1 /**
2  * @file
3  * @brief model loading and grid oriented movement and scanning
4  * @note collision detection code (server side)
5  */
6 
7 /*
8 Copyright (C) 1997-2001 Id Software, Inc.
9 
10 This program is free software; you can redistribute it and/or
11 modify it under the terms of the GNU General Public License
12 as published by the Free Software Foundation; either version 2
13 of the License, or (at your option) any later version.
14 
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18 
19 See the GNU General Public License for more details.
20 
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
24 
25 */
26 
27 #include "common.h"
28 #include "tracing.h"
29 
30 /*
31 ===============================================================================
32 GAME RELATED TRACING USING ENTITIES
33 ===============================================================================
34 */
35 
36 /**
37  * @brief Calculates the bounding box for the given bsp model
38  * @param[in] model The model to calculate the bbox for
39  * @param[out] mins The maxs of the bbox
40  * @param[out] maxs The mins of the bbox
41  */
CM_CalculateBoundingBox(const cBspModel_t * model,vec3_t mins,vec3_t maxs)42 static void CM_CalculateBoundingBox (const cBspModel_t* model, vec3_t mins, vec3_t maxs)
43 {
44 	/* Quickly calculate the bounds of this model to see if they can overlap. */
45 	VectorAdd(model->origin, model->mins, mins);
46 	VectorAdd(model->origin, model->maxs, maxs);
47 	if (VectorNotEmpty(model->angles)) {
48 		vec3_t acenter, aoffset;
49 		const float offset = std::max(std::max(fabs(mins[0] - maxs[0]), fabs(mins[1] - maxs[1])), fabs(mins[2] - maxs[2])) / 2.0;
50 		VectorCenterFromMinsMaxs(mins, maxs, acenter);
51 		VectorSet(aoffset, offset, offset, offset);
52 		VectorAdd(acenter, aoffset, maxs);
53 		VectorSubtract(acenter, aoffset, mins);
54 	}
55 }
56 
57 /**
58  * @brief A quick test if the trace might hit the inline model
59  * @param[in] start The position to start the trace.
60  * @param[in] stop The position where the trace ends.
61  * @param[in] model The entity to check
62  * @return true - the line isn't anywhere near the model
63  */
CM_LineMissesModel(const vec3_t start,const vec3_t stop,const cBspModel_t * model)64 static bool CM_LineMissesModel (const vec3_t start, const vec3_t stop, const cBspModel_t* model)
65 {
66 	vec3_t amins, amaxs;
67 	CM_CalculateBoundingBox(model, amins, amaxs);
68 	/* If the bounds of the extents box and the line do not overlap, then skip tracing this model. */
69 	if ((start[0] > amaxs[0] && stop[0] > amaxs[0])
70 		|| (start[1] > amaxs[1] && stop[1] > amaxs[1])
71 		|| (start[2] > amaxs[2] && stop[2] > amaxs[2])
72 		|| (start[0] < amins[0] && stop[0] < amins[0])
73 		|| (start[1] < amins[1] && stop[1] < amins[1])
74 		|| (start[2] < amins[2] && stop[2] < amins[2]))
75 		return true;
76 
77 	return false;
78 }
79 
80 
81 /**
82  * @param[in] tile Tile to check (normally 0 - except in assembled maps)
83  * @param[in] start trace start vector
84  * @param[in] end trace end vector
85  * @param[in] traceBox The box we shove through the world
86  * @param[in] headnode if < 0 we are in a leaf node
87  * @param[in] contentmask content flags the trace should stop at (see MASK_*)
88  * @param[in] brushrejects brushes the trace should ignore (see MASK_*)
89  * @param[in] origin center for rotating objects
90  * @param[in] angles current rotation status (in degrees) for rotating objects
91  * @param[in] rmaShift how much the object was shifted by the RMA process (needed for doors)
92  * @param[in] fraction The furthest distance needed to trace before we stop.
