/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | le_physics.c | 14 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 204 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_phys.c | 121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 130 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_phys.c | 126 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_phys.c | 142 ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_phys.c | 121 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 146 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_phys.c | 145 int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in ClipVelocity() function
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 131 int ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce){ in ClipVelocity() function
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