1 /*
2 ** a_mapmarker.cpp
3 ** An actor that appears on the automap instead of in the 3D view.
4 **
5 **---------------------------------------------------------------------------
6 ** Copyright 2006 Randy Heit
7 ** All rights reserved.
8 **
9 ** Redistribution and use in source and binary forms, with or without
10 ** modification, are permitted provided that the following conditions
11 ** are met:
12 **
13 ** 1. Redistributions of source code must retain the above copyright
14 **    notice, this list of conditions and the following disclaimer.
15 ** 2. Redistributions in binary form must reproduce the above copyright
16 **    notice, this list of conditions and the following disclaimer in the
17 **    documentation and/or other materials provided with the distribution.
18 ** 3. The name of the author may not be used to endorse or promote products
19 **    derived from this software without specific prior written permission.
20 **
21 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 **---------------------------------------------------------------------------
32 **
33 */
34 
35 #include "a_sharedglobal.h"
36 #include "statnums.h"
37 
38 // Map Marker --------------------------------------------------------------
39 //
40 // This class uses the following argument:
41 //   args[0] == 0, shows the sprite at this actor
42 //           != 0, shows the sprite for all actors whose TIDs match instead
43 //
44 //   args[1] == 0, show the sprite always
45 //           == 1, show the sprite only after its sector has been drawn
46 //
47 // To enable display of the sprite, activate it. To turn off the sprite,
48 // deactivate it.
49 //
50 // All the code to display it is in am_map.cpp.
51 //
52 //--------------------------------------------------------------------------
53 
IMPLEMENT_CLASS(AMapMarker)54 IMPLEMENT_CLASS(AMapMarker)
55 
56 void AMapMarker::BeginPlay ()
57 {
58 	ChangeStatNum (STAT_MAPMARKER);
59 }
60 
Activate(AActor * activator)61 void AMapMarker::Activate (AActor *activator)
62 {
63 	flags2 |= MF2_DORMANT;
64 }
65 
Deactivate(AActor * activator)66 void AMapMarker::Deactivate (AActor *activator)
67 {
68 	flags2 &= ~MF2_DORMANT;
69 }
70