1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #ifndef _GLWBUTTON_H_
22 #define _GLWBUTTON_H_
23 
24 #include <GLW/GLWidget.h>
25 
26 class GLWButtonI
27 {
28 public:
29 	virtual ~GLWButtonI();
30 
31 	virtual void buttonDown(unsigned int id) = 0;
32 };
33 
34 class GLWButton : public GLWidget
35 {
36 public:
37 	enum
38 	{
39 		ButtonFlagOk = 1,
40 		ButtonFlagCancel = 2,
41 		ButtonFlagCenterX = 4,
42 		ButtonSquare = 8
43 	};
44 
45 	GLWButton(float x = 0.0f, float y = 0.0f,
46 		float w = 0.0f, float h = 0.0f,
47 		GLWButtonI *handler = 0,
48 		unsigned flags = 0);
49 	virtual ~GLWButton();
50 
51 	virtual void draw();
52 	virtual void simulate(float frameTime);
53 	virtual void mouseDown(int button, float x, float y, bool &skipRest);
54 	virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
55 	virtual void mouseUp(int button, float x, float y, bool &skipRest);
56 	virtual void keyDown(char *buffer, unsigned int keyState,
57 		KeyboardHistory::HistoryElement *history, int hisCount,
58 		bool &skipRest);
getPressed()59 	bool &getPressed() { return pressed_; }
60 
getEnabled()61 	bool getEnabled() { return enabled_; }
62 	void setEnabled(bool enabled);
63 
setFlags(unsigned f)64 	void setFlags(unsigned f) { flags_ = f; }
getFlags()65 	unsigned int getFlags() { return flags_; }
66 
67 	virtual void setHandler(GLWButtonI *handler);
setRepeatMode()68 	void setRepeatMode() { repeatMode_ = true; }
69 
70 	REGISTER_CLASS_HEADER(GLWButton);
71 
72 protected:
73 	GLWButtonI *handler_;
74 	unsigned flags_;
75 	bool startdrag_, pressed_;
76 	bool repeatMode_;
77 	bool enabled_;
78 	float repeatTime_;
79 
80 };
81 
82 #endif /* _GLWBUTTON_H_ */
83