93  * @brief Handles offseting and rotation of the end points for moving and rotating entities
94  * @sa CM_BoxTrace
95  */
CM_HintedTransformedBoxTrace(MapTile & tile,const vec3_t start,const vec3_t end,const AABB & traceBox,const int headnode,const int contentmask,const int brushrejects,const vec3_t origin,const vec3_t angles,const vec3_t rmaShift,const float fraction)96 trace_t CM_HintedTransformedBoxTrace (MapTile &tile, const vec3_t start, const vec3_t end, const AABB &traceBox, const int headnode, const int contentmask, const int brushrejects, const vec3_t origin, const vec3_t angles, const vec3_t rmaShift, const float fraction)
97 {
98 	vec3_t start_l, end_l;
99 	vec3_t forward, right, up;
100 	vec3_t temp;
101 	bool rotated;
102 
103 	/* subtract origin offset */
104 	VectorSubtract(start, origin, start_l);
105 	VectorSubtract(end, origin, end_l);
106 
107 	/* rotate start and end into the models frame of reference */
108 	if (headnode != tile.box_headnode && VectorNotEmpty(angles)) {
109 		rotated = true;
110 	} else {
111 		rotated = false;
112 	}
113 
114 	if (rotated) {
115 		AngleVectors(angles, forward, right, up);
116 
117 		VectorCopy(start_l, temp);
118 		start_l[0] = DotProduct(temp, forward);
119 		start_l[1] = -DotProduct(temp, right);
120 		start_l[2] = DotProduct(temp, up);
121 
122 		VectorCopy(end_l, temp);
123 		end_l[0] = DotProduct(temp, forward);
124 		end_l[1] = -DotProduct(temp, right);
125 		end_l[2] = DotProduct(temp, up);
126 	}
127 
128 	/* When tracing through a model, we want to use the nodes, planes etc. as calculated by ufo2map.
129 	 * But nodes and planes have been shifted in case of an RMA. At least for doors we need to undo the shift. */
130 	if (VectorNotEmpty(origin)) {					/* only doors seem to have their origin set */
131 		VectorAdd(start_l, rmaShift, start_l);		/* undo the shift */
132 		VectorAdd(end_l, rmaShift, end_l);
133 	}
134 
135 	/* sweep the box through the model */
136 	trace_t trace = TR_BoxTrace(&tile, start_l, end_l, traceBox, headnode, contentmask, brushrejects, fraction);
137 	trace.mapTile = tile.idx;
138 
139 	if (rotated && trace.fraction != 1.0) {
140 		vec3_t a;
141 		/** @todo figure out how to do this with existing angles */
142 		VectorNegate(angles, a);
143 		AngleVectors(a, forward, right, up);
144 
145 		VectorCopy(trace.plane.normal, temp);
146 		trace.plane.normal[0] = DotProduct(temp, forward);
147 		trace.plane.normal[1] = -DotProduct(temp, right);
148 		trace.plane.normal[2] = DotProduct(temp, up);
149 	}
150 
151 	VectorInterpolation(start, end, trace.fraction, trace.endpos);
152 
153 	return trace;
154 }
155 
156 /**
157  * @brief To keep everything totally uniform, bounding boxes are turned into small
158  * BSP trees instead of being compared directly.
159  */
CM_HeadnodeForBox(MapTile & tile,const vec3_t mins,const vec3_t maxs)160 int32_t CM_HeadnodeForBox (MapTile &tile, const vec3_t mins, const vec3_t maxs)
161 {
162 	tile.box_planes[0].dist = maxs[0];
163 	tile.box_planes[1].dist = -maxs[0];
164 	tile.box_planes[2].dist = mins[0];
165 	tile.box_planes[3].dist = -mins[0];
166 	tile.box_planes[4].dist = maxs[1];
167 	tile.box_planes[5].dist = -maxs[1];
168 	tile.box_planes[6].dist = mins[1];
169 	tile.box_planes[7].dist = -mins[1];
170 	tile.box_planes[8].dist = maxs[2];
171 	tile.box_planes[9].dist = -maxs[2];
172 	tile.box_planes[10].dist = mins[2];
173 	tile.box_planes[11].dist = -mins[2];
174 
175 	assert(tile.box_headnode < MAX_MAP_NODES);
176 	return tile.box_headnode;
177 }
178 
179 /* TRACING FUNCTIONS */
180 
181 /**
182  * @brief Checks traces against the world and all inline models
183  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
184  * @param[in] start The position to start the trace.
