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Searched defs:ANIMATOR (Results 1 – 7 of 7) sorted by relevance

/dports/devel/efl/efl-1.25.1/src/bin/elementary/
H A Dperf.c62 #define ANIMATOR 1 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dftsiface.h80 typedef void (WINAPI *ANIMATOR)(void); typedef
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dftsiface.h80 typedef void (WINAPI *ANIMATOR)(void); typedef
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDEffectParameter.h68 ANIMATOR, /**< This should be the type used for a 'param' element that is to be animated. enumerator
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/
H A DFCDEffectParameter.h68 ANIMATOR, /**< This should be the type used for a 'param' element that is to be animated. enumerator
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.h794 typedef int ANIMATOR(SHORT SpriteNum); typedef
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.h772 typedef int ANIMATOR (int16_t SpriteNum); typedef