1 #ifndef ITEM_TYPES_H
2 #define ITEM_TYPES_H
3 
4 #include "Types.h"
5 
6 enum ItemCursor
7 {
8 	INVALIDCURS    =  0,
9 	QUESTCURS      =  1,
10 	PUNCHCURS      =  2,
11 	TARGETCURS     =  3,
12 	KNIFECURS      =  4,
13 	AIDCURS        =  5,
14 	TOSSCURS       =  6,
15 	MINECURS       =  8,
16 	LPICKCURS      =  9,
17 	MDETECTCURS    = 10,
18 	CROWBARCURS    = 11,
19 	SURVCAMCURS    = 12,
20 	CAMERACURS     = 13,
21 	KEYCURS        = 14,
22 	SAWCURS        = 15,
23 	WIRECUTCURS    = 16,
24 	REMOTECURS     = 17,
25 	BOMBCURS       = 18, // (only calculated, not set item table)
26 	REPAIRCURS     = 19,
27 	TRAJECTORYCURS = 20,
28 	JARCURS        = 21,
29 	TINCANCURS     = 22,
30 	REFUELCURS     = 23
31 };
32 
33 #define ITEM_NOT_FOUND			-1
34 
35 
36 #define USABLE				10 // minimum work% of items to still be usable
37 
38 #define MAX_OBJECTS_PER_SLOT		8
39 #define MAX_ATTACHMENTS		4
40 #define MAX_MONEY_PER_SLOT		20000
41 
42 enum DetonatorType
43 {
44 	BOMB_TIMED = 1,
45 	BOMB_REMOTE,
46 	BOMB_PRESSURE,
47 	BOMB_SWITCH
48 };
49 
50 #define FIRST_MAP_PLACED_FREQUENCY	50
51 #define PANIC_FREQUENCY		127
52 #define PANIC_FREQUENCY_2		126
53 #define PANIC_FREQUENCY_3		125
54 
55 #define OBJECT_UNDROPPABLE		0x01
56 #define OBJECT_MODIFIED		0x02
57 #define OBJECT_AI_UNUSABLE		0x04
58 #define OBJECT_ARMED_BOMB		0x08
59 #define OBJECT_KNOWN_TO_BE_TRAPPED	0x10
60 #define OBJECT_DISABLED_BOMB		0x20
61 #define OBJECT_ALARM_TRIGGER		0x40
62 #define OBJECT_NO_OVERWRITE		0x80
63 
64 struct OBJECTTYPE
65 {
66 	UINT16 usItem;
67 	UINT8  ubNumberOfObjects;
68 	union
69 	{
70 		struct
71 		{
72 			INT8   bGunStatus; // status % of gun
73 			UINT8  ubGunAmmoType; // ammo type, as per weapons.h
74 			UINT8  ubGunShotsLeft; // duh, amount of ammo left
75 			UINT16 usGunAmmoItem; // the item # for the item table
76 			INT8   bGunAmmoStatus; // only for "attached ammo" - grenades, mortar shells
77 			UINT8  ubGunUnused[MAX_OBJECTS_PER_SLOT - 6]; // XXX HACK000B
78 		};
79 		struct
80 		{
81 			UINT8 ubShotsLeft[MAX_OBJECTS_PER_SLOT];
82 		};
83 		struct
84 		{
85 			INT8 bStatus[MAX_OBJECTS_PER_SLOT];
86 		};
87 		struct
88 		{
89 			INT8   bMoneyStatus;
90 			UINT32 uiMoneyAmount;
91 			UINT8  ubMoneyUnused[MAX_OBJECTS_PER_SLOT - 5]; // XXX HACK000B
92 		};