185  * @param[in] stop The position where the trace ends.
186  * @param[in] levelmask
187  * @param[in] entlist The local models list
188  * @sa TR_TestLine
189  * @sa CM_InlineModel
190  * @sa CM_TransformedBoxTrace
191  * @return true - hit something
192  * @return false - hit nothing
193  */
CM_EntTestLine(mapTiles_t * mapTiles,const vec3_t start,const vec3_t stop,const int levelmask,const char ** entlist)194 bool CM_EntTestLine (mapTiles_t* mapTiles, const vec3_t start, const vec3_t stop, const int levelmask, const char** entlist)
195 {
196 	const char** name;
197 
198 	/* trace against world first */
199 	if (TR_TestLine(mapTiles, start, stop, levelmask))
200 		/* We hit the world, so we didn't make it anyway... */
201 		return true;
202 
203 	/* no local models, so we made it. */
204 	if (!entlist)
205 		return false;
206 
207 	for (name = entlist; *name; name++) {
208 		const cBspModel_t* model;
209 		/* check whether this is really an inline model */
210 		if (*name[0] != '*')
211 			Com_Error(ERR_DROP, "name in the inlineList is no inline model: '%s'", *name);
212 		model = CM_InlineModel(mapTiles, *name);
213 		assert(model);
214 		if (model->headnode >= mapTiles->mapTiles[model->tile].numnodes + 6)
215 			continue;
216 
217 		/* check if we can safely exclude that the trace can hit the model */
218 		if (CM_LineMissesModel(start, stop, model))
219 			continue;
220 
221 		const trace_t trace = CM_HintedTransformedBoxTrace(mapTiles->mapTiles[model->tile], start, stop, AABB(),
222 				model->headnode, MASK_VISIBILILITY, 0, model->origin, model->angles, model->shift, 1.0);
223 		/* if we started the trace in a wall */
224 		/* or the trace is not finished */
225 		if (trace.startsolid || trace.fraction < 1.0)
226 			return true;
227 	}
228 
229 	/* not blocked */
230 	return false;
231 }
232 
233 /**
234  * @brief Checks traces against the world and all inline models, gives the hit position back
235  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
236  * @param[in] start The position to start the trace.
237  * @param[in] stop The position where the trace ends.
238  * @param[out] end The position where the line hits a object or the stop position if nothing is in the line
239  * @param[in] levelmask
240  * @param[in] entlist The local models list
241  * @sa TR_TestLineDM
242  * @sa CM_TransformedBoxTrace
243  */
CM_EntTestLineDM(mapTiles_t * mapTiles,const vec3_t start,const vec3_t stop,vec3_t end,const int levelmask,const char ** entlist)244 bool CM_EntTestLineDM (mapTiles_t* mapTiles, const vec3_t start, const vec3_t stop, vec3_t end, const int levelmask, const char** entlist)
245 {
246 	const char** name;
247 	bool blocked;
248 	float fraction = 2.0f;
249 
250 	/* trace against world first */
251 	blocked = TR_TestLineDM(mapTiles, start, stop, end, levelmask);
252 	if (!entlist)
253 		return blocked;
254 
255 	for (name = entlist; *name; name++) {
256 		const cBspModel_t* model;
257 		/* check whether this is really an inline model */
258 		if (*name[0] != '*') {
259 			/* Let's see what the data looks like... */
260 			Com_Error(ERR_DROP, "name in the inlineList is no inline model: '%s' (inlines: %p, name: %p)",
261 					*name, (void*)entlist, (void*)name);
262 		}
263 		model = CM_InlineModel(mapTiles, *name);
264 		assert(model);
265 		if (model->headnode >= mapTiles->mapTiles[model->tile].numnodes + 6)
266 			continue;
267 
268 		/* check if we can safely exclude that the trace can hit the model */
269 		if (CM_LineMissesModel(start, stop, model))
270 			continue;
271 
272 		const trace_t trace = CM_HintedTransformedBoxTrace(mapTiles->mapTiles[model->tile], start, end, AABB(),
273 				model->headnode, MASK_ALL, 0, model->origin, model->angles, vec3_origin, fraction);
274 		/* if we started the trace in a wall */
275 		if (trace.startsolid) {
276 			VectorCopy(start, end);
277 			return true;
278 		}
279 		/* trace not finished */
280 		if (trace.fraction < fraction) {
281 			blocked = true;
282 			fraction = trace.fraction;
283 			VectorCopy(trace.endpos, end);
284 		}
285 	}
286 
287 	/* return result */
288 	return blocked;
289 }
290 
291 /**
292  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
293  * @param[in] start trace start vector
294  * @param[in] end trace end vector
295  * @param[in] box The box we move through the world
296  * @param[in] levelmask Selects which submodels get scanned.
