/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)systemname.c 5.3 (Berkeley) 06/18/88"; #endif /* not lint */ # include "trek.h" /* ** RETRIEVE THE STARSYSTEM NAME ** ** Very straightforward, this routine just gets the starsystem ** name. It returns zero if none in the specified quadrant ** (which, by the way, is passed it). ** ** This routine knows all about such things as distressed ** starsystems, etc. */ char *systemname(q1) struct quad *q1; { register struct quad *q; register int i; q = q1; i = q->qsystemname; if (i & Q_DISTRESSED) i = Event[i & Q_SYSTEM].systemname; i &= Q_SYSTEM; if (i == 0) return (0); return (Systemname[i]); }