1#predefined sound indices
2
3DEF_OPEN = 0
4DEF_CLOSE = 1
5DEF_HOPEN = 2
6DEF_HCLOSE  = 3
7DEF_BUTTON1 = 4
8DEF_BUTTON2 = 5
9DEF_BUTTON3 = 6
10DEF_OPENFAIL = 7
11DEF_CLOSEFAIL = 8
12DEF_ITEM_GONE = 9
13DEF_SECRET = 10
14DEF_PICKLOCK = 11
15#reserved 12-24
16DEF_SOLD = 25
17DEF_STOLEN = 26
18DEF_DRUNK = 27
19DEF_DONATE1 = 28
20DEF_DONATE2 = 29
21DEF_IDENTIFY = 30
22DEF_GOTXP = 31
23
24# sfx channel names from sndchann.2da; keep synced with Audio::Audio in core
25CHAN_NARRATOR = "NARRATIO"
26CHAN_AMB_AREA = "AREA_AMB"
27CHAN_ACTIONS = "ACTIONS"
28CHAN_SWINGS = "SWINGS"
29CHAN_CASTING = "CASTING"
30CHAN_GUI = "GUI"
31CHAN_DIALOG = "DIALOG"
32CHAN_CHAR1 = "CHARACT0"
33CHAN_CHAR2 = "CHARACT1"
34CHAN_CHAR3 = "CHARACT2"
35CHAN_CHAR4 = "CHARACT3"
36CHAN_CHAR5 = "CHARACT4"
37CHAN_CHAR6 = "CHARACT5"
38CHAN_CHAR7 = "CHARACT6"
39CHAN_CHAR8 = "CHARACT7"
40CHAN_CHAR9 = "CHARACT8"
41CHAN_CHAR10 = "CHARACT9"
42CHAN_MONSTER = "MONSTER"
43CHAN_HITS = "HITS"
44CHAN_MISSILE = "MISSILE"
45CHAN_AMB_LOOP = "AMBIENTL"
46CHAN_AMB_NONL = "AMBIENTN"
47CHAN_WALK_CHAR = "WALKINGC"
48CHAN_WALK_MONSTER = "WALKINGM"
49CHAN_ARMOR = "ARMOR"
50