1 /*-- Power crystal --*/
2
3 #include Library_Flag
4
5 local DefaultFlagRadius = 250;
6
Initialize()7 protected func Initialize()
8 {
9 SetCategory(C4D_StaticBack);
10 SetR(Random(360));
11 SetObjectBlitMode(GFX_BLIT_Additive);
12 SetClrModulation(RGB(127+Random(3)*64,127+Random(3)*64,127+Random(3)*64));
13 return _inherited(...);
14 }
15
16 local Name = "$Name$";
17 local Description = "$Description$";
18
CheckConstructionSite(structure_id,x,y)19 global func CheckConstructionSite(structure_id, x,y)
20 {
21 // Construction check: May not construct in power crystal range
22 if (!inherited(structure_id, x,y, ...)) return false;
23 if (FindObject(Find_ID(PowerCrystals), Find_Distance(PowerCrystals.DefaultFlagRadius, x,y))) return false;
24 return true;
25 }
26