = NULL; } ENTRYPOINT void free_ball(ModeInfo * mi) { free_ball_screen(MI_DISPLAY(mi), &balls[MI_SCREEN(mi)]); } ENTRYPOINT void init_ball(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int GcLp, i; int size = MI_SIZE(mi); ballstruct *bp; MI_INIT(mi, balls); bp = &balls[MI_SCREEN(mi)]; bp->bounce = 85; bp->width = MI_WIDTH(mi); bp->height = MI_HEIGHT(mi); bp->nballs = MI_COUNT(mi); if (bp->nballs < -MINBALLS) { /* if bp->nballs is random ... the size can change */ if (bp->bt != NULL) { free(bp->bt); bp->bt = (balltype *) NULL; } bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS; } else if (bp->nballs < MINBALLS) bp->nballs = MINBALLS; if (bp->bt == NULL) { if ((bp->bt = (balltype *) calloc(bp->nballs, sizeof (balltype))) == NULL) { free_ball_screen(display, bp); return; } } if (size == 0 || MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) { bp->rad = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE); } else { if (size < -MINSIZE) bp->rad = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE; else if (size < MINSIZE) bp->rad = MINSIZE; else bp->rad = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE)); } /* clearballs */ MI_CLEARWINDOW(mi); bp->painted = False; XFlush(display); if (bp->nballs <= 0) bp->nballs = 1; if (!bp->bt[0].GcB) { XGCValues gcv; gcv.foreground = MI_WHITE_PIXEL(mi); gcv.background = MI_BLACK_PIXEL(mi); for (GcLp = 0; GcLp < bp->nballs; GcLp++) { if ((bp->bt[GcLp].GcB = XCreateGC(display, window, GCForeground | GCBackground, &gcv)) == None) { free_ball_screen(display, bp); return; } if ((bp->bt[GcLp].GcF = XCreateGC(display, window, GCForeground | GCBackground, &gcv)) == None) { free_ball_screen(display, bp); return; } } } for (GcLp = 0; GcLp < bp->nballs; GcLp++) { if (MI_NPIXELS(mi) > 2) { XSetFunction(display, bp->bt[GcLp].GcB, NRAND(16L)); XSetFunction(display, bp->bt[GcLp].GcF, NRAND(16L)); } else { XSetFunction(display, bp->bt[GcLp].GcB, NRAND(8L)); XSetFunction(display, bp->bt[GcLp].GcF, NRAND(8L)); } } bp->dispx = MI_WIDTH(mi); bp->dispy = MI_HEIGHT(mi); XFlush(display); for (i = 0; i < bp->nballs; i++) { randomball(mi, i); } } ENTRYPOINT void draw_ball(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int i, n; int td; int dx, dy; int redo; ballstruct *bp; if (balls == NULL) return; bp = &balls[MI_SCREEN(mi)]; if (bp->bt == NULL) return; MI_IS_DRAWN(mi) = True; td = 10; bp->painted = True; for (i = 0; i < bp->nballs; i++) { if (!bp->bt[i].def) randomball(mi, i); } for (i = 0; i < bp->nballs; i++) { if (!bp->bt[i].def) { continue; } XFillArc(display, window, bp->bt[i].GcB, bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2), bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64); redo = 0; if (((bp->bt[i].dx * bp->bt[i].dx + bp->bt[i].dy * bp->bt[i].dy) < SQLIMIT) && (bp->bt[i].y >= (bp->dispy - 3))) { redo = 25; } do { if (bp->dispx > 100) { dx = (td * bp->bt[i].dx) / RATE; dy = (td * bp->bt[i].dy) / RATE; } else { dx = (td * bp->bt[i].dx) / 150; dy = (td * bp->bt[i].dy) / 150; } if (redo > 5) { redo = 0; randomball(mi, i); if (!bp->bt[i].def) continue; XFillArc(display, window, bp->bt[i].GcF, bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2), bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64); } n = i; switch (inwin(bp, dx + bp->bt[i].x, dy + bp->bt[i].y, &n, bp->bt[i].rad)) { case NONE: bp->bt[i].x += dx; bp->bt[i].y += dy; redo = 0; break; case V: bp->bt[i].dx = (int) (((float) bp->bt[i].bounce * (float) bp->bt[i].dx) / (float) 100); redo++; break; case H: bp->bt[i].dy = (int) (((float) bp->bt[i].bounce * (float) bp->bt[i].dy) / (float) 100); if (bp->bt[i].bounce != 100) { if ((bp->bt[i].y >= (bp->dispy - 3)) && (bp->bt[i].dy > -250) && (bp->bt[i].dy < 0)) { redo = 15; } if ((bp->bt[i].y >= (bp->dispy - 3)) && (bp->bt[i].dy == bp->bt[i].dyold)) { redo = 10; } bp->bt[i].dyold = bp->bt[i].dy; } redo++; break; case B: if (redo > 5) { if (bp->bt[i].y >= (bp->dispy - 3)) { randomball(mi, i); redo = 0; } else if (bp->bt[n].y >= (bp->dispy - 3)) { randomball(mi, n); redo = 0; } else redo = 0; } else { collided(mi, i, n, &dx, &dy, td); redo = 0; } break; } } while (redo); bp->bt[i].dy += td; if (bp->bt[i].def) XFillArc(display, window, bp->bt[i].GcF, bp->bt[i].x - (bp->bt[i].rad / 2), bp->bt[i].y - (bp->bt[i].rad / 2), bp->bt[i].rad, bp->bt[i].rad, 0, 360 * 64); } XFlush(display); } ENTRYPOINT void release_ball(ModeInfo * mi) { if (balls != NULL) { int screen; for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) free_ball_screen(MI_DISPLAY(mi), &balls[screen]); free(balls); balls = (ballstruct *) NULL; } } #ifndef STANDALONE ENTRYPOINT void refresh_ball(ModeInfo * mi) { ballstruct *bp; if (balls == NULL) return; bp = &balls[MI_SCREEN(mi)]; if (bp->painted) MI_CLEARWINDOW(mi); } #endif XSCREENSAVER_MODULE ("Ball", ball) #endif /* MODE_ball */