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Searched defs:BACKGND (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dbackground.h59 struct BACKGND { struct
77 const BACKGND *pBgnd); // pointer to data struct for current background argument
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dbackground.h62 struct BACKGND { struct
63 COLORREF rgbSkyColor; ///< background sky color
64 Common::Point ptInitWorld; ///< initial world position
65 Common::Rect rcScrollLimits; ///< scroll limits
66 int refreshRate; ///< background update process refresh rate
67 frac_t *pXscrollTable; ///< pointer to x direction scroll table for this background
68 frac_t *pYscrollTable; ///< pointer to y direction scroll table for this background
69 Common::Array<PLAYFIELD> fieldArray; ///< list of all playfields for this background
70 bool bAutoErase; ///< when set - screen is cleared before anything is plotted (unused)