93 		struct
94 		{
95 			// this is used by placed bombs, switches, and the action item
96 			INT8  bBombStatus; // % status
97 			INT8  bDetonatorType; // timed, remote, or pressure-activated
98 			UINT16 usBombItem; // the usItem of the bomb.
99 			union
100 			{
101 				struct
102 				{
103 					INT8 bDelay; // >=0 values used only
104 				};
105 				struct
106 				{
107 					INT8 bFrequency; // >=0 values used only
108 				};
109 			};
110 			UINT8 ubBombOwner; // side which placed the bomb
111 			UINT8 bActionValue;// this is used by the ACTION_ITEM fake item
112 			UINT8 ubTolerance; // tolerance value for panic triggers
113 		};
114 		struct
115 		{
116 			INT8  bKeyStatus[ 6 ];
117 			UINT8 ubKeyID;
118 			UINT8 ubKeyUnused[1]; // XXX HACK000B
119 		};
120 		struct
121 		{
122 			UINT8 ubOwnerProfile;
123 			UINT8 ubOwnerCivGroup;
124 			UINT8 ubOwnershipUnused[6]; // XXX HACK000B
125 		};
126 	};
127 	// attached objects
128 	UINT16 usAttachItem[MAX_ATTACHMENTS];
129 	INT8   bAttachStatus[MAX_ATTACHMENTS];
130 
131 	INT8   fFlags;
132 	UINT8  ubMission;
133 	INT8   bTrap; // 1-10 exp_lvl to detect
134 	UINT8  ubImprintID; // ID of merc that item is imprinted on
135 	UINT8  ubWeight;
136 	UINT8  fUsed; // flags for whether the item is used or not
137 };
138 
139 
140 // SUBTYPES
141 #define IC_NONE			0x00000001
142 #define IC_GUN				0x00000002
143 #define IC_BLADE			0x00000004
144 #define IC_THROWING_KNIFE		0x00000008
145 
146 #define IC_LAUNCHER			0x00000010
147 #define IC_TENTACLES			0x00000020
148 
149 #define IC_THROWN			0x00000040
150 #define IC_PUNCH			0x00000080
151 
152 #define IC_GRENADE			0x00000100
153 #define IC_BOMB			0x00000200
154 #define IC_AMMO			0x00000400
155 #define IC_ARMOUR			0x00000800
156 
157 #define IC_MEDKIT			0x00001000
158 #define IC_KIT				0x00002000
159 #define IC_FACE			0x00008000
160 
161 #define IC_KEY				0x00010000
162 
163 #define IC_MISC			0x10000000
164 #define IC_MONEY			0x20000000
165 
166 // PARENT TYPES
167 #define IC_ALL				0xFFFFFFFF
168 
169 #define IC_WEAPON			( IC_GUN | IC_BLADE | IC_THROWING_KNIFE | IC_LAUNCHER | IC_TENTACLES )
170 #define IC_EXPLOSV			( IC_GRENADE | IC_BOMB )
171 
172 #define IC_BOBBY_GUN			( IC_GUN | IC_LAUNCHER )
173 #define IC_BOBBY_MISC			( IC_GRENADE | IC_BOMB | IC_MISC | IC_MEDKIT | IC_KIT | IC_BLADE | IC_THROWING_KNIFE | IC_PUNCH | IC_FACE )
174 
175 
176 // replaces candamage
177 #define ITEM_DAMAGEABLE		0x0001
178 // replaces canrepair
179 #define ITEM_REPAIRABLE		0x0002
180 // replaces waterdamage
181 #define ITEM_WATER_DAMAGES		0x0004
182 // replaces metal
183 #define ITEM_METAL			0x0008
184 // replaces sinkable
185 #define ITEM_SINKS			0x0010
186 // replaces seemeter
