/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/geometry/ |
H A D | float_point_3d.cc | 46 float FloatPoint3D::AngleBetween(const FloatPoint3D& y) const { in AngleBetween() function in blink::FloatPoint3D
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/geometry/ |
H A D | float_point_3d.cc | 46 float FloatPoint3D::AngleBetween(const FloatPoint3D& y) const { in AngleBetween() function in blink::FloatPoint3D
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/dports/lang/mono/mono-5.10.1.57/mcs/class/WindowsBase/Test/System.Windows/ |
H A D | VectorTest.cs | 100 public void AngleBetween () in AngleBetween() method in MonoTests.System.Windows.VectorTest
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMAngleBetween.h | 27 AngleBetween():DependNode(){} in AngleBetween() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/Vector.ocd/ |
H A D | Script.c | 166 public func AngleBetween(array a, array b, int precision) in AngleBetween() function
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | mathstuff.cpp | 55 double AngleBetween(const myVec3& v1, const myVec3& v2) in AngleBetween() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderutil.h | 136 inline float AngleBetween( Point3& a, Point3& b ) { in AngleBetween() function
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/dports/lang/mono/mono-5.10.1.57/mcs/class/WindowsBase/System.Windows/ |
H A D | Vector.cs | 82 public static double AngleBetween (Vector vector1, Vector vector2) in AngleBetween() method
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/backgrounds/ |
H A D | sunsky.cc | 135 double sunskyBackground_t::AngleBetween(double thetav, double phiv) const in AngleBetween() function in sunskyBackground_t
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/dports/graphics/nanort/nanort-b1feea8/examples/vdisp/ |
H A D | geometry-util.cc | 32 inline float AngleBetween(const float3 &a, const float3 &b) in AngleBetween() function
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/dports/x11/xeyes/xeyes-1.2.0/ |
H A D | Eyes.c | 107 # define AngleBetween(A, A0, A1) (A0 <= A1 ? A0 <= A && A <= A1 : \ macro
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_actor.c | 1395 int AngleBetween(objtype *source,objtype*target) in AngleBetween() function
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.0/ |
H A D | WindowsBase.cs | 1335 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/api-snapshot/profiles/net_4_x/ |
H A D | WindowsBase.cs | 1337 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.5.1/ |
H A D | WindowsBase.cs | 1441 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.5.2/ |
H A D | WindowsBase.cs | 1441 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.6.1/ |
H A D | WindowsBase.cs | 1442 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.6/ |
H A D | WindowsBase.cs | 1442 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.5/ |
H A D | WindowsBase.cs | 1441 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v2.0/ |
H A D | WindowsBase.cs | 1389 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.7.1/ |
H A D | WindowsBase.cs | 1442 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.6.2/ |
H A D | WindowsBase.cs | 1445 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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/dports/lang/mono/mono-5.10.1.57/external/binary-reference-assemblies/src/v4.7/ |
H A D | WindowsBase.cs | 1435 …public static double AngleBetween(System.Windows.Vector vector1, System.Windows.Vector vector2) { … in AngleBetween() method
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