1 #ifndef __MOUSE_H 2 #define __MOUSE_H 3 4 /* 5 MOUSE.H 6 7 Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. 8 and the "Aleph One" developers. 9 10 This program is free software; you can redistribute it and/or modify 11 it under the terms of the GNU General Public License as published by 12 the Free Software Foundation; either version 3 of the License, or 13 (at your option) any later version. 14 15 This program is distributed in the hope that it will be useful, 16 but WITHOUT ANY WARRANTY; without even the implied warranty of 17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 GNU General Public License for more details. 19 20 This license is contained in the file "COPYING", 21 which is included with this source code; it is available online at 22 http://www.gnu.org/licenses/gpl.html 23 24 Tuesday, January 17, 1995 2:53:17 PM (Jason') 25 26 May 16, 2002 (Woody Zenfell): 27 semi-hacky scheme in SDL to let mouse buttons simulate keypresses 28 */ 29 30 #include "world.h" 31 32 void enter_mouse(short type); 33 fixed_yaw_pitch pull_mouselook_delta(); 34 void exit_mouse(short type); 35 void mouse_idle(short type); 36 void recenter_mouse(void); 37 38 // ZZZ: stuff of various hackiness levels to pretend mouse buttons are keys 39 void mouse_buttons_become_keypresses(Uint8* ioKeyMap); 40 void mouse_scroll(bool up); 41 void mouse_moved(int delta_x, int delta_y); 42 43 #define NUM_SDL_REAL_MOUSE_BUTTONS 5 44 #define NUM_SDL_MOUSE_BUTTONS 7 // two scroll-wheel buttons 45 #define AO_SCANCODE_BASE_MOUSE_BUTTON 400 // this is button 1's pseudo-keysym 46 #define AO_SCANCODE_MOUSESCROLL_UP 405 // stored as mouse button 6 47 #define AO_SCANCODE_MOUSESCROLL_DOWN 406 // stored as mouse button 7 48 49 #endif 50