187 #define ITEM_SHOW_STATUS		0x0020
188 // for attachers/merges, hidden
189 #define ITEM_HIDDEN_ADDON		0x0040
190 // needs two hands
191 #define ITEM_TWO_HANDED		0x0080
192 // can't be found for sale
193 #define ITEM_NOT_BUYABLE		0x0100
194 // item is an attachment for something
195 #define ITEM_ATTACHMENT		0x0200
196 // item only belongs in the "big gun list"
197 #define ITEM_BIGGUNLIST		0x0400
198 // item should not be placed via the editor
199 #define ITEM_NOT_EDITOR		0x0800
200 // item defaults to undroppable
201 #define ITEM_DEFAULT_UNDROPPABLE	0x1000
202 // item is terrible for throwing
203 #define ITEM_UNAERODYNAMIC		0x2000
204 // item is electronic for repair (etc) purposes
205 #define ITEM_ELECTRONIC		0x4000
206 // item is a PERMANENT attachment
207 #define ITEM_INSEPARABLE		0x8000
208 
209 // item flag combinations
210 
211 #define IF_STANDARD_GUN		ITEM_DAMAGEABLE | ITEM_WATER_DAMAGES | ITEM_REPAIRABLE | ITEM_SHOW_STATUS | ITEM_METAL | ITEM_SINKS
212 #define IF_TWOHANDED_GUN		IF_STANDARD_GUN | ITEM_TWO_HANDED
213 #define IF_STANDARD_BLADE		ITEM_DAMAGEABLE | ITEM_WATER_DAMAGES | ITEM_REPAIRABLE | ITEM_SHOW_STATUS | ITEM_METAL | ITEM_SINKS
214 #define IF_STANDARD_ARMOUR		ITEM_DAMAGEABLE | ITEM_REPAIRABLE | ITEM_SHOW_STATUS | ITEM_SINKS
215 #define IF_STANDARD_KIT		ITEM_DAMAGEABLE | ITEM_SHOW_STATUS | ITEM_SINKS
216 #define IF_STANDARD_CLIP		ITEM_SINKS | ITEM_METAL
217 
218 #define EXPLOSIVE_GUN( x )		( x == ROCKET_LAUNCHER || x == TANK_CANNON )
219 
220 #define FIRST_WEAPON 1
221 #define LAST_WEAPON 70
222 #define FIRST_AMMO 71
223 #define LAST_AMMO 130
224 #define MAX_AMMO (LAST_AMMO - FIRST_AMMO + 1)
225 #define FIRST_EXPLOSIVE 131
226 #define FIRST_ARMOUR 161
227 #define FIRST_KEY 271
228 
229 #define NOTHING NONE
230 enum ITEMDEFINE
231 {
232 	NONE = 0,
233 
234 	// weapons
235 	GLOCK_17 = FIRST_WEAPON,
236 	GLOCK_18,
237 	__ITEM_3, // BERETTA_92F,
238 	__ITEM_4, // BERETTA_93R,
239 	SW38,
240 	__ITEM_6, // BARRACUDA,
241 	DESERTEAGLE,
242 	__ITEM_8, // M1911,
243 	__ITEM_9, // MP5K,
244 	__ITEM_10, // MAC10,
245 
246 	__ITEM_11, // THOMPSON,
247 	__ITEM_12, // COMMANDO,
248 	__ITEM_13, // MP53,
249 	__ITEM_14, // AKSU74,
250 	__ITEM_15, // P90,
251 	__ITEM_16, // TYPE85,
252 	__ITEM_17, // SKS,
253 	__ITEM_18, // DRAGUNOV,
254 	__ITEM_19, // M24,
255 	__ITEM_20, // AUG,
256 
257 	G41,
258 	__ITEM_22, // MINI14,
259 	__ITEM_23, // C7,
260 	__ITEM_24, // FAMAS,
261 	__ITEM_25, // AK74,
262 	__ITEM_26, // AKM,
263 	__ITEM_27, // M14,
264 	__ITEM_28, // FNFAL,
265 	__ITEM_29, // G3A3,
266 	G11,
267 
268 	__ITEM_31, // M870,
269 	__ITEM_32, // SPAS15,
270 	__ITEM_33, // CAWS,
271 	MINIMI,
272 	__ITEM_35, // RPK74,