297  * @param[in] brushmask brushes the trace should stop at (see MASK_*)
298  * @param[in] brushreject brushes the trace should ignore (see MASK_*)
299  * @brief Traces all submodels in all tiles.  Used by ufo and ufo_ded.
300  */
CM_CompleteBoxTrace(mapTiles_t * mapTiles,const vec3_t start,const vec3_t end,const AABB & box,int levelmask,int brushmask,int brushreject)301 trace_t CM_CompleteBoxTrace (mapTiles_t* mapTiles, const vec3_t start, const vec3_t end, const AABB &box, int levelmask, int brushmask, int brushreject)
302 {
303 	int tile, i;
304 	vec3_t smin, smax, emin, emax, wpmins, wpmaxs;
305 	const vec3_t offset = {UNIT_SIZE / 2, UNIT_SIZE / 2, UNIT_HEIGHT / 2};
306 
307 	trace_t tr;
308 	tr.fraction = 2.0f;
309 
310 	/* Prep the mins and maxs */
311 	for (i = 0; i < 3; i++) {
312 		smin[i] = start[i] + std::min(box.mins[i], box.maxs[i]);
313 		smax[i] = start[i] + std::max(box.mins[i], box.maxs[i]);
314 		emin[i] = end[i] + std::min(box.mins[i], box.maxs[i]);
315 		emax[i] = end[i] + std::max(box.mins[i], box.maxs[i]);
316 	}
317 
318 	/* trace against all loaded map tiles */
319 	for (tile = 0; tile < mapTiles->numTiles; tile++) {
320 		MapTile &myTile = mapTiles->mapTiles[tile];
321 		PosToVec(myTile.wpMins, wpmins);
322 		VectorSubtract(wpmins, offset, wpmins);
323 		PosToVec(myTile.wpMaxs, wpmaxs);
324 		VectorAdd(wpmaxs, offset, wpmaxs);
325 		/* If the trace is completely outside of the tile, then skip it. */
326 		if (smax[0] < wpmins[0] && emax[0] < wpmins[0])
327 			continue;
328 		if (smax[1] < wpmins[1] && emax[1] < wpmins[1])
329 			continue;
330 		if (smax[2] < wpmins[2] && emax[2] < wpmins[2])
331 			continue;
332 		if (smin[0] > wpmaxs[0] && emin[0] > wpmaxs[0])
333 			continue;
334 		if (smin[1] > wpmaxs[1] && emin[1] > wpmaxs[1])
335 			continue;
336 		if (smin[2] > wpmaxs[2] && emin[2] > wpmaxs[2])
337 			continue;
338 		trace_t newtr = TR_TileBoxTrace(&myTile, start, end, box, levelmask, brushmask, brushreject);
339 		newtr.mapTile = tile;
340 
341 		/* memorize the trace with the minimal fraction */
342 		if (newtr.fraction == 0.0)
343 			return newtr;
344 		if (newtr.fraction < tr.fraction)
345 			tr = newtr;
346 	}
347 	return tr;
348 }
349 
350 
351 /**
352  * @brief Performs box traces against the world and all inline models, gives the hit position back
353  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
354  * @param[in] traceLine The start/stop position of the trace.
