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Searched defs:BLTU (Results 1 – 11 of 11) sorted by relevance

/dports/devel/android-tools-adb/platform_system_core-android-9.0.0_r3/libpixelflinger/codeflinger/
H A DMIPSAssembler.cpp1920 void MIPSAssembler::BLTU(int Rs, int Rt, const char* label) in BLTU() function in android::MIPSAssembler
/dports/devel/android-tools-fastboot/platform_system_core-platform-tools-29.0.5/libpixelflinger/codeflinger/
H A DMIPSAssembler.cpp1920 void MIPSAssembler::BLTU(int Rs, int Rt, const char* label) in BLTU() function in android::MIPSAssembler
/dports/lang/v8/v8-9.6.180.12/src/codegen/loong64/
H A Dconstants-loong64.h245 BLTU = 0x1aU << 26, enumerator
/dports/devel/gdb/gdb-11.1/gdb/
H A Driscv-tdep.c1419 BLTU, enumerator
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/deps/lightning/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/deps/lightning/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/deps/lightning/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/devel/lightning/lightning-2.1.3/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-paraLLEl/lightning/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/deps/lightning/lib/
H A Djit_riscv-cpu.c124 # define BLTU(rs1, rs2, imm) Btype(99, 6, rs1, rs2, imm) macro
/dports/lang/v8/v8-9.6.180.12/test/cctest/
H A Dtest-assembler-loong64.cc1899 TEST(BLTU) { in TEST() argument