/* $OpenBSD: vfs_lockf.c,v 1.50 2022/08/14 01:58:28 jsg Exp $ */ /* $NetBSD: vfs_lockf.c,v 1.7 1996/02/04 02:18:21 christos Exp $ */ /* * Copyright (c) 1982, 1986, 1989, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Scooter Morris at Genentech Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)ufs_lockf.c 8.3 (Berkeley) 1/6/94 */ #include #include #include #include #include #include #include #include /* * The lockf structure is a kernel structure which contains the information * associated with a byte range lock. The lockf structures are linked into * the inode structure. Locks are sorted by the starting byte of the lock for * efficiency. */ TAILQ_HEAD(locklist, lockf); struct lockf { short lf_flags; /* Lock semantics: F_POSIX, F_FLOCK, F_WAIT */ short lf_type; /* Lock type: F_RDLCK, F_WRLCK */ off_t lf_start; /* The byte # of the start of the lock */ off_t lf_end; /* The byte # of the end of the lock (-1=EOF)*/ caddr_t lf_id; /* The id of the resource holding the lock */ struct lockf_state *lf_state; /* State associated with the lock */ TAILQ_ENTRY(lockf) lf_entry; struct lockf *lf_blk; /* The lock that blocks us */ struct locklist lf_blkhd; /* The list of blocked locks */ TAILQ_ENTRY(lockf) lf_block; /* A request waiting for a lock */ uid_t lf_uid; /* User ID responsible */ pid_t lf_pid; /* POSIX - owner pid */ }; struct lockf_state { TAILQ_HEAD(, lockf) ls_locks; /* list of active locks */ TAILQ_HEAD(, lockf) ls_pending; /* list of pending locks */ struct lockf_state **ls_owner; /* owner */ int ls_refs; /* reference counter */ }; struct pool lockf_state_pool; struct pool lockf_pool; #define SELF 0x1 #define OTHERS 0x2 #ifdef LOCKF_DEBUG #define DEBUG_SETLOCK 0x01 #define DEBUG_CLEARLOCK 0x02 #define DEBUG_GETLOCK 0x04 #define DEBUG_FINDOVR 0x08 #define DEBUG_SPLIT 0x10 #define DEBUG_WAKELOCK 0x20 #define DEBUG_LINK 0x40 int lockf_debug = DEBUG_SETLOCK|DEBUG_CLEARLOCK|DEBUG_WAKELOCK; void lf_print(const char *, struct lockf *); void lf_printlist(const char *, struct lockf *); #define DPRINTF(args, level) if (lockf_debug & (level)) printf args #define LFPRINT(args, level) if (lockf_debug & (level)) lf_print args #else #define DPRINTF(args, level) #define LFPRINT(args, level) #endif struct lockf *lf_alloc(uid_t, int); void lf_free(struct lockf *); int lf_clearlock(struct lockf *); int lf_findoverlap(struct lockf *, struct lockf *, int, struct lockf **); struct lockf *lf_getblock(struct lockf *, struct lockf *); int lf_getlock(struct lockf *, struct flock *); int lf_setlock(struct lockf *); void lf_split(struct lockf *, struct lockf *); void lf_wakelock(struct lockf *, int); int lf_deadlock(struct lockf *); void ls_ref(struct lockf_state *); void ls_rele(struct lockf_state *); /* * Serializes access to each instance of struct lockf and struct lockf_state * and each pointer from a vnode to struct lockf_state. */ struct rwlock lockf_lock = RWLOCK_INITIALIZER("lockflk"); void lf_init(void) { pool_init(&lockf_state_pool, sizeof(struct lockf_state), 0, IPL_NONE, PR_WAITOK | PR_RWLOCK, "lockfspl", NULL); pool_init(&lockf_pool, sizeof(struct lockf), 0, IPL_NONE, PR_WAITOK | PR_RWLOCK, "lockfpl", NULL); } void ls_ref(struct lockf_state *ls) { rw_assert_wrlock(&lockf_lock); ls->ls_refs++; } void ls_rele(struct lockf_state *ls) { rw_assert_wrlock(&lockf_lock); if (--ls->ls_refs > 0) return; KASSERT(TAILQ_EMPTY(&ls->ls_locks)); KASSERT(TAILQ_EMPTY(&ls->ls_pending)); *ls->ls_owner = NULL; pool_put(&lockf_state_pool, ls); } /* * We enforce a limit on locks by uid, so that a single user cannot * run the kernel out of memory. For now, the limit is pretty coarse. * There is no limit on root. * * Splitting a lock will always succeed, regardless of current allocations. * If you're slightly above the limit, we still have to permit an allocation * so that the unlock can succeed. If the unlocking causes too many splits, * however, you're totally cutoff. */ int maxlocksperuid = 1024; /* * 3 options for allowfail. * 0 - always allocate. 1 - cutoff at limit. 2 - cutoff at double limit. */ struct lockf * lf_alloc(uid_t uid, int allowfail) { struct uidinfo *uip; struct lockf *lock; uip = uid_find(uid); if (uid && allowfail && uip->ui_lockcnt > (allowfail == 1 ? maxlocksperuid : (maxlocksperuid * 2))) { uid_release(uip); return (NULL); } uip->ui_lockcnt++; uid_release(uip); lock = pool_get(&lockf_pool, PR_WAITOK); lock->lf_uid = uid; return (lock); } void lf_free(struct lockf *lock) { struct uidinfo *uip; rw_assert_wrlock(&lockf_lock); LFPRINT(("lf_free", lock), DEBUG_LINK); KASSERT(TAILQ_EMPTY(&lock->lf_blkhd)); ls_rele(lock->lf_state); uip = uid_find(lock->lf_uid); uip->ui_lockcnt--; uid_release(uip); pool_put(&lockf_pool, lock); } /* * Do an advisory lock operation. */ int lf_advlock(struct lockf_state **state, off_t size, caddr_t id, int op, struct flock *fl, int flags) { struct proc *p = curproc; struct lockf_state *ls; struct lockf *lock; off_t start, end; int error = 0; /* * Convert the flock structure into a start and end. */ switch (fl->l_whence) { case SEEK_SET: case SEEK_CUR: /* * Caller is responsible for adding any necessary offset * when SEEK_CUR is used. */ start = fl->l_start; break; case SEEK_END: start = size + fl->l_start; break; default: return (EINVAL); } if (start < 0) return (EINVAL); if (fl->l_len > 0) { if (fl->l_len - 1 > LLONG_MAX - start) return (EOVERFLOW); end = start + (fl->l_len - 1); /* Avoid ambiguity at the end of the range. */ if (end == LLONG_MAX) end = -1; } else if (fl->l_len < 0) { if (start + fl->l_len < 0) return (EINVAL); end = start - 1; start += fl->l_len; } else { end = -1; } rw_enter_write(&lockf_lock); ls = *state; /* * Avoid the common case of unlocking when inode has no locks. */ if (ls == NULL && op != F_SETLK) { fl->l_type = F_UNLCK; goto out; } if (ls == NULL) { ls = pool_get(&lockf_state_pool, PR_WAITOK | PR_ZERO); ls->ls_owner = state; TAILQ_INIT(&ls->ls_locks); TAILQ_INIT(&ls->ls_pending); *state = ls; } ls_ref(ls); lock = lf_alloc(p->p_ucred->cr_uid, op == F_SETLK ? 1 : 2); if (!lock) { ls_rele(ls); error = ENOLCK; goto out; } lock->lf_flags = flags; lock->lf_type = fl->l_type; lock->lf_start = start; lock->lf_end = end; lock->lf_id = id; lock->lf_state = ls; lock->lf_blk = NULL; lock->lf_pid = (flags & F_POSIX) ? p->p_p->ps_pid : -1; TAILQ_INIT(&lock->lf_blkhd); switch (op) { case F_SETLK: error = lf_setlock(lock); break; case F_UNLCK: error = lf_clearlock(lock); lf_free(lock); break; case F_GETLK: error = lf_getlock(lock, fl); lf_free(lock); break; default: lf_free(lock); error = EINVAL; break; } out: rw_exit_write(&lockf_lock); return (error); } /* * Set a byte-range lock. */ int lf_setlock(struct lockf *lock) { struct lockf *block; struct lockf *overlap, *ltmp; int ovcase, priority, needtolink, error; rw_assert_wrlock(&lockf_lock); LFPRINT(("lf_setlock", lock), DEBUG_SETLOCK); priority = PLOCK; if (lock->lf_type == F_WRLCK) priority += 4; priority |= PCATCH; /* * Scan lock list for this file looking for locks that would block us. */ for (;;) { block = lf_getblock(TAILQ_FIRST(&lock->lf_state->ls_locks), lock); if (block == NULL) break; if ((lock->lf_flags & F_WAIT) == 0) { lf_free(lock); return (EAGAIN); } /* * Lock is blocked, check for deadlock before proceeding. * Note: flock style locks cover the whole file, there is no * chance for deadlock. */ if ((lock->lf_flags & F_POSIX) && lf_deadlock(lock)) { lf_free(lock); return (EDEADLK); } /* * For flock type locks, we must first remove * any shared locks that we hold before we sleep * waiting for an exclusive lock. */ if ((lock->lf_flags & F_FLOCK) && lock->lf_type == F_WRLCK) { lock->lf_type = F_UNLCK; (void)lf_clearlock(lock); lock->lf_type = F_WRLCK; } /* * Add our lock to the blocked list and sleep until we're free. * Remember who blocked us (for deadlock detection). */ lock->lf_blk = block; LFPRINT(("lf_setlock", lock), DEBUG_SETLOCK); LFPRINT(("lf_setlock: blocking on", block), DEBUG_SETLOCK); TAILQ_INSERT_TAIL(&block->lf_blkhd, lock, lf_block); TAILQ_INSERT_TAIL(&lock->lf_state->ls_pending, lock, lf_entry); error = rwsleep_nsec(lock, &lockf_lock, priority, "lockf", INFSLP); TAILQ_REMOVE(&lock->lf_state->ls_pending, lock, lf_entry); wakeup_one(lock->lf_state); if (lock->lf_blk != NULL) { TAILQ_REMOVE(&lock->lf_blk->lf_blkhd, lock, lf_block); lock->lf_blk = NULL; } if (error) { lf_free(lock); return (error); } if (lock->lf_flags & F_INTR) { lf_free(lock); return (EINTR); } } /* * No blocks!! Add the lock. Note that we will * downgrade or upgrade any overlapping locks this * process already owns. * * Skip over locks owned by other processes. * Handle any locks that overlap and are owned by ourselves. */ block = TAILQ_FIRST(&lock->lf_state->ls_locks); overlap = NULL; needtolink = 1; for (;;) { ovcase = lf_findoverlap(block, lock, SELF, &overlap); if (ovcase) block = TAILQ_NEXT(overlap, lf_entry); /* * Six cases: * 0) no overlap * 1) overlap == lock * 2) overlap contains lock * 3) lock contains overlap * 4) overlap starts before lock * 5) overlap ends after lock */ switch (ovcase) { case 0: /* no overlap */ if (needtolink) { if (overlap) /* insert before overlap */ TAILQ_INSERT_BEFORE(overlap, lock, lf_entry); else /* first or last lock in list */ TAILQ_INSERT_TAIL(&lock->lf_state->ls_locks, lock, lf_entry); } break; case 1: /* overlap == lock */ /* * If downgrading lock, others may be * able to acquire it. */ if (lock->lf_type == F_RDLCK && overlap->lf_type == F_WRLCK) lf_wakelock(overlap, 0); overlap->lf_type = lock->lf_type; lf_free(lock); lock = overlap; /* for debug output below */ break; case 2: /* overlap contains lock */ /* * Check for common starting point and different types. */ if (overlap->lf_type == lock->lf_type) { if (!needtolink) TAILQ_REMOVE(&lock->lf_state->ls_locks, lock, lf_entry); lf_free(lock); lock = overlap; /* for debug output below */ break; } if (overlap->lf_start == lock->lf_start) { if (!needtolink) TAILQ_REMOVE(&lock->lf_state->ls_locks, lock, lf_entry); TAILQ_INSERT_BEFORE(overlap, lock, lf_entry); overlap->lf_start = lock->lf_end + 1; } else lf_split(overlap, lock); lf_wakelock(overlap, 0); break; case 3: /* lock contains overlap */ /* * If downgrading lock, others may be able to * acquire it, otherwise take the list. */ if (lock->lf_type == F_RDLCK && overlap->lf_type == F_WRLCK) { lf_wakelock(overlap, 0); } else { while ((ltmp = TAILQ_FIRST(&overlap->lf_blkhd))) { TAILQ_REMOVE(&overlap->lf_blkhd, ltmp, lf_block); ltmp->lf_blk = lock; TAILQ_INSERT_TAIL(&lock->lf_blkhd, ltmp, lf_block); } } /* * Add the new lock if necessary and delete the overlap. */ if (needtolink) { TAILQ_INSERT_BEFORE(overlap, lock, lf_entry); needtolink = 0; } TAILQ_REMOVE(&lock->lf_state->ls_locks, overlap, lf_entry); lf_free(overlap); continue; case 4: /* overlap starts before lock */ /* * Add lock after overlap on the list. */ if (!needtolink) TAILQ_REMOVE(&lock->lf_state->ls_locks, lock, lf_entry); TAILQ_INSERT_AFTER(&lock->lf_state->ls_locks, overlap, lock, lf_entry); overlap->lf_end = lock->lf_start - 1; lf_wakelock(overlap, 0); needtolink = 0; continue; case 5: /* overlap ends after lock */ /* * Add the new lock before overlap. */ if (needtolink) TAILQ_INSERT_BEFORE(overlap, lock, lf_entry); overlap->lf_start = lock->lf_end + 1; lf_wakelock(overlap, 0); break; } break; } LFPRINT(("lf_setlock: got the lock", lock), DEBUG_SETLOCK); return (0); } /* * Remove a byte-range lock on an inode. * * Generally, find the lock (or an overlap to that lock) * and remove it (or shrink it), then wakeup anyone we can. */ int lf_clearlock(struct lockf *lock) { struct lockf *lf, *overlap; int ovcase; rw_assert_wrlock(&lockf_lock); lf = TAILQ_FIRST(&lock->lf_state->ls_locks); if (lf == NULL) return (0); LFPRINT(("lf_clearlock", lock), DEBUG_CLEARLOCK); while ((ovcase = lf_findoverlap(lf, lock, SELF, &overlap))) { lf_wakelock(overlap, 0); switch (ovcase) { case 1: /* overlap == lock */ TAILQ_REMOVE(&lock->lf_state->ls_locks, overlap, lf_entry); lf_free(overlap); break; case 2: /* overlap contains lock: split it */ if (overlap->lf_start == lock->lf_start) { overlap->lf_start = lock->lf_end + 1; break; } lf_split(overlap, lock); /* * The lock is now part of the list, lf_clearlock() must * ensure that the lock remains detached from the list. */ TAILQ_REMOVE(&lock->lf_state->ls_locks, lock, lf_entry); break; case 3: /* lock contains overlap */ lf = TAILQ_NEXT(overlap, lf_entry); TAILQ_REMOVE(&lock->lf_state->ls_locks, overlap, lf_entry); lf_free(overlap); continue; case 4: /* overlap starts before lock */ overlap->lf_end = lock->lf_start - 1; lf = TAILQ_NEXT(overlap, lf_entry); continue; case 5: /* overlap ends after lock */ overlap->lf_start = lock->lf_end + 1; break; } break; } return (0); } /* * Check whether there is a blocking lock, * and if so return its process identifier. */ int lf_getlock(struct lockf *lock, struct flock *fl) { struct lockf *block, *lf; rw_assert_wrlock(&lockf_lock); LFPRINT(("lf_getlock", lock), DEBUG_CLEARLOCK); lf = TAILQ_FIRST(&lock->lf_state->ls_locks); if ((block = lf_getblock(lf, lock)) != NULL) { fl->l_type = block->lf_type; fl->l_whence = SEEK_SET; fl->l_start = block->lf_start; if (block->lf_end == -1) fl->l_len = 0; else fl->l_len = block->lf_end - block->lf_start + 1; fl->l_pid = block->lf_pid; } else { fl->l_type = F_UNLCK; } return (0); } /* * Walk the list of locks for an inode and * return the first blocking lock. */ struct lockf * lf_getblock(struct lockf *lf, struct lockf *lock) { struct lockf *overlap; rw_assert_wrlock(&lockf_lock); while (lf_findoverlap(lf, lock, OTHERS, &overlap) != 0) { /* * We've found an overlap, see if it blocks us */ if ((lock->lf_type == F_WRLCK || overlap->lf_type == F_WRLCK)) return (overlap); /* * Nope, point to the next one on the list and * see if it blocks us */ lf = TAILQ_NEXT(overlap, lf_entry); } return (NULL); } /* * Walk the list of locks for an inode to * find an overlapping lock (if any). * * NOTE: this returns only the FIRST overlapping lock. There * may be more than one. */ int lf_findoverlap(struct lockf *lf, struct lockf *lock, int type, struct lockf **overlap) { off_t start, end; rw_assert_wrlock(&lockf_lock); LFPRINT(("lf_findoverlap: looking for overlap in", lock), DEBUG_FINDOVR); *overlap = lf; start = lock->lf_start; end = lock->lf_end; while (lf != NULL) { if (((type & SELF) && lf->lf_id != lock->lf_id) || ((type & OTHERS) && lf->lf_id == lock->lf_id)) { *overlap = lf = TAILQ_NEXT(lf, lf_entry); continue; } LFPRINT(("\tchecking", lf), DEBUG_FINDOVR); /* * OK, check for overlap * * Six cases: * 0) no overlap * 1) overlap == lock * 2) overlap contains lock * 3) lock contains overlap * 4) overlap starts before lock * 5) overlap ends after lock */ /* Case 0 */ if ((lf->lf_end != -1 && start > lf->lf_end) || (end != -1 && lf->lf_start > end)) { DPRINTF(("no overlap\n"), DEBUG_FINDOVR); if ((type & SELF) && end != -1 && lf->lf_start > end) return (0); *overlap = lf = TAILQ_NEXT(lf, lf_entry); continue; } /* Case 1 */ if ((lf->lf_start == start) && (lf->lf_end == end)) { DPRINTF(("overlap == lock\n"), DEBUG_FINDOVR); return (1); } /* Case 2 */ if ((lf->lf_start <= start) && (lf->lf_end == -1 || (end != -1 && lf->lf_end >= end))) { DPRINTF(("overlap contains lock\n"), DEBUG_FINDOVR); return (2); } /* Case 3 */ if (start <= lf->lf_start && (end == -1 || (lf->lf_end != -1 && end >= lf->lf_end))) { DPRINTF(("lock contains overlap\n"), DEBUG_FINDOVR); return (3); } /* Case 4 */ if ((lf->lf_start < start) && ((lf->lf_end >= start) || (lf->lf_end == -1))) { DPRINTF(("overlap starts before lock\n"), DEBUG_FINDOVR); return (4); } /* Case 5 */ if ((lf->lf_start > start) && (end != -1) && ((lf->lf_end > end) || (lf->lf_end == -1))) { DPRINTF(("overlap ends after lock\n"), DEBUG_FINDOVR); return (5); } panic("lf_findoverlap: default"); } return (0); } /* * Purge all locks associated with the given lock state. */ void lf_purgelocks(struct lockf_state **state) { struct lockf_state *ls; struct lockf *lock; rw_enter_write(&lockf_lock); ls = *state; if (ls == NULL) goto out; ls_ref(ls); /* Interrupt blocked locks and wait for all of them to finish. */ TAILQ_FOREACH(lock, &ls->ls_locks, lf_entry) { LFPRINT(("lf_purgelocks: wakeup", lock), DEBUG_SETLOCK); lf_wakelock(lock, F_INTR); } while (!TAILQ_EMPTY(&ls->ls_pending)) rwsleep_nsec(ls, &lockf_lock, PLOCK, "lockfp", INFSLP); /* * Any remaining locks cannot block other locks at this point and can * safely be removed. */ while ((lock = TAILQ_FIRST(&ls->ls_locks))) { TAILQ_REMOVE(&ls->ls_locks, lock, lf_entry); lf_free(lock); } /* This