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/dports/games/gnuchess/gnuchess-6.2.9/src/engine/
H A Dmove_gen.cpp52 void gen_legal_moves(list_t * list, board_t * board) { in gen_legal_moves()
75 void gen_moves(list_t * list, const board_t * board) { in gen_moves()
96 void gen_captures(list_t * list, const board_t * board) { in gen_captures()
113 void gen_quiet_moves(list_t * list, const board_t * board) { in gen_quiet_moves()
132 static void add_moves(list_t * list, const board_t * board) { in add_moves()
212 static void add_captures(list_t * list, const board_t * board) { in add_captures()
421 static void add_quiet_moves(list_t * list, const board_t * board) { in add_quiet_moves()
630 static void add_en_passant_captures(list_t * list, const board_t * board) { in add_en_passant_captures()
665 static void add_castle_moves(list_t * list, const board_t * board) { in add_castle_moves()
H A Dmove_evasion.cpp50 void gen_legal_evasions(list_t * list, const board_t * board, const attack_t * attack) { in gen_legal_evasions()
65 void gen_pseudo_evasions(list_t * list, const board_t * board, const attack_t * attack) { in gen_pseudo_evasions()
80 bool legal_evasion_exist(const board_t * board, const attack_t * attack) { in legal_evasion_exist()
92 static bool gen_evasions(list_t * list, const board_t * board, const attack_t * attack, bool legal,… in gen_evasions()
164 static bool add_pawn_moves(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_pawn_moves()
212 static bool add_pawn_captures(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_pawn_captures()
282 static bool add_piece_moves(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_piece_moves()
H A Dmove_check.cpp54 void gen_quiet_checks(list_t * list, board_t * board) { in gen_quiet_checks()
73 static void add_quiet_checks(list_t * list, const board_t * board) { in add_quiet_checks()
239 static void add_castle_checks(list_t * list, board_t * board) { in add_castle_checks()
284 static void add_check(list_t * list, int move, board_t * board) { in add_check()
299 bool move_is_check(int move, board_t * board) { in move_is_check()
347 static void find_pins(int list[], const board_t * board) { in find_pins()
/dports/games/scid/scid/engines/togaII1.2.1a/src/
H A Dmove_gen.cpp31 void gen_legal_moves(list_t * list, board_t * board) { in gen_legal_moves()
54 void gen_moves(list_t * list, const board_t * board) { in gen_moves()
75 void gen_captures(list_t * list, const board_t * board) { in gen_captures()
92 void gen_quiet_moves(list_t * list, const board_t * board) { in gen_quiet_moves()
111 static void add_moves(list_t * list, const board_t * board) { in add_moves()
191 static void add_captures(list_t * list, const board_t * board) { in add_captures()
400 static void add_quiet_moves(list_t * list, const board_t * board) { in add_quiet_moves()
635 static void add_en_passant_captures(list_t * list, const board_t * board) { in add_en_passant_captures()
670 static void add_castle_moves(list_t * list, const board_t * board) { in add_castle_moves()
H A Dmove_evasion.cpp28 void gen_legal_evasions(list_t * list, const board_t * board, const attack_t * attack) { in gen_legal_evasions()
43 void gen_pseudo_evasions(list_t * list, const board_t * board, const attack_t * attack) { in gen_pseudo_evasions()
58 bool legal_evasion_exist(const board_t * board, const attack_t * attack) { in legal_evasion_exist()
70 static bool gen_evasions(list_t * list, const board_t * board, const attack_t * attack, bool legal,… in gen_evasions()
142 static bool add_pawn_moves(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_pawn_moves()
190 static bool add_pawn_captures(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_pawn_captures()
260 static bool add_piece_moves(list_t * list, const board_t * board, int to, bool legal, bool stop) { in add_piece_moves()
H A Dmove_check.cpp32 void gen_quiet_checks(list_t * list, board_t * board) { in gen_quiet_checks()
51 static void add_quiet_checks(list_t * list, const board_t * board) { in add_quiet_checks()
217 static void add_castle_checks(list_t * list, board_t * board) { in add_castle_checks()
262 static void add_check(list_t * list, int move, board_t * board) { in add_check()
277 bool move_is_check(int move, board_t * board) { in move_is_check()
325 static void find_pins(int list[], const board_t * board) { in find_pins()
/dports/games/gnuchess/gnuchess-6.2.9/src/adapter/
H A Dmove_legal.cpp48 bool move_is_pseudo(int move, const board_t * board) { in move_is_pseudo()
62 bool pseudo_is_legal(int move, const board_t * board) { in pseudo_is_legal()
79 bool move_is_legal(int move, const board_t * board) { in move_is_legal()
