1 /* 2 * Copyright (c) 2015-2017, Intel Corporation 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * * Neither the name of Intel Corporation nor the names of its contributors 13 * may be used to endorse or promote products derived from this software 14 * without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 /** \file 30 * \brief Dump code for character classes (expressed as CharReach objects). 31 */ 32 33 #ifndef DUMP_CHARCLASS_H 34 #define DUMP_CHARCLASS_H 35 36 #include "ue2common.h" 37 38 #include <cstdio> 39 #include <ostream> 40 #include <sstream> 41 #include <string> 42 #include <vector> 43 44 namespace ue2 { 45 46 enum cc_output_t { 47 CC_OUT_TEXT, //!< unescaped text output 48 CC_OUT_DOT //!< escaped DOT label output 49 }; 50 51 class CharReach; 52 53 void describeClass(std::ostream &os, const CharReach &cr, size_t maxLength = 16, 54 enum cc_output_t out_type = CC_OUT_TEXT); 55 56 std::string describeClass(const CharReach &cr, size_t maxLength = 16, 57 enum cc_output_t out_type = CC_OUT_TEXT); 58 59 template<typename Container> 60 std::string describeClasses(const Container &container, 61 size_t maxClassLength = 16, 62 enum cc_output_t out_type = CC_OUT_TEXT) { 63 std::ostringstream oss; 64 for (const CharReach &cr : container) { 65 describeClass(oss, cr, maxClassLength, out_type); 66 } 67 return oss.str(); 68 } 69 70 void describeClass(FILE *f, const CharReach &cr, size_t maxLength, 71 enum cc_output_t out_type); 72 73 } // namespace ue2 74 75 #endif // DUMP_CHARCLASS_H 76