273 	__ITEM_36, // HK21E,
274 	COMBAT_KNIFE,
275 	THROWING_KNIFE,
276 	ROCK,
277 	GLAUNCHER,
278 
279 	MORTAR,
280 	ROCK2,
281 	CREATURE_YOUNG_MALE_CLAWS,
282 	CREATURE_OLD_MALE_CLAWS,
283 	CREATURE_YOUNG_FEMALE_CLAWS,
284 	CREATURE_OLD_FEMALE_CLAWS,
285 	CREATURE_QUEEN_TENTACLES,
286 	CREATURE_QUEEN_SPIT,
287 	BRASS_KNUCKLES,
288 	UNDER_GLAUNCHER,
289 
290 	ROCKET_LAUNCHER,
291 	BLOODCAT_CLAW_ATTACK,
292 	BLOODCAT_BITE,
293 	__ITEM_54, // MACHETE,
294 	ROCKET_RIFLE,
295 	AUTOMAG_III,
296 	CREATURE_INFANT_SPIT,
297 	CREATURE_YOUNG_MALE_SPIT,
298 	CREATURE_OLD_MALE_SPIT,
299 	TANK_CANNON,
300 
301 	DART_GUN,
302 	BLOODY_THROWING_KNIFE,
303 	FLAMETHROWER,
304 	CROWBAR,
305 	AUTO_ROCKET_RIFLE,
306 	__ITEM_66, // NOTHING,
307 	__ITEM_67, // NOTHING,
308 	__ITEM_68, // NOTHING,
309 	__ITEM_69, // NOTHING,
310 	__ITEM_70, // NOTHING,
311 	MAX_WEAPONS = ( FIRST_AMMO - 1 ),
312 
313 	CLIP9_15 = FIRST_AMMO,
314 	CLIP9_30,
315 	__ITEM_73, // CLIP9_15_AP,
316 	__ITEM_74, // CLIP9_30_AP,
317 	__ITEM_75, // CLIP9_15_HP,
318 	__ITEM_76, // CLIP9_30_HP,
319 	CLIP38_6,
320 	__ITEM_78, // CLIP38_6_AP,
321 	__ITEM_79, // CLIP38_6_HP,
322 	CLIP45_7,
323 
324 	CLIP45_30,
325 	__ITEM_82, // CLIP45_7_AP,
326 	__ITEM_83, // CLIP45_30_AP,
327 	__ITEM_84, // CLIP45_7_HP,
328 	__ITEM_85, // CLIP45_30_HP,
329 	CLIP357_6,
330 	CLIP357_9,
331 	__ITEM_88, // CLIP357_6_AP,
332 	__ITEM_89, // CLIP357_9_AP,
333 	__ITEM_90, // CLIP357_6_HP,
334 
335 	__ITEM_91, // CLIP357_9_HP,
336 	__ITEM_92, // CLIP545_30_AP,
337 	CLIP545_30_HP,
338 	__ITEM_94, // CLIP556_30_AP,
339 	CLIP556_30_HP,
340 	__ITEM_96, // CLIP762W_10_AP,
341 	__ITEM_97, // CLIP762W_30_AP,
342 	CLIP762W_10_HP,
343 	CLIP762W_30_HP,
344 	CLIP762N_5_AP,
345 
346 	__ITEM_101, // CLIP762N_20_AP,
347 	CLIP762N_5_HP,
348 	CLIP762N_20_HP,
349 	__ITEM_104, // CLIP47_50_SAP,
350 	__ITEM_105, // CLIP57_50_AP,
351 	__ITEM_106, // CLIP57_50_HP,
352 	CLIP12G_7,
353 	CLIP12G_7_BUCKSHOT,
354 	__ITEM_109, // CLIPCAWS_10_SAP,
355 	__ITEM_110, // CLIPCAWS_10_FLECH,
356 
357 	__ITEM_111, // CLIPROCKET_AP,
358 	__ITEM_112, // CLIPROCKET_HE,
359 	__ITEM_113, // CLIPROCKET_HEAT,
360 	__ITEM_114, // CLIPDART_SLEEP,
361 
362 	__ITEM_115, // CLIPFLAME,
363 	__ITEM_116, // NOTHING
364 	__ITEM_117, // NOTHING
365 	__ITEM_118, // NOTHING
366 	__ITEM_119, // NOTHING
367 	__ITEM_120, // NOTHING
368 	__ITEM_121, // NOTHING
369 	__ITEM_122, // NOTHING
370 	__ITEM_123, // NOTHING
371 	__ITEM_124, // NOTHING
372 	__ITEM_125, // NOTHING
373 	__ITEM_126, // NOTHING
374 	__ITEM_127, // NOTHING
375 	__ITEM_128, // NOTHING
376 	__ITEM_129, // NOTHING
377 	__ITEM_130, // NOTHING
378 
379 	// explosives
380 	STUN_GRENADE = FIRST_EXPLOSIVE,
381 	TEARGAS_GRENADE,
