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Searched defs:BInit (Results 1 – 8 of 8) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dcsteamnetworkingmessages.cpp92 bool CSteamNetworkingMessages::BInit() in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkingMessages
H A Dsteamnetworkingsockets_udp.cpp99 bool CSteamNetworkListenSocketDirectUDP::BInit( const SteamNetworkingIPAddr &localAddr, int nOption… in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkListenSocketDirectUDP
H A Dsteamnetworkingsockets_p2p.cpp79 bool CSteamNetworkListenSocketP2P::BInit( int nLocalVirtualPort, int nOptions, const SteamNetworkin… in BInit() function in SteamNetworkingSocketsLib::CSteamNetworkListenSocketP2P
H A Dsteamnetworkingsockets_lowlevel.cpp2116 bool CSharedSocket::BInit( const SteamNetworkingIPAddr &localAddr, CRecvPacketCallback callbackDefa… in PollRawUDPSockets() function in SteamNetworkingSocketsLib::CSharedSocket
/dports/devel/bullet/bullet3-3.21/examples/StandaloneMain/
H A Dhellovr_opengl_main.cpp394 bool CMainApplication::BInit() in BInit() function in CMainApplication
2159 bool CGLRenderModel::BInit(const vr::RenderModel_t &vrModel, const vr::RenderModel_TextureMap_t &vr… in BInit() function in CGLRenderModel
/dports/devel/py-bullet3/bullet3-3.21/examples/StandaloneMain/
H A Dhellovr_opengl_main.cpp394 bool CMainApplication::BInit() in BInit() function in CMainApplication
2159 bool CGLRenderModel::BInit(const vr::RenderModel_t &vrModel, const vr::RenderModel_TextureMap_t &vr… in BInit() function in CGLRenderModel
/dports/x11-wm/gamescope/gamescope-3.7.1/src/
H A Drendervulkan.cpp217 bool CVulkanTexture::BInit( uint32_t width, uint32_t height, VkFormat format, createFlags flags, wl… in BInit() function in CVulkanTexture
/dports/security/clamav-lts/clamav-0.103.5/libclamav/c++/llvm/utils/TableGen/
H A DTGParser.cpp114 BitsInit *BInit = dynamic_cast<BitsInit*>(BI); in SetValue() local