Searched defs:ConnectionStateChanged (Results 1 – 9 of 9) sorted by relevance
77 sigslot::signal1<ConnectionState> ConnectionStateChanged; variable
30 virtual void ConnectionStateChanged(protocol::ConnectionToHost::State state, in ConnectionStateChanged() function
24 void ConnectionStateChanged(OrderManager om) in ConnectionStateChanged() method in OpenRA.Mods.Common.Widgets.Logic.ConnectionLogic
68 void ConnectionStateChanged(OrderManager om) in ConnectionStateChanged() method in OpenRA.Mods.Common.Widgets.Logic.LobbyLogic
109 public static event Action<OrderManager> ConnectionStateChanged = _ => { }; event in OpenRA.Game
762 void SteamNetworkingMessagesSession::ConnectionStateChanged( SteamNetConnectionStatusChangedCallbac… in ConnectionStateChanged() function in SteamNetworkingSocketsLib::SteamNetworkingMessagesSession
2572 void CSteamNetworkConnectionBase::ConnectionStateChanged( ESteamNetworkingConnectionState eOldState… in ConnectionStateChanged() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionBase3963 void CSteamNetworkConnectionPipe::ConnectionStateChanged( ESteamNetworkingConnectionState eOldState… in ConnectionStateChanged() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionPipe
1093 void CSteamNetworkConnectionP2P::ConnectionStateChanged( ESteamNetworkingConnectionState eOldState ) in ConnectionStateChanged() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionP2P
46 bool ConnectionStateChanged(const NetworkState* network, in ConnectionStateChanged() function