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Searched defs:ANIM_USE (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEntity.h88 struct ANIM_USE { struct
89 ANIM_HANDLE * next_anim;
90 ANIM_HANDLE * cur_anim;
91 short altidx_next; // idx to alternate anims...
92 short altidx_cur; // idx to alternate anims...
93 long ctime;
94 unsigned long flags;
95 unsigned long nextflags;
96 long lastframe;
97 float pour;
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DSaveFormat.h513 inline operator ANIM_USE() const { in ANIM_USE() function
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dgame.h246 ANIM_SWITCH, ANIM_USE, enumerator
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgame.h284 ANIM_SWITCH, ANIM_USE, enumerator