382 	MUSTARD_GRENADE,
383 	MINI_GRENADE,
384 	HAND_GRENADE,
385 	RDX,
386 	TNT,
387 	HMX,
388 	C1,
389 	MORTAR_SHELL,
390 
391 	MINE,
392 	C4,
393 	TRIP_FLARE,
394 	TRIP_KLAXON,
395 	SHAPED_CHARGE,
396 	BREAK_LIGHT,
397 	GL_HE_GRENADE,
398 	GL_TEARGAS_GRENADE,
399 	GL_STUN_GRENADE,
400 	GL_SMOKE_GRENADE,
401 
402 	SMOKE_GRENADE,
403 	TANK_SHELL,
404 	STRUCTURE_IGNITE,
405 	__ITEM_154, // CREATURE_COCKTAIL,
406 	STRUCTURE_EXPLOSION,
407 	GREAT_BIG_EXPLOSION,
408 	BIG_TEAR_GAS,
409 	SMALL_CREATURE_GAS,
410 	LARGE_CREATURE_GAS,
411 	VERY_SMALL_CREATURE_GAS,
412 
413 	// armor
414 	FLAK_JACKET,
415 	FLAK_JACKET_18,
416 	FLAK_JACKET_Y,
417 	KEVLAR_VEST,
418 	KEVLAR_VEST_18,
419 	KEVLAR_VEST_Y,
420 	SPECTRA_VEST,
421 	SPECTRA_VEST_18,
422 	SPECTRA_VEST_Y,
423 	KEVLAR_LEGGINGS,
424 
425 	KEVLAR_LEGGINGS_18,
426 	KEVLAR_LEGGINGS_Y,
427 	SPECTRA_LEGGINGS,
428 	SPECTRA_LEGGINGS_18,
429 	SPECTRA_LEGGINGS_Y,
430 	STEEL_HELMET,
431 	KEVLAR_HELMET,
432 	KEVLAR_HELMET_18,
433 	KEVLAR_HELMET_Y,
434 	SPECTRA_HELMET,
435 
436 	SPECTRA_HELMET_18,
437 	SPECTRA_HELMET_Y,
438 	CERAMIC_PLATES,
439 	CREATURE_INFANT_HIDE,
440 	CREATURE_YOUNG_MALE_HIDE,
441 	CREATURE_OLD_MALE_HIDE,
442 	CREATURE_QUEEN_HIDE,
443 	LEATHER_JACKET,
444 	LEATHER_JACKET_W_KEVLAR,
445 	LEATHER_JACKET_W_KEVLAR_18,
446 
447 	LEATHER_JACKET_W_KEVLAR_Y,
448 	CREATURE_YOUNG_FEMALE_HIDE,
449 	CREATURE_OLD_FEMALE_HIDE,
450 	TSHIRT,
451 	TSHIRT_DEIDRANNA,
452 	KEVLAR2_VEST,
453 	KEVLAR2_VEST_18,
454 	KEVLAR2_VEST_Y,
455 	__ITEM_199,
456 	__ITEM_200,
457 
458 	// kits
459 	FIRSTAIDKIT,
460 	MEDICKIT,
461 	TOOLKIT,
462 	LOCKSMITHKIT,
463 	CAMOUFLAGEKIT,
464 	__ITEM_206, // BOOBYTRAPKIT,
465 	SILENCER,
466 	SNIPERSCOPE,
467 	BIPOD,
468 	EXTENDEDEAR,
469 
470 	NIGHTGOGGLES,
471 	SUNGOGGLES,
472 	GASMASK,
473 	CANTEEN,
474 	METALDETECTOR,
475 	COMPOUND18,
476 	JAR_QUEEN_CREATURE_BLOOD,
477 	JAR_ELIXIR,
478 	MONEY,
479 	JAR,
480 
481 	JAR_CREATURE_BLOOD,
482 	ADRENALINE_BOOSTER,
483 	DETONATOR,
484 	REMDETONATOR,
485 	__ITEM_225, // VIDEOTAPE,
486 	DEED,
487 	LETTER,
488 	__ITEM_228, // TERRORIST_INFO,
489 	CHALICE,
490 	BLOODCAT_CLAWS,
491 
492 	BLOODCAT_TEETH,
493 	BLOODCAT_PELT,
494 	SWITCH,
495 	ACTION_ITEM,
496 	REGEN_BOOSTER,
497 	SYRINGE_3,
498 	SYRINGE_4,
499 	SYRINGE_5,
500 	JAR_HUMAN_BLOOD,
501 	OWNERSHIP,
502 
503 	// additional items
504 	LASERSCOPE,
505 	REMOTEBOMBTRIGGER,
506 	WIRECUTTERS,
507 	DUCKBILL,
508 	ALCOHOL,
509 	UVGOGGLES,
510 	DISCARDED_LAW,
511 	HEAD_1,
512 	HEAD_2,
513 	HEAD_3,
514 	HEAD_4,
515 	HEAD_5,
516 	HEAD_6,
517 	HEAD_7,
518 	WINE,
519 	BEER,
520 	__ITEM_257, // PORNOS,
521 	VIDEO_CAMERA,
522 	ROBOT_REMOTE_CONTROL,
523 	CREATURE_PART_CLAWS,
524 	CREATURE_PART_FLESH,
