/dports/games/spring/spring_98.0/cont/base/springcontent/LuaIntro/Addons/ |
H A D | bg_logo.lua | 149 function CalcNormal(px,py,pz, p1x,p1y,p1z, p2x,p2y,p2z) function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpTerrain.cpp | 71 virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) const in CalcNormal() function in CCmpTerrain
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/dports/graphics/nanort/nanort-b1feea8/examples/vdisp/ |
H A D | common-util.h | 57 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/ |
H A D | ComponentTest.h | 199 virtual CFixedVector3D CalcNormal(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) const in CalcNormal() function
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/math/ |
H A D | quaternion.cpp | 440 void Z3FractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterStack) const in CalcNormal() function in pov::Z3FractalRules 505 void JuliaFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterStack) c… in CalcNormal() function in pov::JuliaFractalRules
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H A D | hypercomplex.cpp | 348 void HypercomplexFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **IterS… in CalcNormal() function in pov::HypercomplexFractalRules 600 void HypercomplexZ3FractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, DBL **Ite… in CalcNormal() function in pov::HypercomplexZ3FractalRules 815 void HypercomplexReciprocalFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *, D… in CalcNormal() function in pov::HypercomplexReciprocalFractalRules 1025 void HypercomplexFunctionFractalRules::CalcNormal(Vector3d& Result, int N_Max, const Fractal *fract… in CalcNormal() function in pov::HypercomplexFunctionFractalRules
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/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/ |
H A D | obj-loader.cc | 50 inline void CalcNormal(float3 &N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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H A D | render.cc | 93 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/common/ |
H A D | obj-loader.cc | 69 inline void CalcNormal(float3 &N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/Core/Code/ |
H A D | Vector3.h | 385 …SVector3<T>& SVector3<T>::CalcNormal(const SVector3<T>& p0, const SVector3<T>& p1, const SVector3<… in CalcNormal() function
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/dports/multimedia/tinyobjloader/tinyobjloader-2.0.0rc8-3-g7ba4b65/experimental/ |
H A D | viewer.cc | 66 void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { in CalcNormal() function
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/dports/multimedia/tinyobjloader/tinyobjloader-2.0.0rc8-3-g7ba4b65/examples/viewer/ |
H A D | viewer.cc | 173 static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/ |
H A D | render.cc | 98 inline void CalcNormal(float3& N, float3 v0, float3 v1, in CalcNormal() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | Terrain.cpp | 145 void CTerrain::CalcNormal(ssize_t i, ssize_t j, CVector3D& normal) const in CalcNormal() function in CTerrain
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/dports/graphics/nanort/nanort-b1feea8/examples/uv_raster/ |
H A D | main.cc | 62 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/partio_view/ |
H A D | render.cc | 298 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/las/ |
H A D | render.cc | 289 inline void CalcNormal(float3& N, float3 v0, float3 v1, in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/minecraft/ |
H A D | render.cc | 310 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/qrcode/ |
H A D | render.cc | 313 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/src/ |
H A D | render.cc | 184 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | r_md2.cc | 677 void CalcNormal(vec3_t *normal, const md2_vertex_c *vert) const in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/gui/ |
H A D | render.cc | 177 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/ |
H A D | render.cc | 451 inline void CalcNormal(float3& N, float3 v0, float3 v1, float3 v2) { in CalcNormal() function
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