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Searched defs:CalcNormal (Results 1 – 23 of 23) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/springcontent/LuaIntro/Addons/
H A Dbg_logo.lua149 function CalcNormal(px,py,pz, p1x,p1y,p1z, p2x,p2y,p2z) function
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpTerrain.cpp71 virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) const in CalcNormal() function in CCmpTerrain
/dports/graphics/nanort/nanort-b1feea8/examples/vdisp/
H A Dcommon-util.h57 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DComponentTest.h199 virtual CFixedVector3D CalcNormal(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) const in CalcNormal() function
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/math/
H A Dquaternion.cpp440 void Z3FractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterStack) const in CalcNormal() function in pov::Z3FractalRules
505 void JuliaFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterStack) c… in CalcNormal() function in pov::JuliaFractalRules
H A Dhypercomplex.cpp348 void HypercomplexFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterS… in CalcNormal() function in pov::HypercomplexFractalRules
600 void HypercomplexZ3FractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **Ite… in CalcNormal() function in pov::HypercomplexZ3FractalRules
815 void HypercomplexReciprocalFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, D… in CalcNormal() function in pov::HypercomplexReciprocalFractalRules
1025 void HypercomplexFunctionFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *fract… in CalcNormal() function in pov::HypercomplexFunctionFractalRules
/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/
H A Dobj-loader.cc50 inline void CalcNormal(float3 &N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
H A Drender.cc93 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/common/
H A Dobj-loader.cc69 inline void CalcNormal(float3 &N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/Core/Code/
H A DVector3.h385 …SVector3<T>& SVector3<T>::CalcNormal(const SVector3<T>& p0, const SVector3<T>& p1, const SVector3<… in CalcNormal() function
/dports/multimedia/tinyobjloader/tinyobjloader-2.0.0rc8-3-g7ba4b65/experimental/
H A Dviewer.cc66 void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { in CalcNormal() function
/dports/multimedia/tinyobjloader/tinyobjloader-2.0.0rc8-3-g7ba4b65/examples/viewer/
H A Dviewer.cc173 static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/
H A Drender.cc98 inline void CalcNormal(float3& N, float3 v0, float3 v1, in CalcNormal() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DTerrain.cpp145 void CTerrain::CalcNormal(ssize_t i, ssize_t j, CVector3D& normal) const in CalcNormal() function in CTerrain
/dports/graphics/nanort/nanort-b1feea8/examples/uv_raster/
H A Dmain.cc62 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/partio_view/
H A Drender.cc298 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/las/
H A Drender.cc289 inline void CalcNormal(float3& N, float3 v0, float3 v1, in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/minecraft/
H A Drender.cc310 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/qrcode/
H A Drender.cc313 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/ptex/src/
H A Drender.cc184 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/games/edge/Edge-1.35-source/src/
H A Dr_md2.cc677 void CalcNormal(vec3_t *normal, const md2_vertex_c *vert) const in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/gui/
H A Drender.cc177 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
/dports/graphics/nanort/nanort-b1feea8/examples/ptex/
H A Drender.cc451 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function