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Searched defs:CS_SOUNDS (Results 1 – 25 of 47) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_aas_def.h43 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/evq3/evq3/code/botlib/
H A Dbe_aas_def.h42 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/evq3/evq3/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/
H A Dbg_public.h86 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h690 #define CS_SOUNDS (CS_MODELS + MAX_MODELS) macro
692 #define CS_SOUNDS (CS_SKYBOXORG+1) macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h895 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h775 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dq_shared.h877 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dq_shared.h877 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1105 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h1137 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h1137 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1105 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h1150 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h1063 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h1086 #define CS_SOUNDS (CS_MODELS+MAX_MODELS) macro

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