1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #ifndef _GLWBUTTON_H_ 22 #define _GLWBUTTON_H_ 23 24 #include <GLW/GLWidget.h> 25 26 class GLWButtonI 27 { 28 public: 29 virtual ~GLWButtonI(); 30 31 virtual void buttonDown(unsigned int id) = 0; 32 }; 33 34 class GLWButton : public GLWidget 35 { 36 public: 37 enum 38 { 39 ButtonFlagOk = 1, 40 ButtonFlagCancel = 2, 41 ButtonFlagCenterX = 4, 42 ButtonSquare = 8 43 }; 44 45 GLWButton(float x = 0.0f, float y = 0.0f, 46 float w = 0.0f, float h = 0.0f, 47 GLWButtonI *handler = 0, 48 unsigned flags = 0); 49 virtual ~GLWButton(); 50 51 virtual void draw(); 52 virtual void simulate(float frameTime); 53 virtual void mouseDown(int button, float x, float y, bool &skipRest); 54 virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest); 55 virtual void mouseUp(int button, float x, float y, bool &skipRest); 56 virtual void keyDown(char *buffer, unsigned int keyState, 57 KeyboardHistory::HistoryElement *history, int hisCount, 58 bool &skipRest); getPressed()59 bool &getPressed() { return pressed_; } 60 getEnabled()61 bool getEnabled() { return enabled_; } 62 void setEnabled(bool enabled); 63 setFlags(unsigned f)64 void setFlags(unsigned f) { flags_ = f; } getFlags()65 unsigned int getFlags() { return flags_; } 66 67 virtual void setHandler(GLWButtonI *handler); setRepeatMode()68 void setRepeatMode() { repeatMode_ = true; } 69 70 REGISTER_CLASS_HEADER(GLWButton); 71 72 protected: 73 GLWButtonI *handler_; 74 unsigned flags_; 75 bool startdrag_, pressed_; 76 bool repeatMode_; 77 bool enabled_; 78 float repeatTime_; 79 80 }; 81 82 #endif /* _GLWBUTTON_H_ */ 83