/dports/math/octave-forge-msh/msh/inst/ |
H A D | msh2m_displacement_smoothing.m | 88 Ay = spalloc(length(x),length(x),1); variable 115 Ay = sparse(ginode(:),gjnode(:),ay(:)); variable
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H A D | msh2m_equalize_mesh.m | 57 Ay = spalloc(length(x),length(x),1); variable 85 Ay = sparse(ginode(:),gjnode(:),ay(:)); variable
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/dports/graphics/photivo/photivo/Sources/filters/imagespot/ |
H A D | ptRepairSpot.cpp | 122 void ptRepairSpot::setPos(uint Ax, uint Ay) { in setPos() 136 void ptRepairSpot::setRepairerPos(const uint Ax, const uint Ay) { in setRepairerPos() 144 void ptRepairSpot::setSpotPos(const uint Ax, const uint Ay) { in setSpotPos()
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/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensors/generic/ |
H A D | generictiltsensor.cpp | 83 static inline qreal calcPitch(double Ax, double Ay, double Az) in calcPitch() 91 static inline qreal calcRoll(double /*Ax*/, double Ay, double Az) in calcRoll() argument
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/dports/cad/opencascade/opencascade-7.6.0/src/Bisector/ |
H A D | Bisector_FunctionH.cxx | 50 Standard_Real Ay = NormT2*t1.Y() - T2.Y(); in Value() local 84 Standard_Real Ay = NormT2*t1.Y() - T2.Y(); in Values() local
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/rt.equinox.framework/bundles/org.eclipse.osgi.tests/bundles_src/substitutes.a/substitutes/y/ |
H A D | Ay.java | 16 public class Ay { class
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/dports/science/ergo/ergo-3.8/source/densfromf/recursive_expansion/eigenvectors/src/ |
H A D | get_eigenvectors.h | 64 VectorType y, Ay; in compute_rayleigh_quotient() local 189 VectorType Ay; variable
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/dports/audio/xanalyser/xanalyser-1.32/src/ |
H A D | Trans.h | 182 Trans2D <TA, TB>::AtoB (TA Ax, TA Ay, TB & Bx, TB & By) const in AtoB() 190 Trans2D <TA, TB>::BtoA (TB Bx, TB By, TA & Ax, TA & Ay) const in BtoA() 198 Trans2D <TA, TB>::inA (TA Ax, TA Ay) const in inA()
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/dports/misc/mnn/MNN-1.2.0/source/backend/cpu/x86_x64/avx512/ |
H A D | Gemm24_4_4.hpp | 187 auto Ay = A; in _AVX512_MNNPackedMatMul_24() local 243 auto Ay = A; in _AVX512_MNNPackedMatMul_20_4() local 294 auto Ay = A; in _AVX512_MNNPackedMatMul_16_4() local 339 auto Ay = A; in _AVX512_MNNPackedMatMul_12_4() local 379 auto Ay = A; in _AVX512_MNNPackedMatMul_8_4() local 404 auto Ay = A; in _AVX512_MNNPackedMatMul_5_4() local 476 auto Ay = A; in _AVX512_MNNPackedMatMul_4_4() local 500 auto Ay = A; in _AVX512_MNNPackedMatMul_3_4() local 543 auto Ay = A; in _AVX512_MNNPackedMatMul_2_4() local 606 auto Ay = A; in _AVX512_MNNPackedMatMul_1_4() local
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/dports/math/cgal/CGAL-5.3/examples/QP_solver/ |
H A D | first_nonnegative_lp_from_iterators.cpp | 29 int Ay[] = {1, 2}; // column for y in main() local
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H A D | first_nonnegative_qp_from_iterators.cpp | 30 int Ay[] = {1, 2}; // column for y in main() local
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H A D | first_lp_from_iterators.cpp | 32 int Ay[] = {1, 2}; // column for y in main() local
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H A D | first_qp_from_iterators.cpp | 33 int Ay[] = {1, 2}; // column for y in main() local
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/dports/devel/blitz/blitz-1.0.2/examples/ |
H A D | curldiv.cpp | 19 Array<float,3> Ax, Ay, Az, divA; in main() local
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/algo/ |
H A D | bmsh3d_mesh_tri.cxx | 35 bool Triangulate::InsideTriangle(float Ax, float Ay, in InsideTriangle() 60 float Ay = contour[V[u]].GetY(); in Snip() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | triangulate.cpp | 50 bool Triangulate::is_inside_triangle(float Ax, float Ay, in is_inside_triangle() 81 float Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | triangulate.cpp | 50 bool Triangulate::is_inside_triangle(float Ax, float Ay, in is_inside_triangle() 81 float Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/utils/ |
H A D | SkCurveMeasure.cpp | 104 float Ay = pts[0].y(); in ArcLengthIntegrator() local 122 float Ay = pts[0].y(); in ArcLengthIntegrator() local
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/dports/misc/vxl/vxl-3.3.2/contrib/mul/m23d/ |
H A D | m23d_make_ortho_projection.cxx | 11 vnl_matrix<double> m23d_make_ortho_projection(double Ax, double Ay, double Az) in m23d_make_ortho_projection()
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H A D | m23d_rotation_matrix.cxx | 53 vnl_matrix<double> m23d_rotation_matrix(double Ax, double Ay, double Az) in m23d_rotation_matrix()
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/dports/editors/ted/Ted-2.23/appUtil/ |
H A D | geo2DInteger.c | 42 double Ay= ab[0].y; in geo2DIIntersectSegments() local 214 double Ay= ab[0].y; in geo2DIDistanceToLine() local 251 double Ay= ab[0].y; in geo2DIProjectionOnLine() local
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | triangulate.cpp | 51 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, in is_inside_triangle() 87 real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | triangulate.cpp | 51 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, in is_inside_triangle() 87 real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; in snip() local
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/dports/games/vavoom/vavoom-1.33/libs/core/ |
H A D | vector.h | 41 TVec(float Ax, float Ay, float Az) in TVec()
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | GaussHermite.cpp | 75 double Px, Py, Pz, temp, Ptx, Pty, Ptz, Ax, Ay, Az, Bx, By, Bz; in DoGaussHermite() local
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