is the last expected thread to hold a lock state reference. */ KASSERT(ls->ls_refs == 1); ls_rele(ls); out: rw_exit_write(&lockf_lock); } /* * Split a lock and a contained region into * two or three locks as necessary. */ void lf_split(struct lockf *lock1, struct lockf *lock2) { struct lockf *splitlock; rw_assert_wrlock(&lockf_lock); LFPRINT(("lf_split", lock1), DEBUG_SPLIT); LFPRINT(("splitting from", lock2), DEBUG_SPLIT); /* * Check to see if splitting into only two pieces. */ if (lock1->lf_start == lock2->lf_start) { lock1->lf_start = lock2->lf_end + 1; TAILQ_INSERT_BEFORE(lock1, lock2, lf_entry); return; } if (lock1->lf_end == lock2->lf_end) { lock1->lf_end = lock2->lf_start - 1; TAILQ_INSERT_AFTER(&lock1->lf_state->ls_locks, lock1, lock2, lf_entry); return; } /* * Make a new lock consisting of the last part of * the encompassing lock */ splitlock = lf_alloc(lock1->lf_uid, 0); splitlock->lf_flags = lock1->lf_flags; splitlock->lf_type = lock1->lf_type; splitlock->lf_start = lock2->lf_end + 1; splitlock->lf_end = lock1->lf_end; splitlock->lf_id = lock1->lf_id; splitlock->lf_state = lock1->lf_state; splitlock->lf_blk = NULL; splitlock->lf_pid = lock1->lf_pid; TAILQ_INIT(&splitlock->lf_blkhd); ls_ref(splitlock->lf_state); lock1->lf_end = lock2->lf_start - 1; TAILQ_INSERT_AFTER(&lock1->lf_state->ls_locks, lock1, lock2, lf_entry); TAILQ_INSERT_AFTER(&lock1->lf_state->ls_locks, lock2, splitlock, lf_entry); } /* * Wakeup a blocklist */ void lf_wakelock(struct lockf *lock, int flags) { struct lockf *wakelock; rw_assert_wrlock(&lockf_lock); while ((wakelock = TAILQ_FIRST(&lock->lf_blkhd))) { TAILQ_REMOVE(&lock->lf_blkhd, wakelock, lf_block); wakelock->lf_blk = NULL; wakelock->lf_flags |= flags; wakeup_one(wakelock); } } /* * Returns non-zero if the given lock would cause a deadlock. */ int lf_deadlock(struct lockf *lock) { struct lockf *block, *lf, *pending; lf = TAILQ_FIRST(&lock->lf_state->ls_locks); for (; (block = lf_getblock(lf, lock)) != NULL; lf = TAILQ_NEXT(block, lf_entry)) { if ((block->lf_flags & F_POSIX) == 0) continue; TAILQ_FOREACH(pending, &lock->lf_state->ls_pending, lf_entry) { if (pending->lf_blk == NULL) continue; /* lock already unblocked */ if (pending->lf_pid == block->lf_pid && pending->lf_blk->lf_pid == lock->lf_pid) return (1); } } return (0); } #ifdef LOCKF_DEBUG /* * Print out a lock. */ void lf_print(const char *tag, struct lockf *lock) { struct lockf *block; if (tag) printf("%s: ", tag); printf("lock %p", lock); if (lock == NULL) { printf("\n"); return; } printf(", %s %p %s, start %lld, end %lld", lock->lf_flags & F_POSIX ? "posix" : "flock", lock->lf_id, lock->lf_type == F_RDLCK ? "shared" : lock->lf_type == F_WRLCK ? "exclusive" : lock->lf_type == F_UNLCK ? "unlock" : "unknown", lock->lf_start, lock->lf_end); printf(", next %p, state %p", TAILQ_NEXT(lock, lf_entry), lock->lf_state); block = TAILQ_FIRST(&lock->lf_blkhd); if (block) printf(", block"); TAILQ_FOREACH(block, &lock->lf_blkhd, lf_block) printf(" %p,", block); printf("\n"); } void lf_printlist(const char *tag, struct lockf *lock) { struct lockf *lf; printf("%s: Lock list:\n", tag); TAILQ_FOREACH(lf, &lock->lf_state->ls_locks, lf_entry) { if (lock == lf) printf(" * "); else printf(" "); lf_print(NULL, lf); } } #endif /* LOCKF_DEBUG */