1 #ifndef __BT_RESOURCE_MANAGER_H__ 2 #define __BT_RESOURCE_MANAGER_H__ 3 4 /* Battle Tanks Game 5 * Copyright (C) 2006-2009 Battle Tanks team 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 20 */ 21 22 /* 23 * Additional rights can be granted beyond the GNU General Public License 24 * on the terms provided in the Exception. If you modify this file, 25 * you may extend this exception to your version of the file, 26 * but you are not obligated to do so. If you do not wish to provide this 27 * exception without modification, you must delete this exception statement 28 * from your version and license this file solely under the GPL without exception. 29 */ 30 31 #include "export_btanks.h" 32 #include "mrt/singleton.h" 33 #include "mrt/exception.h" 34 #include "notifying_xml_parser.h" 35 #include <map> 36 #include <set> 37 #include <vector> 38 #include <string> 39 40 namespace sdlx { 41 class Surface; 42 class Font; 43 class CollisionMap; 44 } 45 46 class Object; 47 class Object; 48 class Animation; 49 class AnimationModel; 50 class Pose; 51 52 #define AUTOLOAD_SURFACE(surface, filename) if ((surface) == NULL) surface = ResourceManager->load_surface(filename) 53 54 class BTANKSAPI IResourceManager : public NotifyingXMLParser { 55 public: 56 IResourceManager(); 57 ~IResourceManager(); 58 DECLARE_SINGLETON(IResourceManager); 59 60 void init(const std::vector<std::pair<std::string, std::string> > &fname); 61 void clear(); 62 63 AnimationModel *get_animation_model(const std::string &id); 64 65 void registerObject(const std::string &classname, Object *); 66 Object *createObject(const std::string &classname) const; 67 Object *createObject(const std::string &classname, const std::string &animation) const; 68 const Object *getClass(const std::string &classname) const; 69 const bool hasClass(const std::string &classname) const; 70 const Animation *getAnimation(const std::string &id) const; 71 const bool hasAnimation(const std::string &id) const; 72 73 const sdlx::Surface *load_surface(const std::string &id, int scale_to_w = 0, int scale_to_h = 0); 74 void unload_surface(const std::string &id); //do not use it until you known what you're doing 75 const sdlx::Surface *get_surface(const std::string &id) const; 76 const sdlx::CollisionMap *getCollisionMap(const std::string &id) const; 77 const sdlx::Font *loadFont(const std::string &id, const bool alpha); 78 79 void preload(); //preload all animation used on map 80 81 void createAlias(const std::string &name, const std::string &classname); 82 83 void check_surface(const std::string &animation, const sdlx::Surface *& surface_ptr, const sdlx::CollisionMap *&cmap); 84 85 void getAllClasses(std::set<std::string> &classes); 86 87 typedef std::map<const std::pair<std::string, std::string>, std::set<std::string> > PreloadMap; 88 89 private: 90 void preload(const std::string &animation); 91 Animation *getAnimation(const std::string &id); 92 93 static sdlx::CollisionMap * create_cmap(const sdlx::Surface *s, const std::string &tile); 94 95 //xml stuff 96 std::string _base_dir; 97 virtual void onFile(const std::string &base, const std::string &file); 98 99 virtual void start(const std::string &name, Attrs &attr); 100 virtual void end(const std::string &name); 101 virtual void cdata(const std::string &data); 102 103 typedef std::map<const std::string, Animation*> AnimationMap; 104 AnimationMap _animations; 105 106 typedef std::map<const std::string, AnimationModel *> AnimationModelMap; 107 AnimationModelMap _animation_models; 108 109 typedef std::map<const std::string, sdlx::Surface *> SurfaceMap; 110 SurfaceMap _surfaces; 111 112 typedef std::map<const std::pair<std::string, bool>, sdlx::Font *> FontMap; 113 FontMap _fonts; 114 115 typedef std::map<const std::string, sdlx::CollisionMap *> CollisionMap; 116 CollisionMap _cmaps; 117 118 //parser specific stuff 119 AnimationModel *_am; 120 Pose *_pose; 121 std::string _data, _pose_id, _am_id; 122 123 long _tw, _th; 124 125 typedef std::map<const std::string, Object *> ObjectMap; 126 ObjectMap _objects; 127 128 mutable PreloadMap _preload_map, _object_preload_map; 129 130 IResourceManager(const IResourceManager &); 131 const IResourceManager& operator=(const IResourceManager &); 132 }; 133 134 PUBLIC_SINGLETON(BTANKSAPI, ResourceManager, IResourceManager); 135 136 #endif 137 138