355  * @param[in] traceBox The minimum/maximum extents of the collision box that is projected.
356  * @param[in] levelmask A mask of the game levels to trace against. Mask 0x100 filters clips.
357  * @param[in] brushmask Any brush detected must at least have one of these contents.
358  * @param[in] brushreject Any brush detected with any of these contents will be ignored.
359  * @param[in] list The local models list (a local model has a name starting with * followed by the model number)
360  * @return a trace_t with the information of the closest brush intersected.
361  * @sa CM_CompleteBoxTrace
362  * @sa CM_HintedTransformedBoxTrace
363  */
CM_EntCompleteBoxTrace(mapTiles_t * mapTiles,const Line & traceLine,const AABB * traceBox,int levelmask,int brushmask,int brushreject,const char ** list)364 trace_t CM_EntCompleteBoxTrace (mapTiles_t* mapTiles, const Line &traceLine, const AABB *traceBox, int levelmask, int brushmask, int brushreject, const char** list)
365 {
366 	AABB lineBox(*traceBox);
367 	lineBox.shift(traceLine.start);		/* the traceBox in starting position */
368 	AABB lineBoxTemp(*traceBox);
369 	lineBoxTemp.shift(traceLine.stop);	/* in end position */
370 	lineBox.add(lineBoxTemp);			/* bounding box for the whole trace */
371 	/* Now lineBox specifies the whole volume to be traced through. */
372 
373 	/* reconstruct a levelmask */
374 	vec_t minZ = lineBox.mins[2];
375 	vec_t maxZ = lineBox.maxs[2];
376 	int newLevelMask = 0x100;			/* this bit is for the cliplevels */
377 	for (int i = 0; i < 8; i++) {
378 		vec_t lower = i * UNIT_HEIGHT;	/* the height bounds of the level */
379 		vec_t upper = (i + 1) * UNIT_HEIGHT;
380 		if (minZ > upper || maxZ < lower)
381 			continue;
382 		newLevelMask |= (1 << i);
383 	}
384 
385 	/* trace against world first */
386 	const trace_t tr = CM_CompleteBoxTrace(mapTiles, traceLine.start, traceLine.stop, *traceBox, newLevelMask, brushmask, brushreject);
387 	if (!list || tr.fraction == 0.0)
388 		return tr;
389 
390 	trace_t trace = tr;
391 	for (const char** name = list; *name; name++) {
392 		/* check whether this is really an inline model */
393 		if (*name[0] != '*')
394 			Com_Error(ERR_DROP, "name in the inlineList is no inline model: '%s'", *name);
395 		const cBspModel_t* model = CM_InlineModel(mapTiles, *name);
396 		assert(model);
397 		if (model->headnode >= mapTiles->mapTiles[model->tile].numnodes + 6)
398 			continue;
399 
400 		vec3_t amins, amaxs;
401 		/* Quickly calculate the bounds of this model to see if they can overlap. */
402 		CM_CalculateBoundingBox(model, amins, amaxs);
403 
404 		/* If the bounds of the extents box and the line do not overlap, then skip tracing this model. */
405 		AABB modelBox(amins, amaxs);
406 		if (!lineBox.doesIntersect(modelBox))
407 			continue;
408 
409 		const trace_t newtr = CM_HintedTransformedBoxTrace(mapTiles->mapTiles[model->tile], traceLine.start, traceLine.stop, *traceBox,
410 				model->headnode, brushmask, brushreject, model->origin, model->angles, model->shift, trace.fraction);
411 
412 		/* memorize the trace with the minimal fraction */
413 		if (newtr.fraction == 0.0)
414 			return newtr;
415 		if (newtr.fraction < trace.fraction)
416 			trace = newtr;
417 	}
418 	return trace;
419 }
420