/dports/graphics/alembic/alembic-1.8.3/lib/Alembic/AbcCoreHDF5/Tests/ |
H A D | TimeSamplingTests.cpp | 132 AbcA::ScalarPropertyWriterPtr swp3 = in testTimeSamplingScalar() local
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H A D | ScalarPropertyTests.cpp | 538 AbcA::ScalarPropertyWriterPtr swp3 = in testRepeatedScalarData() local
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/dports/graphics/alembic/alembic-1.8.3/lib/Alembic/AbcCoreOgawa/Tests/ |
H A D | TimeSamplingTests.cpp | 130 AbcA::ScalarPropertyWriterPtr swp3 = in testTimeSamplingScalar() local
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H A D | ScalarPropertyTests.cpp | 536 AbcA::ScalarPropertyWriterPtr swp3 = in testRepeatedScalarData() local
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | geometric.h | 70 glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); in glm_vec4_cross() local
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_geometric.inl | 80 __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); local
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