94 void filter_legal(list_t * list, const board_t * board) { in filter_legal()
124 static bool move_is_legal_debug(int move, const board_t * board) { in move_is_legal_debug()
/dports/games/jin/jin-2.14.1/src/free/jin/board/event/
H A DArrowCircleListener.java43 void arrowAdded(JinBoard board, Arrow arrow); in arrowAdded()
51 void arrowRemoved(JinBoard board, Arrow arrow); in arrowRemoved()
59 void circleAdded(JinBoard board, Circle circle); in circleAdded()
67 void circleRemoved(JinBoard board, Circle circle); in circleRemoved()
/dports/devel/wasm3/wasm3-0.5.0/platforms/embedded/arduino/
H A Dplatformio.ini36 board = mkr1000USB key
45 board = due key
53 board = wildfirev3 key
62 board = seeedTinyBLE key
70 board = redBearLabBLENano key
78 board = redbear_blenano2 key
86 board = teensy31 key
95 board = bluepill_f103c8_128k key
107 board = bluepill_f103c8 key
117 board = mxchip_az3166 key
[all …]
/dports/cad/librepcb/librepcb-0.1.6/libs/librepcb/projecteditor/boardeditor/fsm/
H A Dboardeditorstate_addvia.cpp87 Board* board = getActiveBoard(); in entry() local
208 Board* board = getActiveBoard(); in processGraphicsSceneMouseMoved() local
217 Board* board = getActiveBoard(); in processGraphicsSceneLeftMouseButtonPressed() local
235 bool BoardEditorState_AddVia::addVia(Board& board, const Point& pos) noexcept { in addVia()
266 bool BoardEditorState_AddVia::updatePosition(Board& board, in updatePosition()
281 bool BoardEditorState_AddVia::fixPosition(Board& board, in fixPosition()
439 Board& board, const Point& pos) noexcept { in updateClosestNetSignal()
476 Board& board, const Point pos, const QSet<const NetSignal*>& netsignals, in findVia()
485 Board& board, const Point pos, const QSet<const NetSignal*>& netsignals, in findPad()
494 Board& board, const Point pos, in findNetLine()
H A Dboardeditorstate_select.cpp125 Board* board = getActiveBoard(); in processImportDxf() local
233 Board* board = getActiveBoard(); in processPaste() local
316 Board* board = getActiveBoard(); in processGraphicsSceneMouseMoved() local
360 Board* board = getActiveBoard(); in processGraphicsSceneLeftMouseButtonPressed() local
429 Board* board = getActiveBoard(); in processGraphicsSceneLeftMouseButtonReleased() local
473 Board* board = getActiveBoard(); in processGraphicsSceneLeftMouseButtonDoubleClicked() local
491 Board* board = getActiveBoard(); in processGraphicsSceneRightMouseButtonReleased() local
872 Board* board = getActiveBoard(); in rotateSelectedItems() local
893 Board* board = getActiveBoard(); in flipSelectedItems() local
908 Board* board = getActiveBoard(); in removeSelectedItems() local
[all …]
/dports/games/aisleriot/aisleriot-3.22.19/src/
H A Dboard-noclutter.c197 set_cursor (AisleriotBoard *board, in set_cursor()
256 set_status_message (AisleriotBoard *board, in set_status_message()
429 get_focus_rect (AisleriotBoard *board, in get_focus_rect()
446 set_focus (AisleriotBoard *board, in set_focus()
515 set_selection (AisleriotBoard *board, in set_selection()
825 drag_begin (AisleriotBoard *board) in drag_begin()
898 drag_end (AisleriotBoard *board, in drag_end()
1088 reveal_card (AisleriotBoard *board, in reveal_card()
1133 clear_state (AisleriotBoard *board) in clear_state()
1836 AisleriotBoard *board) in game_cleared_cb()
[all …]
/dports/games/scid/scid/src/polyglot/
H A Dmove_legal.cpp26 bool move_is_pseudo(int move, const board_t * board) { in move_is_pseudo()
40 bool pseudo_is_legal(int move, const board_t * board) { in pseudo_is_legal()
57 bool move_is_legal(int move, const board_t * board) { in move_is_legal()
72 void filter_legal(list_t * list, const board_t * board) { in filter_legal()
/dports/games/dreamchess/dreamchess-0.3.0/dreamer/src/
H A Deval.c43 static int eval_king_tropism(board_t *board, int side) { in eval_king_tropism()
94 static int eval_rook_bonus(board_t *board, eval_data_t *eval_data, int side) { in eval_rook_bonus()
150 static int eval_development(board_t *board, int side) { in eval_development()
256 static int eval_bad_bishops(board_t *board, eval_data_t *eval_data, int side) { in eval_bad_bishops()
284 static int eval_pawn_structure(board_t *board, eval_data_t *eval_data, int side) { in eval_pawn_structure()
320 static void analyze_pawn_structure(board_t *board, eval_data_t *eval_data, int side) { in analyze_pawn_structure()
421 static int board_eval_material(board_t *board, int side) { in board_eval_material()
450 int board_eval_quick(board_t *board, int side) { in board_eval_quick()
458 int board_eval_complete(board_t *board, int side, int alpha, int beta) { in board_eval_complete()
H A Drepetition.c37 void repetition_init(board_t *board) { in repetition_init()
