Searched defs:BInit (Results 1 – 8 of 8) sorted by relevance
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/ |
H A D | csteamnetworkingmessages.cpp | 92 bool CSteamNetworkingMessages::BInit() in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkingMessages
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H A D | steamnetworkingsockets_udp.cpp | 99 bool CSteamNetworkListenSocketDirectUDP::BInit( const SteamNetworkingIPAddr &localAddr, int nOption… in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkListenSocketDirectUDP
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H A D | steamnetworkingsockets_p2p.cpp | 79 bool CSteamNetworkListenSocketP2P::BInit( int nLocalVirtualPort, int nOptions, const SteamNetworkin… in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkListenSocketP2P
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H A D | steamnetworkingsockets_lowlevel.cpp | 2116 bool CSharedSocket::BInit( const SteamNetworkingIPAddr &localAddr, CRecvPacketCallback callbackDefa… in PollRawUDPSockets() function in SteamNetworkingSocketsLib::CSharedSocket
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/dports/devel/bullet/bullet3-3.21/examples/StandaloneMain/ |
H A D | hellovr_opengl_main.cpp | 394 bool CMainApplication::BInit() in BInit() function in CMainApplication 2159 bool CGLRenderModel::BInit(const vr::RenderModel_t &vrModel, const vr::RenderModel_TextureMap_t &vr… in BInit() function in CGLRenderModel
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/dports/devel/py-bullet3/bullet3-3.21/examples/StandaloneMain/ |
H A D | hellovr_opengl_main.cpp | 394 bool CMainApplication::BInit() in BInit() function in CMainApplication 2159 bool CGLRenderModel::BInit(const vr::RenderModel_t &vrModel, const vr::RenderModel_TextureMap_t &vr… in BInit() function in CGLRenderModel
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/dports/x11-wm/gamescope/gamescope-3.7.1/src/ |
H A D | rendervulkan.cpp | 217 bool CVulkanTexture::BInit( uint32_t width, uint32_t height, VkFormat format, createFlags flags, wl… in BInit() function in CVulkanTexture
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/dports/security/clamav-lts/clamav-0.103.5/libclamav/c++/llvm/utils/TableGen/ |
H A D | TGParser.cpp | 114 BitsInit *BInit = dynamic_cast<BitsInit*>(BI); in SetValue() local
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