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Searched defs:AddForce (Results 1 – 25 of 25) sorted by relevance

/dports/science/mbdyn/mbdyn-1.7.3/mbdyn/base/
H A Dresforces.cc58 ResForces::AddForce(const Vec3& f) in AddForce() function in ResForces
64 ResForces::AddForce(const Vec3& f, Vec3& x) in AddForce() function in ResForces
/dports/science/mbdyn/mbdyn-1.7.3/modules/module-cyclocopter/
H A Dmodule-cyclocopter.cc525 CyclocopterNoInflow::AddForce(const Elem *pEl, const StructNode *pNode, const Vec3& F, const Vec3& … in AddForce() function in CyclocopterNoInflow
819 CyclocopterUniform1D::AddForce(const Elem *pEl, const StructNode *pNode, const Vec3& F, const Vec3&… in AddForce() function in CyclocopterUniform1D
1171 CyclocopterUniform2D::AddForce(const Elem *pEl, const StructNode *pNode, const Vec3& F, const Vec3&… in AddForce() function in CyclocopterUniform2D
1516 CyclocopterPolimi::AddForce(const Elem *pEl, const StructNode *pNode, const Vec3& F, const Vec3& M,… in AddForce() function in CyclocopterPolimi
/dports/science/mbdyn/mbdyn-1.7.3/mbdyn/aero/
H A Dindvel.cc252 InducedVelocity::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in InducedVelocity
H A Drotor.cc652 NoRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in NoRotor
852 UniformRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in UniformRotor
1123 GlauertRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in GlauertRotor
1427 ManglerRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in ManglerRotor
2003 DynamicInflowRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in DynamicInflowRotor
2521 PetersHeRotor::AddForce(const Elem *pEl, const StructNode *pNode, in AddForce() function in PetersHeRotor
/dports/games/pioneer/pioneer-20210723/src/
H A DDynamicBody.cpp140 void DynamicBody::AddForce(const vector3d &f) in AddForce() function in DynamicBody
/dports/net/google-cloud-sdk/google-cloud-sdk/lib/googlecloudsdk/command_lib/bigtable/
H A Darguments.py255 def AddForce(self, verb): member in ArgAdder
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Static.cpp309 void idPhysics_Static::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_Static
H A DPhysics_Base.cpp267 void idPhysics_Base::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_Base
H A DPhysics_StaticMulti.cpp421 void idPhysics_StaticMulti::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_StaticMulti
H A DPhysics_RigidBody.cpp1059 void idPhysics_RigidBody::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_RigidBody
H A DPhysics_AF.cpp4384 void idAFBody::AddForce( const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFBody
7432 void idPhysics_AF::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_AF
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Static.cpp309 void idPhysics_Static::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_Static
H A DPhysics_Base.cpp267 void idPhysics_Base::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_Base
H A DPhysics_StaticMulti.cpp421 void idPhysics_StaticMulti::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_StaticMulti
H A DPhysics_RigidBody.cpp1059 void idPhysics_RigidBody::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_RigidBody
H A DPhysics_AF.cpp4383 void idAFBody::AddForce( const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFBody
7431 void idPhysics_AF::AddForce( const int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idPhysics_AF
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DBrittleFracture.cpp654 void idBrittleFracture::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force )… in AddForce() function in idBrittleFracture
H A DAF.cpp435 void idAF::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAF
H A DAFEntity.cpp431 void idAFAttachment::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFAttachment
740 void idAFEntity_Base::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFEntity_Base
H A DEntity.cpp2817 void idEntity::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idEntity
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DAF.cpp435 void idAF::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAF
H A DBrittleFracture.cpp684 void idBrittleFracture::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force )… in AddForce() function in idBrittleFracture
H A DAFEntity.cpp432 void idAFAttachment::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFAttachment
741 void idAFEntity_Base::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idAFEntity_Base
H A DEntity.cpp2909 void idEntity::AddForce( idEntity *ent, int id, const idVec3 &point, const idVec3 &force ) { in AddForce() function in idEntity
/dports/science/chrono/chrono-7.0.1/src/chrono/physics/
H A DChBody.cpp488 void ChBody::AddForce(std::shared_ptr<ChForce> aforce) { in AddForce() function in chrono::ChBody