49 void repetition_add(board_t *board, move_t move) { in repetition_add()
69 int is_repetition(board_t *board, int ply) { in is_repetition()
89 int is_draw(board_t *board) { in is_draw()
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dbrutalplayer.cpp28 Board board = cgs.getBoard(); in think() local
33 int BrutalPlayer::search(Board board, Piece::Color color, int depth, int alpha, int beta, BoardMove… in search()
76 int BrutalPlayer::evaluateBoard(const Board & board, Piece::Color turn) in evaluateBoard()
158 int BrutalPlayer::queenBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, bool… in queenBonus()
179 int BrutalPlayer::rookBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, bool … in rookBonus()
193 int BrutalPlayer::bishopBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, boo… in bishopBonus()
201 int BrutalPlayer::knightBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, boo… in knightBonus()
213 int BrutalPlayer::pawnBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, bool … in pawnBonus()
236 int BrutalPlayer::kingBonus(const BoardPosition & bp, const Board & board, Piece::Color turn, bool … in kingBonus()
266 bool BrutalPlayer::isIsolatedPawn(const BoardPosition & bp, const Board & board) in isIsolatedPawn()
[all …]
/dports/cad/veroroute/VeroRoute/Src/
H A DHistoryManager.h43 bool Reset(const std::string& str, Board& board) in Reset()
59 bool Update(const std::string& str, const int compId, Board& board) in Update()
94 bool Undo(Board& board) in Undo()
101 bool Redo(Board& board) in Redo()
122 bool Load(Board& board) in Load()
130 bool Save(Board& board) in Save()
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Utils/lutils/
H A Dlsort.py10 def getCaptureValue(board, move): argument
24 def sortCaptures(board, moves): argument
31 def getMoveValue(board, table, depth, move): argument
98 def sortMoves(board, table, ply, hashmove, moves): argument
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/app/services/boards/lists/
H A Dlist_service.rb6 def execute(board, create_default_lists: true) argument
21 def unavailable_list_types_for(board) argument
25 def hidden_lists_for(board) argument
/dports/games/rezerwar/rezerwar-0.4.2/src/
H A Dbomb.c59 board_cube_bomb(Board *board, Cube *cube) in board_cube_bomb()
80 board_initialize_flames(Board *board) in board_initialize_flames()
94 board_update_flames(Board *board, uint32_t now) in board_update_flames()
129 board_render_flames(Board *board) in board_render_flames()
200 board_spawn_flame(Board *board, int type, int pos) in board_spawn_flame()
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/spec/controllers/boards/
H A Dlists_controller_spec.rb57 def read_board_list(user:, board:) argument
118 def create_board_list(user:, board:, label_id:) argument
207 def move(user:, board:, list:, position:) argument
220 def save_setting(user:, board:, list:, setting: {}) argument
276 def remove_board_list(user:, board:, list:) argument
322 def generate_default_lists(user:, board:) argument
/dports/devel/arduino-core/Arduino-b439a77/app/test/processing/app/debug/
H A DUploaderFactoryTest.java51 …TargetBoard board = new LegacyTargetBoard("yun", new PreferencesMap(new HashMap<String, String>())… in shouldCreateAnInstanceOfSSHUploader() local
65 …TargetBoard board = new LegacyTargetBoard("yun", new PreferencesMap(new HashMap<String, String>())… in shouldCreateAnInstanceOfGenericNetworkUploader() local
79 …TargetBoard board = new LegacyTargetBoard("uno", new PreferencesMap(new HashMap<String, String>())… in shouldCreateAnInstanceOfBasicUploaderWhenPortIsSerial() local
/dports/cad/librepcb/librepcb-0.1.6/libs/librepcb/project/boards/
H A Dboardusersettings.cpp44 BoardUserSettings::BoardUserSettings(Board& board) noexcept in BoardUserSettings()
51 BoardUserSettings::BoardUserSettings(Board& board, in BoardUserSettings()
57 BoardUserSettings::BoardUserSettings(Board& board, const SExpression& node, in BoardUserSettings()
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Utils/
H A DDecisionSupportAlgorithm.py25 def calculate_coordinate_in_danger(self, board, mycolor, newTurn=True): argument
37 def __apply_algorithm(self, board, mycolor, algorithm): argument
60 def __not_protected(self, board, mycolor, coordinate): argument
76 def __attacked_and_not_protected(self, board, mycolor, coordinate): argument
/dports/sysutils/bsdhwmon/bsdhwmon-9aec193/
H A Dglobal.h135 struct board { struct
136 const char *maker;
137 const char *product;
138 size_t chip;
139 int slave;
140 const struct pinmap *voltages;
141 const struct pinmap *temps;
142 const struct pinmap *fans;

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