/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * %sccs.include.redist.c% * * @(#)back.h 5.4 (Berkeley) 06/01/90 */ #include #define rnum(r) (random()%r) #define D0 dice[0] #define D1 dice[1] #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;} /* * * Some numerical conventions: * * Arrays have white's value in [0], red in [1]. * Numeric values which are one color or the other use * -1 for white, 1 for red. * Hence, white will be negative values, red positive one. * This makes a lot of sense since white is going in decending * order around the board, and red is ascending. * */ char EXEC[]; /* object for main program */ char TEACH[]; /* object for tutorial program */ int pnum; /* color of player: -1 = white 1 = red 0 = both 2 = not yet init'ed */ char args[100]; /* args passed to teachgammon and back */ int acnt; /* length of args */ int aflag; /* flag to ask for rules or instructions */ int bflag; /* flag for automatic board printing */ int cflag; /* case conversion flag */ int hflag; /* flag for cleaning screen */ int mflag; /* backgammon flag */ int raflag; /* 'roll again' flag for recovered game */ int rflag; /* recovered game flag */ int tflag; /* cursor addressing flag */ int rfl; /* saved value of rflag */ int iroll; /* special flag for inputting rolls */ int board[26]; /* board: negative values are white, positive are red */ int dice[2]; /* value of dice */ int mvlim; /* 'move limit': max. number of moves */ int mvl; /* working copy of mvlim */ int p[5]; /* starting position of moves */ int g[5]; /* ending position of moves (goals) */ int h[4]; /* flag for each move if a man was hit */ int cturn; /* whose turn it currently is: -1 = white 1 = red 0 = just quitted -2 = white just lost 2 = red just lost */ int d0; /* flag if dice have been reversed from original position */ int table[6][6]; /* odds table for possible rolls */ int rscore; /* red's score */ int wscore; /* white's score */ int gvalue; /* value of game (64 max.) */ int dlast; /* who doubled last (0 = neither) */ int bar; /* position of bar for current player */ int home; /* position of home for current player */ int off[2]; /* number of men off board */ int *offptr; /* pointer to off for current player */ int *offopp; /* pointer to off for opponent */ int in[2]; /* number of men in inner table */ int *inptr; /* pointer to in for current player */ int *inopp; /* pointer to in for opponent */ int ncin; /* number of characters in cin */ char cin[100]; /* input line of current move (used for reconstructing input after a backspace) */ char *color[]; /* colors as strings */ char **colorptr; /* color of current player */ char **Colorptr; /* color of current player, capitalized */ int colen; /* length of color of current player */ struct sgttyb tty; /* tty information buffer */ int old; /* original tty status */ int noech; /* original tty status without echo */ int raw; /* raw tty status, no echo */ int curr; /* row position of cursor */ int curc; /* column position of cursor */ int begscr; /* 'beginning' of screen (not including board) */ int getout(); /* function to exit backgammon cleanly */