1#predefined sound indices 2 3DEF_OPEN = 0 4DEF_CLOSE = 1 5DEF_HOPEN = 2 6DEF_HCLOSE = 3 7DEF_BUTTON1 = 4 8DEF_BUTTON2 = 5 9DEF_BUTTON3 = 6 10DEF_OPENFAIL = 7 11DEF_CLOSEFAIL = 8 12DEF_ITEM_GONE = 9 13DEF_SECRET = 10 14DEF_PICKLOCK = 11 15#reserved 12-24 16DEF_SOLD = 25 17DEF_STOLEN = 26 18DEF_DRUNK = 27 19DEF_DONATE1 = 28 20DEF_DONATE2 = 29 21DEF_IDENTIFY = 30 22DEF_GOTXP = 31 23 24# sfx channel names from sndchann.2da; keep synced with Audio::Audio in core 25CHAN_NARRATOR = "NARRATIO" 26CHAN_AMB_AREA = "AREA_AMB" 27CHAN_ACTIONS = "ACTIONS" 28CHAN_SWINGS = "SWINGS" 29CHAN_CASTING = "CASTING" 30CHAN_GUI = "GUI" 31CHAN_DIALOG = "DIALOG" 32CHAN_CHAR1 = "CHARACT0" 33CHAN_CHAR2 = "CHARACT1" 34CHAN_CHAR3 = "CHARACT2" 35CHAN_CHAR4 = "CHARACT3" 36CHAN_CHAR5 = "CHARACT4" 37CHAN_CHAR6 = "CHARACT5" 38CHAN_CHAR7 = "CHARACT6" 39CHAN_CHAR8 = "CHARACT7" 40CHAN_CHAR9 = "CHARACT8" 41CHAN_CHAR10 = "CHARACT9" 42CHAN_MONSTER = "MONSTER" 43CHAN_HITS = "HITS" 44CHAN_MISSILE = "MISSILE" 45CHAN_AMB_LOOP = "AMBIENTL" 46CHAN_AMB_NONL = "AMBIENTN" 47CHAN_WALK_CHAR = "WALKINGC" 48CHAN_WALK_MONSTER = "WALKINGM" 49CHAN_ARMOR = "ARMOR" 50