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Searched defs:CS_ITEMS (Results 1 – 25 of 39) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h83 #define CS_ITEMS 27 // string of 0's and 1's that tell which items are present macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h898 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h778 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h880 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h880 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1108 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h1140 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h1140 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1108 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h1153 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h1066 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h1089 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h1111 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h1096 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h1089 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1108 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h1089 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h1108 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h1066 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h1096 #define CS_ITEMS (CS_LIGHTS+MAX_LIGHTSTYLES) macro

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