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Searched defs:COMPATIBILITY_HACK (Results 1 – 8 of 8) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/games/ioquake3/ioquake3-1.36/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/games/evq3/evq3/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… macro
72 #define COMPATIBILITY_HACK(s) macro