525 	CREATURE_PART_ORGAN,
526 	REMOTETRIGGER,
527 	GOLDWATCH,
528 	__ITEM_265, // GOLFCLUBS,
529 	WALKMAN,
530 	__ITEM_267, // PORTABLETV,
531 	MONEY_FOR_PLAYERS_ACCOUNT,
532 	CIGARS,
533 	__ITEM_270, // NOTHING
534 
535 	KEY_1 = FIRST_KEY,
536 	__ITEM_272, // KEY_2,
537 	__ITEM_273, // KEY_3,
538 	__ITEM_274, // KEY_4,
539 	__ITEM_275, // KEY_5,
540 	__ITEM_276, // KEY_6,
541 	__ITEM_277, // KEY_7,
542 	__ITEM_278, // KEY_8,
543 	__ITEM_279, // KEY_9,
544 	__ITEM_280, // KEY_10,
545 
546 	__ITEM_281, // KEY_11,
547 	__ITEM_282, // KEY_12,
548 	__ITEM_283, // KEY_13,
549 	__ITEM_284, // KEY_14,
550 	__ITEM_285, // KEY_15,
551 	__ITEM_286, // KEY_16,
552 	__ITEM_287, // KEY_17,
553 	__ITEM_288, // KEY_18,
554 	__ITEM_289, // KEY_19,
555 	__ITEM_290, // KEY_20,
556 
557 	__ITEM_291, // KEY_21,
558 	__ITEM_292, // KEY_22,
559 	__ITEM_293, // KEY_23,
560 	__ITEM_294, // KEY_24,
561 	__ITEM_295, // KEY_25,
562 	__ITEM_296, // KEY_26,
563 	__ITEM_297, // KEY_27,
564 	__ITEM_298, // KEY_28,
565 	__ITEM_299, // KEY_29,
566 	__ITEM_300, // KEY_30,
567 
568 	__ITEM_301, // KEY_31,
569 	KEY_32,
570 	__ITEM_302, // SILVER_PLATTER,
571 	DUCT_TAPE,
572 	ALUMINUM_ROD,
573 	SPRING,
574 	SPRING_AND_BOLT_UPGRADE,
575 	STEEL_ROD,
576 	QUICK_GLUE,
577 	GUN_BARREL_EXTENDER,
578 
579 	STRING,
580 	TIN_CAN,
581 	STRING_TIED_TO_TIN_CAN,
582 	MARBLES,
583 	LAME_BOY,
584 	COPPER_WIRE,
585 	DISPLAY_UNIT,
586 	FUMBLE_PAK,
587 	XRAY_BULB,
588 	CHEWING_GUM,
589 
590 	FLASH_DEVICE,
591 	BATTERIES,
592 	__ITEM_323, // ELASTIC,
593 	XRAY_DEVICE,
594 	SILVER,
595 	GOLD,
596 	GAS_CAN,
597 	__ITEM_328, // UNUSED_26,
598 	__ITEM_329, // UNUSED_27,
599 	__ITEM_330, // UNUSED_28,
600 
601 	__ITEM_331, // UNUSED_29,
602 	__ITEM_332, // UNUSED_30,
603 	__ITEM_333, // UNUSED_31,
604 	__ITEM_334, // UNUSED_32,
605 	__ITEM_335, // UNUSED_33,
606 	__ITEM_336, // UNUSED_34,
607 	__ITEM_337, // UNUSED_35,
608 	__ITEM_338, // UNUSED_36,
609 	__ITEM_339, // UNUSED_37,
610 	__ITEM_340, // UNUSED_38,
611 
612 	__ITEM_341, // UNUSED_39,
613 	__ITEM_342, // UNUSED_40,
614 	__ITEM_343, // UNUSED_41,
615 	__ITEM_344, // UNUSED_42,
616 	__ITEM_345, // UNUSED_43,
617 	__ITEM_346, // UNUSED_44,
618 	__ITEM_347, // UNUSED_45,
619 	__ITEM_348, // UNUSED_46,
620 	__ITEM_349, // UNUSED_47,
621 	__ITEM_350, // UNUSED_48,
622 
623 	MAXITEMS
624 };
625 
626 #define FIRST_HELMET			STEEL_HELMET
627 #define LAST_HELMET			SPECTRA_HELMET_Y
628 
629 #define FIRST_VEST			FLAK_JACKET
630 #define LAST_VEST			KEVLAR2_VEST_Y
631 
632 #define FIRST_LEGGINGS			KEVLAR_LEGGINGS
633 #define LAST_LEGGINGS			SPECTRA_LEGGINGS_Y
634 
635 #define FIRST_HEAD_ITEM		EXTENDEDEAR
636 #define LAST_HEAD_ITEM			SUNGOGGLES
637 
638 #endif
639